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Virtualgenius

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Everything posted by Virtualgenius

  1. Here is the original MIR assembly instructions if anyone is interested https://www.dropbox.com/sh/xzlzws29nol9kxp/AAByXPEZl1ap94Kr-TKcEek2a?dl=0
  2. Mir was a great mod I still have it somewhere
  3. Awesome I have the CBM port now and its exactly what I was looking for. If you revamp it it would be the perfect inclusion Is there a trick to the servo I cant seem to get it to turn
  4. OK cool thanks would you consider making a larger version of the c100 for the buildings or is it too much of stretch I will seek out the habtech one for the time being thanks for the quick reply its a very awesome pack
  5. @benjee10 there seems to be only a small one c100 for the rover is there a larger one for the buildings available or do we use standard docking ports or scale that port down to use the supplied apas Sorry to be such a pain in butt its an awesome pack and just trying to get my head around all the awesome parts
  6. I cant seem to find an APAS docking port of the right size does @benjee10 have one in his other mods that could be included in the shared assets
  7. I cant seem to get the camera window to pop up using AVP and wondering if anyone else experiences it
  8. @sumghaiDid you ever get chance to resolve the issue with these they are very good
  9. I really like the ramped lander but it needs some decent legs to go with it squad legs are terrible they just dont look good
  10. Awesome work I guess when your done with this and you have discovered all the nuances KSP 1.12 has to offer you will probably have an easier time looking and understanding the strobe - O-Matics issues
  11. I to have no clouds there are no other visual mods except EvE and Scatterer but I have beautiful sunset launches
  12. @CaelReader the central cores all self land the module are dropped in by Drop Ship, the rover is used to push them around then the docking ports take over and pull them together. It takes a bit of finessing but i make sure i use F5 alot and its doable if your patient This is the drop ship
  13. After some user error with the extender tubes I give you MUN Base
  14. Thankyou all for the answers greatly appreciated If you used the ground anchors as chocks would this help with ground drift put them strategically in front of the legs
  15. Hi guys I have a bit of question when you arm the extend a tube its supposed to grab the object it connects to thus joining it to the parent object is that correct @Nertea question for you I know you don't do requests but is it possible to make extender tubes with docking ports or is the graber effectively a docking port
  16. @JonnyOThanjust enquiring if this is getting updated to the latest release ( Please Please)
  17. @Mecripp thanks for the link I use the Aset rovers, thankyou @benjee10 for this awesome mod and the amount of work you put into it
  18. I wish there was a Landing Legs mod as I struggle to find decent landing legs, those ones look like there from the Martian pack. Squad never really improved the limited selection of landing legs, Aset produced a nice set and the AIES pack had some great landing gear but author never came back. .
  19. Still using this in 1.12 still works better than stock I have a bad habit of killing my kerbals so the respawn is awesome if it was to be updated that would be awesome if not will use till it doesnt work
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