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toadicus

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About toadicus

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    Senior Rocket Scientist

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  1. I've updated the OP and the topic title. I've also asked the moderation team to transfer the thread over to @linuxgurugamer, so he should be in full control of your destiny soon.
  2. This isn't strictly a move or lock, but can you mods transfer a few threads to @linuxgurugamer? Specifically: Thanks in advance!
  3. I'm just done modding. But, that was most of my community involvement, so I'm not sure how much I'll be involved at all anymore. I'll keep an eye on things for a while longer, at least.
  4. For the record, I have given express, written permission to @linuxgurugamer to continue VOID, VOID_CareerTracker, TweakableEverything, ToadicusTools, and EVAManager, including rights to use the names of the mods with or without modification, my psuedonym ("toadicus"), and all code, patches, graphics, and/or other assets. Thanks very much for taking up the mantle, linuxgurugamer! QuantumStrutsContinued remains free and open source under the terms of the "BSD2" license. Anyone is free to continue QuantumStrutsContinued under those terms. I release all code, patches, graphics, and/or othe
  5. For the record, I do not intend to continue this mod in any way. If I get the urge to write a good EVAManager sometime, maybe I'll release that along with a patch to add antennas to EVA Kerbals, but for now I leave that to others. It's truly been a joy, folks!
  6. For the record, I've given linuxgurugamer express, written permission to carry on development of this mod, including rights to use its name, my name, and all code, patches, graphics, and/or other assets. Moderation team, you are invited to move this thread over to his ownership at his request. Thanks to all for your support these last two years! It's been a real joy working with you. Z-Key, if you still want to help out, talk to linuxgurugamer.
  7. For the record, it's true! I've given linuxgurugamer express, written permission to carry on development of this mod, including rights to use its name, my name, and all code, patches, graphics, and/or other assets. Moderation team, you are invited to move this thread over to his ownership at his request. Thanks to all for your support these last two years! It's been a real joy working with you all.
  8. @linuxgurugamer, AntennaRange has that feature as an option that defaults to "off". It's there for people to enable if they want, but I agree with @NJC2 (and have explained my rationale a few times before; it's basically the same as his) so it's not something I enforce by default.
  9. Thanks folks! I really have enjoyed this: I've learned a lot and I've had fun with a few of the most supportive user groups on these forums. I'm not sure how much I'm going to play 1.2, but if you see an opportunity for a mod to improve the stock relay system, feel free to let me know.
  10. AntennaRange has been updated to version 1.11.4! Special thanks to @linuxgurugamer for providing a code update for KSP 1.1.3. This version fixes some issues that caused vessels -- and especially the active vessel -- to be much more attractive than Kerbin in many cases, leading to confusing network resolutions. CHANGELOG: * Fixed an issue with adding improper fractions that caused vessels to be considered twice as attractive relative to Kerbin during range finding. * Fixed an issue with reloading that could cause data speedups to be significantly multiplied, making the act
  11. Hey all! I've got a request to make. I've been gone a lot the last few months: mostly because of work and a few family vacations, but also because I'm having trouble fitting modding time into my schedule these days. It's nothing to do with whatever has apparently been going on around the forums that Scott Manley's talked about, or anything that Squad has done or is doing, it's just that my life is busy and as time wears on my life gets busier and the work of modding slowly gets less enjoyable. It's also been a long time since I've actually played KSP: I only turn it on to test mods. T
  12. Hey all! I've got a request to make. I've been gone a lot the last few months: mostly because of work and a few family vacations, but also because I'm having trouble fitting modding time into my schedule these days. It's nothing to do with whatever has apparently been going on around the forums that Scott Manley's talked about, or anything that Squad has done or is doing, it's just that my life is busy and as time wears on my life gets busier and the work of modding slowly gets less enjoyable. It's also been a long time since I've actually played KSP: I only turn it on to test mods. T
  13. @Fireheart318 Sorry; I fixed that in the last update. * * * * * Hey all! I've got a request to make. I've been gone a lot the last few months: mostly because of work and a few family vacations, but also because I'm having trouble fitting modding time into my schedule these days. It's nothing to do with whatever has apparently been going on around the forums that Scott Manley's talked about, or anything that Squad has done or is doing, it's just that my life is busy and as time wears on my life gets busier and the work of modding slowly gets less enjoyable. It's also been a long t
  14. Hey all! I've got a request to make. I've been gone a lot the last few months: mostly because of work and a few family vacations, but also because I'm having trouble fitting modding time into my schedule these days. It's nothing to do with whatever has apparently been going on around the forums that Scott Manley's talked about, or anything that Squad has done or is doing, it's just that my life is busy and as time wears on my life gets busier and the work of modding slowly gets less enjoyable. It's also been a long time since I've actually played KSP: I only turn it on to test mods. T
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