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Everything posted by m4v

  1. @Master_Azrael I tried to reproduce but I was unable to, can you go into more detail the steps you do to trigger the bug?
  2. == Version 1.0.6 * Fix: NRE when DCoM offset readout is enabled and there are no parts in the editor.
  3. == Version 1.0.5 * Fix: Ignore PartModules that have moduleIsEnabled set to false. * Fix: Don't ignore ModuleEngine independentThrottle setting if used.
  4. @TheDogOk, I see now. I should be able to fix it.
  5. @TheDogI'm unable to reproduce with the MOLE mod alone, any ideas? Because of where you have the NRE there's something odd going on, maybe another mod doing something with the engines?
  6. == Version 1.0.4 * Fix RCS and engines in KSP 1.11. * Fix regresion, gimbals weren't aligned correctly for roll a vessel. * RCSBA remains active in Cargo Screen (can be disabled from settings).
  7. Is an old TODO of mine, the math for figuring out the resulting torque for an arbitrary collection of RW isn't as simple as with RCS. What do you mean? the version in CKAN is 1.0.3
  8. I don't understand what you're referring to, can you go into more detail?
  9. == Version 1.0.3 * Fix messing with other mods GUI styles.
  10. Yes. But CKAN tells me correctly that v1.0.2 is the latest version, not v1.0.
  11. If you can try with the latest, see OP. I messed up the last release so ckan isn't indexing it.
  12. you have the latest version of RCSBA? 1.0.1?
  13. There are exceptions related to RCSBuildAidToolbar.dll, try deleting that dll in GameData/RCSBuildAid/Plugins, you don't need it.
  14. Hi, I have no idea what could cause that, the plugin doesn't run while in flight, only in the editor. Something else should be going on, logs would help to figure that out.
  15. So would adding KSPAssemblyDependency, is an one line fix.
  16. yes, I'm not saying that it does link aaa_Toolbar.dll, are we in the same page? EDIT: just to be sure we're in the same page, I'm talking about this, why this Exception? MechJeb module MechJebModuleMenu threw an exception in OnLoad: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader+LoadedAsse
  17. huh... you sure? To me it looks like the other way around. The game doesn't hang if MJ isn't installed and the ton of exceptions in the log point to MJ's toolbar wrapper. You miss understood, I meant PresistentRotation doesn't trip like MJ does, despite both using the wrapper. yeah I agree, but I get the impression the game shouldn't just stop because a plugin failed to load, been like this since blizzy's toolbar was introduced.
  18. I did not remove it, It was never added. My development continued from my branch, not from the fork. Cherry-picking or merging from the fork wasn't doable however I did incorporate most of the improvements and fixes I found, but the ToolbarController wasn't one of those. I had my reasons but mainly I want to keep dependencies to other plugins to a minimum, I'll give you a pm later.
  19. You likely have blizzy's toolbar installed. Its purpose is to add support to blizzy's toolbar, other plugins use a wrapper so an extra .dll isn't needed. When I wasn't around Linuxguru changed it to use the wrapper but I prefer to keep the .dll separated.
  20. well, the .dll isn't outdated or incompatible, is missing a dependency at most. In any case I can reproduce the issue if you have Mechjeb installed but not Blizzy's toolbar, the toolbar wrapper of Mechjeb seems to fail if RCSBuildAidToolbar.dll is there... I think? I'm not sure. Adding an KSPAssemblyDependency in RCSBuildAidToolbar seems to avoid the problem. But I find it curious that is failing with Mechjeb and not with other plugins that use the toolbar wrapper (like PersistentRotation) @sarbian you know why? Anyway until next release the workaround is to delete RCSBuildAidT
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