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Tortoise

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Posts posted by Tortoise

  1. 47 minutes ago, Tortoise said:

    I can't get passed the first mission, because I don't see how to add the "KAA Inspector" to my vessel. He doesn't appear in the astronaut complex or under available crew.

    Update: I fixed this by going into my save file and updating his status to Crew.
    But now I can't satisfy the condition that checks if my location is at the KSC Runway.

    BpzE61T.jpeg
    I'm literally on the runway and it won't update...*sigh*.

  2. 24 minutes ago, Tortoise said:

    How did you solve this? The menu isn't coming up for me either. I just installed both FAR and B9 PWing.

    Update:
    I browsed the forums and stumbled upon this revision, so I installed it and it seemed to work (1.12).

     

    Another update:

    Just realized, I think I originally downloaded the wrong file. I originally clicked on this link below and downloaded it from the main github repository page,

    On 7/5/2021 at 6:44 AM, linuxgurugamer said:

    when I should have actually scrolled further down and gotten it from this link:

    On 7/5/2021 at 6:44 AM, linuxgurugamer said:
  3. On 2/20/2023 at 5:28 PM, BaxterCash said:

    Question:

    I had the mod working perfectly. 

    Then I decided to install FAR.

    Then I uninstalled it a few days later. After this, the B9 PWing mod UI doesn't appear. The parts are still accessable, but hovering over the parts and pressing J and all doesn't work. At all. I'm not sure what to do. I'll link my KSP.log and Player.log

    thx

     

    I'm running the latest version of the mod


    Also, if I load a vessel in the editor that used the pwings, it loads them properly, but when I launch the craft, the craft spawns with the procedural wings "sizes" reset to default

    https://drive.google.com/drive/folders/1ScJJ5o-HaT3sraBW1zuOdBsWb1FozcSt?usp=sharing

    How did you solve this? The menu isn't coming up for me either. I just installed both FAR and B9 PWing.

  4. I have this same issue.
    For developers, if it helps, this is what happens in the log file when I open up my  game for the first time and immediately try to save it:
     

    Quote

    [WRN 14:44:12.924] [Debug] Launch location Invalid not registered!
    [EXC 14:44:13.027] NullReferenceException: Object reference not set to an instance of an object
        KSP.Sim.impl.VesselComponent.GetState () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Serialization.SerializationUtility.VesselToSerializable (KSP.Sim.impl.SimulationObjectModel vessel, System.Boolean isAutosave) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Load.CollectFlightDataFlowAction.CollectVesselComponents (System.Byte playerID) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Load.CollectFlightDataFlowAction.DoAction (System.Action resolve, System.Action`1[T] reject) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Flow.FlowAction.Do (System.Action`1[T] resolve, System.Action`2[T1,T2] reject) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Flow.SequentialFlow.NextFlowAction () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.Flow.SequentialFlow.StartFlow () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadManager.PrivateSaveCommon (KSP.Game.LoadOrSaveCampaignTicket loadOrSaveCampaignTicket, KSP.Game.Flow.SequentialFlow savingFlow) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadManager.PrivateSaveGameToFile (KSP.Game.LoadOrSaveCampaignTicket loadOrSaveCampaignTicket) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadManager.StartLoadOrSaveOperation (KSP.Game.LoadOrSaveCampaignTicket loadOrSaveCampaignTicket) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.LoadOrSaveCampaignTicket.StartLoadOrSaveOperation () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadManager.SaveGameToFile (System.String filepath, KSP.Sim.SavedGameType savedGameType, System.Boolean saveOverwriteFileIfExists, KSP.Game.OnLoadOrSaveCampaignFinishedCallback onLoadOrSaveCampaignFinishedCallback) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadDialog.SaveFile () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Game.SaveLoadDialog.OnNewSaveFile () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
        System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        System.Delegate.DynamicInvoke (System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
        KSP.Api.CoreTypes.DelegateAction.InternalInvoke (System.Boolean catchExceptions, System.Boolean fillArgsWithoutDefault, System.Object[] args) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        KSP.Api.CoreTypes.DelegateAction.Invoke (System.Object[] args) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        UIAction_Void_Button.OnButtonLeftDown () (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        UnityEngine.Events.InvokableCall.Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
        UnityEngine.Events.UnityEvent.Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
        UnityEngine.UI.ButtonExtended.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <8c5bdf369a8c45f68951f69eb825ef73>:0)
        UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <6026956e4abc48a7aa322d4d816d9190>:0)
        UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <6026956e4abc48a7aa322d4d816d9190>:0)
        UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
        ModifiedInputModule:ProcessMousePress(MouseButtonEventData, MouseButton)
        ModifiedInputModule:ProcessMouseEvent(Int32)
        ModifiedInputModule:ProcessMouseEvent()
        ModifiedInputModule:Process()
        UnityEngine.EventSystems.EventSystem:Update()
    [WRN 14:44:13.032] [Debug] Launch location Invalid not registered!

