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25 ExcellentAbout Laughing Man
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Aerospace Junkie
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My first Rapier-powered SSTO. Maximum payload capacity 14%.
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Hmm, this makes me feel a lot better about my Mk.2 spaceplane's performance! I'll check out context menus as suggested. Oh and they may be crappy, but the Rule of Cool must always come first! EDIT: Just checked the Mk2 parts relative to the Mk1 parts on my plane. Holy excrement that drag! Query:- do you avoid Mk2 parts specifically because of this issue? I'd still like to use them where possible.
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Why are they crappy? Do you mean in terms of the amount of fuel they hold relative to size? They do provide a bit of body lift too if I'm not mistaken.
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Designed this a short while ago. It's a multirole plane for hauling small probes and ferrying crew. It can carry a Minmus lander into 100km orbit and have enough delta/v to dock with my crappy fuel station. Flies quite nicely. All I have to do is pitch down a couple of times during ascent then fire the LV-T30 and it'll ascend without having to touch the controls at all, even at very high AoA. I have a tendency for deleting saves and starting over so this is as far as I've gotten with career SSTOs. I plan on building something much bigger once I've got MK.3 parts and Rapiers.
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I posted this a while back and since then have changed one of the colours so here it is again - Kerbal Cosmos Agency
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Omg you actually did it! XD Nice plane! Onward with the race to the bottom!
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Awww look at the ickle wee spaceplane! I challenge anyone to make a spaceplane with lower tech!
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SHOWCASE: Airliners/airport vehicles
Laughing Man replied to THE NARWHAL's topic in The Spacecraft Exchange
<<<<JUST SAW THE NECRO, PLZ DELETE>>> -
Yeah it doesn't work like it used to, you just post the album link now, no need for [imgur] tags. I still wish this forum had a "preview" mode for posts, like the old one did.
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Hey thanks! It just uses the regular MK2 bay (short one) and a service bay with probe core to make more room for cargo. I think I might be able to up the capacity by messing with fuel ratios since it still had 435m/s delta/v remaining, but I'm not going to push it. Even adding a little extra weight prevents it from getting enough speed to make orbit.
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Finally managed to design a working Panther Cargo SSTO. The payload capacity is a mere 650kg which is....excrementse, BUT IT loveING WORKS! The Panthers seem to find their sweet spot at 400m/s and 25-30 degree pitch. Once at around 21-22km I fire the LV-T30 and then pitch it down slightly to reduce the AoA. It can get to 70km apoapsis just fine. As soon as I have to circulise, I have to use it at 1/3rd throttle, because the engine has to be angled and it's a half degree off (wouldn't be a problem if I could use finer increments to angle it). I think the fuel draining from the tanks change
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Has anyone heard of this thing? I found out about it from some Homeworlders who are wetting their pants over it. It's a 4x MMO RTS where player-run empires clash for control of a persistent galaxy. The devs have said they're going for one-time purchase rather than F2P or subscriptions which I'm rather supportive of. There's a Beta signup you can go for here: https://goo.gl/WuvrwO I've been left high and dry on MMO betas in the past (looking at you Mechwarrior Online), but I'm genuinely looking forward to this one.
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Kerbal Cosmos Agency
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Awww look at the wittle warship.
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See that's the thing, I can't remember which site I uploaded it to. I was hoping that by finding it here I might be able to track it down and recover it. XD