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Everything posted by RenatsMC
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[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
RenatsMC replied to PolecatEZ's topic in KSP1 Mod Releases
Will this be updated for 0.23 version ? -
Thumbs up Squad
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
RenatsMC replied to TriggerAu's topic in KSP1 Mod Releases
Wow looks really nice -
Looking forwards to KerbalKon .
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Protractor - Rendezvous Plugin - Under New Management!
RenatsMC replied to mrenigma03's topic in KSP1 Mod Releases
Does it work in Carrier Mode ? -
Could someone please post more Crafts for Carrier Mode.
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Milestone Reached - 0.23 is Now in Experimentals Phase
RenatsMC replied to SQUAD's topic in KSP1 The Daily Kerbal
Nice ! Checking Forum every day. -
Each time he post video i watch if it's KSP
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BobCat Ind. - Colonization, exploring and research vehicle
RenatsMC replied to BobCat's topic in KSP1 Mod Development
Looking foward to Home 2 mod Like really much moon habitat. -
Gona Try it out now
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[0.21] Hooligan Labs - Airship, Submarines and More
RenatsMC replied to Hooligan Labs's topic in KSP1 Mod Releases
Does the http://kerbalspaceprogram.com/hooligan-labs-party-starter-max-kerbals-before-launch/ work with 0.22 ? -
hope someone could edit enb and adjust to ksp so it would look neat.
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Hey bi*h im not 14 ears old like you im 22. And i been using cmputers for 9 years now.
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[0.21] Biodome 2 Alpha 6 Final release 03/09/13
RenatsMC replied to Kayaking4autism's topic in KSP1 Mod Releases
Looking fowards to this mod. -
I just reinstalled KSP 0.21.1 and i just installed this mod and the caterpillar mod seems to work just fine only problem is with turning if you add engine and then speed up , then to turn you need to loose all your speed to 4 or 3.8 to turn. I used brakes o stop faster or ad engine in oposide directinon good mod though
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Hi i wanted to know does Demv mk 1 ,2 , 3 ,DEMV Mk 4 RAT , 5 Works with update 0.21.1 ? And what about rover and wheel mod from this post ? http://forum.kerbalspaceprogram.com/showthread.php/24677-%280-20-x%29-Wayland-Corp-Development-and-released-download-Thread The caterpillar mod works just fine i tested. http://kerbalspaceprogram.com/caterpillar-tracks/
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Ok so i read this and when i add the PART { } do i add { before the txt starts in cfg file and then } after the txt ends is that right ?
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zzz People who have more than 4gb need's to use 64x if your computer and have 4gb then it's your problem, but in nowday's most of the pc use 8gb and 16gb. That's why we are using 64x but mods make this game crash a lot. That's why we ask favor to game developers to include 64x so the game won't crash so much for us.
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Yes This mod sounds good but can you add skybox so it's easyer to know where everithing is.So i will wait till it's updated and then only install. Also i like the sound of breathing.
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Man we are still blabling because the KSP still doesn't have 64 x and by the way i have multicore intel core i7 8gb ram and good video 2 gb. But when you add mods i mean a lot then the game crashes because its usind nearly all memory. And im not sying the game isn't good only it will take time to optimize it. Because Unity isn't tread safe and it requres some coding skills to optimize it.
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We finally got 0.20! But what about the future?
RenatsMC replied to megaprime13's topic in KSP1 Discussion
O ok Thanks for leting me know.