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About Gary_P

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    Spacecraft Engineer

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  1. Gary_P

    I think I found a bug

    Yeah, I spent the morning chasing a bug that turned out to be trying to compare a number to a string. I never saw the quotes. GRRRRR And then this? rofl
  2. I'm not new to KSP but haven't played in a while, so I thought I'd go through the tutorial again as a refresh. I've added the command pod, bit I cannot get off the second screen where you have to add a parachute. I added the parachute, and It wants me to right click and set the min. pressure slider to 0.02, but it's impossible because on the slider the min is 0.04. It's not letting me choose back either. Weird. My screen is not frozen as I can move the dialog around. I have a screenshot if that helps. EDIT: I'm an idiot. It was .2 not .02. AHHHH, it's been one of those days at work too.
  3. Thanks so much for all the help. The robotics parts rock. I'm installing the new parts now. Can't wait!!
  4. Sorry, one more question. Do I want to install the 3 files from the 3 links, or the main file at the top of the page? For the latest v02 Pre-release follow this link
  5. Thanks ZodiusInfuser. So to be clear, do I uninstall the version I have with CKAn, and install these, or copy these over the top of the current install?
  6. Ah! Thank you. I thought I had the latest version. That's what CKAn was all about, yes? It tells me I'm using version v0.21.4, Max KSP version 1.0.5 I can install it manually no problem.
  7. I'm not sure what was happening but I'm able to dock at 100km now. MechJeb was doing weird stuff when I used the ronda-voo autopilot. It started creating a vertical orbit. I used HyperEdit, great add-on btw, to delete most of my ships and tried again. I also learned to have a few more thrusters and how to use them. (My bad). Thanks for the help too.
  8. The video above "What does Infernal Robotics let me do?" is old yes? He shows white parts that didn't come with my install. I have the latest version because I used ckan (awesome mod) to install it. Any other tutorials? I truly love the concept. Thanks!
  9. Snark, I'll do a test and time it and see.I didn't have time to switch to the other vessel and dock them.
  10. Thanks for the replies. It's practice I suppose. I'm going to try out a few more times on a save, and see what I'm doing wrong.
  11. Gary_P

    Fuel Tanks TIMES 2 1.0.4

    Damn, you guys are rough. LOL New programmers are always proud of what they do and they should be. One of the first things I did was alter a fuel tank when I first started and it served me well for a few weeks until I learned to manage my resources. Now if I'm testing something and not playing in my real game load, I'll use HyperEdit. It's like, "rats, I needed more juice in that battery." So I slide the slider to add more whatever, and move on.
  12. Thanks for the replies. I edited my question to be Km, and not meters. LOL, meters would be bad. I sent 3 ships up with parts for my space station. 2 had 2 tanks, connected with Clamp-O-trons. Each had tank1 and tank2. I wanted to uncouple both tank1's and then uncouple tank2's. Like a train that has to swap it's boxcars. It's not the uncoupling that's pushing them away, it's the game itself. I tried mechjeb to do the docking. I tried an experiment. I set one part in a 100Km orbit then did a rendezvous planner set to 50m. After it got into view and stopped, if I left it go the target will float away. I thought 2 bodies moving at the same time should not "feel" like they have any movement. Been a while since I played KSP and it's way fun learning all over again. Thanks for your comments and help.
  13. I've tried a 100Km orbit. When I uncouple one part to attach it to another it floats away too fast to grab. I'm trying 500Km, to see if that works because I'm moving slower. Is there a sweet spot or something I'm doing wrong?
  14. I joined right after the game went on Steam. Just coming back and I have to relearn everything!