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m4v

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Everything posted by m4v

  1. @JadeOfMaarWith CTT several engines are in "Experimental Nuclear Power" instead of "Experimental Nuclear Propulsion" which is a different branch of the tree.
  2. Too bad, the developing team is missing out.
  3. Yes. The math done assumes vanilla aerodynamics so it wouldn't be right if you're using FAR. Currently having FAR or RealChutes disables the CoD.
  4. @flart@Gordon Dry I installed: And still I can't reproduce. Edit: I won't test with Kiwi Tech Tree since it doesn't have a suitable release and seems abandoned.
  5. @flart Thank you for bringing this to my attention (and sorry for the month delay) I can't reproduce though, using restock and restockplus part variant switching works as expected, so is probably the effect of another mod? I can see you have several mods unfortunately I can't go through all of them but I can make an educated guess... I would check the mod that adds that "RCS Mode" bar if is the cause. It does, but probably isn't hooked to the event the mod is firing when the variant is applied, currently RCSBA just listens to the ShipModified event since that should cover everything, but perhaps the mod is using the VariantApplied event without firing ShipModified as well. If you can pinpoint the mod I can check. It should be an easy fix although if my guess is correct then the problem is that ShipModified isn't being fired. Edit: I can think of another issue that could be happening... so for a fix I really need a minimal mod list that triggers the bug.
  6. @DocNappersI have no idea, and I'm in Ubuntu 20.04.2 too. The only difference I have with severedsolo's procedure that I can think of is that I compile with mono's msc thus the debugging symbols are in .mdb files.
  7. Some notes for debugging for KSP 1.12 in Linux: KSP now uses Unity 2019.4.18f1, you need to download that, see here for instructions Everything is the same except copying the LinuxPlayer file part, the file you need to copy now is UnityPlayer.so, overwriting the one in your KSP install.
  8. @Master_Azrael I tried to reproduce but I was unable to, can you go into more detail the steps you do to trigger the bug?
  9. == Version 1.0.6 * Fix: NRE when DCoM offset readout is enabled and there are no parts in the editor.
  10. == Version 1.0.5 * Fix: Ignore PartModules that have moduleIsEnabled set to false. * Fix: Don't ignore ModuleEngine independentThrottle setting if used.
  11. @TheDogOk, I see now. I should be able to fix it.
  12. @TheDogI'm unable to reproduce with the MOLE mod alone, any ideas? Because of where you have the NRE there's something odd going on, maybe another mod doing something with the engines?
  13. == Version 1.0.4 * Fix RCS and engines in KSP 1.11. * Fix regresion, gimbals weren't aligned correctly for roll a vessel. * RCSBA remains active in Cargo Screen (can be disabled from settings).
  14. Is an old TODO of mine, the math for figuring out the resulting torque for an arbitrary collection of RW isn't as simple as with RCS. What do you mean? the version in CKAN is 1.0.3
  15. I don't understand what you're referring to, can you go into more detail?
  16. == Version 1.0.3 * Fix messing with other mods GUI styles.
  17. Yes. But CKAN tells me correctly that v1.0.2 is the latest version, not v1.0.
  18. If you can try with the latest, see OP. I messed up the last release so ckan isn't indexing it.
  19. you have the latest version of RCSBA? 1.0.1?
  20. There are exceptions related to RCSBuildAidToolbar.dll, try deleting that dll in GameData/RCSBuildAid/Plugins, you don't need it.
  21. Hi, I have no idea what could cause that, the plugin doesn't run while in flight, only in the editor. Something else should be going on, logs would help to figure that out.
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