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Everything posted by Virtualgenius
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Can somebody tell me which way these things go around cant figure it out bloody stupid not having them multi directional
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Oh ok the description is wrong then HOME Powerplant Module – This module provides power to the entire base.
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its throttled up its glowing seems to have no area of effect
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Hi just looking for some help I have the H.O.M.E unit on mun but the powerplant doesnt seem to be supplying power for the base I have activated it and its glowing but nada on power for the rest of the H.O.M.E units am I doing something wrong
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[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
There is a problem with your spherical tanks they do not allow any lights or structural objects like landing legs or cubical octagional struts to be attached is that by design or is it a bug -
[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
I have one similar to it now to get it into space And up she goes on her way to the stars -
Hi Mechjeb is awesome its the best mod i have and its a credit to you for putting this effort in, I would like to ask a question is it possible to make the Rendevous Autopilot have a persistant desied final distance so if I type 30m and it keeps that value rather than the default 100m also the landing auto pilot would it be possible to say choose a radius to land in like 1 m from target
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[0.22] Extraplanetary Launchpads Legacy Thread
Virtualgenius replied to skykooler's topic in KSP1 Mod Releases
Is this mod now fully compatible with kethane 6 as we dont have to swap dll -
Postcard from the Mun
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Tiberion thats awesome I use this pack alot and to know that its being updated is fantastic thanks for the banner and the update -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
A simple banner on the first screen saying we know its broken and we are working on it would solve the problem -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Any news on this or do i write this mod off -
why make cool mods if nobody can use them seems kind of pointless to me
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I know its a personal choice but surely if you fix the mods people are using which are awesome then you would have more time for your delta project as people wouldnt keep annoying you
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
If you need help just ask as plenty of people use this pack and want to see it back I know nothing about modding but only to happy to learn to help out -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Any update on when this might be available its a really good pack -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
I am still struggling with this could someone give me some ascent details i could punch into mechjeb for the life of me i cant get this to establish contact so0n as i circularize its all over -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
How do you turn on the signal lines -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
I must be doing something fundamentally wrong or it hates me i cannot get it to keep a signal -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
Thanks for your help now it makes sense i will give it another go -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
Yep I can see that but turning it off or on neither makes mechjeb work or the flight computer basically gets to 350 kms and then it cant execute the circulation burn and burns up coming back down and mech jeb button goes red flight computer opens but cant select anything. So i just watch it burn up and crash