    ...Then for any subsequent save attempt, this is produced:

    Quote

    [WRN 14:44:15.533] [Debug] Launch location Invalid not registered!
    [ERR 14:44:15.617] [Debug] [SaveLoadManager]: IsBusy: Cannot save or load, save already in progress.

    [ERR 14:44:15.618] [Debug] SaveLoadManager.TriggerFailure(): Called with failure code = Error_BusySaving!!!

    [WRN 14:44:15.630] [Debug] Launch location Invalid not registered!

     

  5. I have an issue where any rocket that I build, containing a stage that is powered by the RE-L10 "Poodle" engine that is attached to an equivalent-sized decoupler/separator will not decouple while in space. I've built multiple rockets under this same configuration and it's always the same result.

  6. On 12/28/2020 at 10:50 AM, Nik Power said:

    Can I uset FuelWings without Modular Fuel Tanks on KSP 1.10.x? MFT were not recompilled for KSP 1.10.x

    Yes, MFT is no longer needed but still the "default".
    Check the changelog, support added for FSFuelSwitch, Interstellar, and ConfigurableContainers.
    Feel free to swap out MFT for whichever mod you prefer.

     

    On 11/13/2020 at 6:56 AM, Zelda said:

    Hi @Tortoise! First of all, thank you for this mod! I love using it.

    I think I found a bug in the Fuel Wings PW.cfg patch. I was getting a module manager error for it, and found this line from player.log:

    
    [ModuleManager] Applying update FuelWings/Fuel Wings PW/@PART[B9_Aero_Wing_Procedural_TypeA,B9_Aero_Wing_Procedural_TypeC] to B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeC/PART
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    
    [ModuleManager] Error - Cannot parse variable search when editing key tempVolume = #$/MODULE[ModuleLiftingSurface]/deflectionLiftCoeff$

     

    It looks like in my 1.9.1 install, the B9_Aero_Procedural_TypeC part config doesn't have a ModuleLiftingSurface module like the B9_Aero_Procedural_TypeA part, but it has a ModuleControlSurface module instead. That's where the deflectionLiftCoeff value is for the TypeC part. I removed TypeC from the stock Fuel Wings PW patch, made a copy for just TypeC, and changed the module name for the tempVolume variable to ModuleControlSurface, and that worked. 

    Not sure if this is unique to my install, but wanted to bring it up in case it's not! Let me know if you need any other info or logs.

    Other info: 

    • KSP 1.9.1
    • B9 Aerospace Procedural Wings - Fork v0.93
    • FuelWings v4. 

