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Everything posted by Virtualgenius
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I have tried to be positive about KSP2 and tell myself it will get better but at this stage I just dont like it. I dont like the cheesy digital type interface, I dont like the VAB construction sequence VAB is very dark compared to KSP1 , it really should have an aircraft hangar to build aircraft KSC 2 is huge the runways are huge and no aircraft hangar I guess the budget didnt extend that far. I do like the lauchpads they are very cool. The compass and flight controls, time warp all look like they came fom early 2000's computer games and the big green button that says go is very annoying the staging icons look terrible as the match the build icons again terrible at this stage i am prity disappointed but it is early access so i hope they polish it up over the next few releases but at this stage I am going back to ksp 1
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Does this still work hate the stock one -
Do you think they will add the aircraft hangar back building in the VAB is janky and where are you supposed to park your aircraft I love the new layout of KSC but it would be better if it had an aircraft hangar
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The Vab is a dark dingy cluttered space which i am having trouble finding things the representation of parts looks weird to me from KSP1 I cant seem to find the aircraft hangar either I love KSP 1 it got me through covid lockdowns would have gone insane without it KSP 1 was great but it went through a series of development changes so I am hoping by just waiting this will become something i love as well but at the moment not loving it Once the modders get a chance to do there thing I am sure it will be great
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I dont like it, too cartoonish for me which is a bit of a disappointment, I cant seem to get the hang of any of the build controls have some window with a capsule and a mouse pointer moving around in it I cant get rid off . The VAB is terrible I know its early access but I wont be playing it hopefully they fix the cartoon like appearance of it, this reminds me of early PC games not something from 2023
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Here is the original MIR assembly instructions if anyone is interested https://www.dropbox.com/sh/xzlzws29nol9kxp/AAByXPEZl1ap94Kr-TKcEek2a?dl=0
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Mir was a great mod I still have it somewhere
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@benjee10 there seems to be only a small one c100 for the rover is there a larger one for the buildings available or do we use standard docking ports or scale that port down to use the supplied apas Sorry to be such a pain in butt its an awesome pack and just trying to get my head around all the awesome parts
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@Jeast any news on an update for this
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Hi @TriggerAu did you ever get around to a release -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Virtualgenius replied to sumghai's topic in KSP1 Mod Releases
Awesome work I guess when your done with this and you have discovered all the nuances KSP 1.12 has to offer you will probably have an easier time looking and understanding the strobe - O-Matics issues -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Virtualgenius replied to Nertea's topic in KSP1 Mod Releases
@CaelReader the central cores all self land the module are dropped in by Drop Ship, the rover is used to push them around then the docking ports take over and pull them together. It takes a bit of finessing but i make sure i use F5 alot and its doable if your patient This is the drop ship