     

    On 12/24/2020 at 1:58 AM, Jiraiyah said:

    [LOG 13:14:00.505] Applying update FuelWings/Fuel Wings PW/@PART[B9_Aero_Wing_Procedural_TypeA,B9_Aero_Wing_Procedural_TypeC] to B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA.cfg/PART[B9_Aero_Wing_Procedural_TypeA]
    [ERR 13:14:00.505] Error - Cannot parse variable search when editing key tempVolume = #$/MODULE[ModuleLiftingSurface]/deflectionLiftCoeff$
    [LOG 13:14:00.505] Applying update FuelWings/Fuel Wings PW/@PART[B9_Aero_Wing_Procedural_TypeA,B9_Aero_Wing_Procedural_TypeC] to B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeC.cfg/PART[B9_Aero_Wing_Procedural_TypeC]
    [ERR 13:14:00.505] Error - Cannot parse variable search when editing key tempVolume = #$/MODULE[ModuleLiftingSurface]/deflectionLiftCoeff$

     

    It's Both Type A and C

    Thanks for the info, I will look into this once I get the chance.

  7. Updated for v1.9/v1.10

    v4 (11/08/2020)
    *Updated for 1.10.x*
    *Resolved conflicts that occur when multiple fuel mods are installed (FSFuelSwitch, Interstellar, ConfigurableContainers, etc). FW takes priority if possible*
    *Replaced ProceduralWings support for B9 ProceduralWings*
    *Added ability for maximum fuel value to scale up/down as procedural wing changes in size*

     

  8. I'm experiencing a sort of game-breaking bug with this mod, in 1.9
    I use it because it's required with BD Armory. However, the bug occurs when I'm reverting a flight to launch, or flying in LKO nearby Kerbin.
    I have an external command module sitting on the grass right outside of KSC (it broke off of a rover that I was testing), and each time I revert my flight to launch, or fly near KSC, my vessel immediately switches from the one I was piloting, to the external command module. At the top of my screen, it says: "[PhysicsRangeExtender]Extending terrain: lifting vessels."
    Could you please fix this?

  9. Just a thought I've had for a while, I wanted to share with you guys...I think the name "Kerbal Space Program" should be slightly modified into "Kerbal Space Simulation", "Kerbal Space Simulation Program", something similar, so that a wider range of audience can understand what the game actually entails. I remember the last time I told a random person about KSP, they took one look at the name and the little green kerbals and immediately assumed it was just some dumb kiddie game. But KSP is obviously much much more than that, as it's meant to be a true simulation of orbital mechanics and atmospheric conditions (even if the planets are made up), etc. So I feel like KSP2 should be renamed to KSSP, KSS2, or something similar before the release. Just a thought.

    What do you guys think?

     

  10. @Papa_Joe@jrodriguez

    I've found the most bizzare work-around for my issue..And I think it's a bug with BDA, and not my installation.

    I'm on Linux, so that may be a factor.

    Upon going in and re-analyzing the log file myself, I noticed that BDA was looking in the wrong directory for some of the files it requires. Even though I dropped BDA and PhysicsRangeExtender in my normal GameData directory:

    /home/<username>/KSP_linux/GameData/BDArmory/

    According to the logs, BDA was looking for it's files in:

    /home/<username>/GameData/BDArmory/

    So in order to work-around my issue, I had to make a NEW GameData folder in my home directory (not KSP directory), and place a 2nd copy of my BDA folder in the new GameData folder.

    Once I did that, I was able to fire a missile and not have it dissapear when selecting the "Fire" option.

  11. Looking for a mod that can better simulate the actual startup of air-breathing engines.

    In real life, most airplane engines take a while to spool up and get going. And depending on the condition (weather, cart-start procedure, etc) you'll even see a cloud of smoke produced during it.

    So I'd love if there was a mod that could make the airplane engines start up much slower, replace the startup sounds, and even add the smoke effect depending on the condition.

     

     

  12. 55 minutes ago, DoctorDavinci said:

    If you launch a missile said missile becomes a separate vessel and KRASH is not set up to simulate more than one vessel at a time

    Nothing we can do about that as KRASH is not a mod that is maintained by the BDAc team

    I should've mentioned that I tested this outside of the KRASH simulation (The vessel was built, and launched) and it made no difference. The bug still exists nonetheless, so it shouldn't have anything to do with KRASH.

    edit: I just realized I'm on KSP 1.4.1 and not 1.4.2 aswell

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