I agree wholeheartedly with many of the things in this post. The ARM pack, while really good, felt like SQUAD was adding new stuff before they had consolidated. The prime example of this is, as you say, the Mk2-3 cockpits, the aerodynamics (Which can be improved massively, a la FAR) and the lack of any mention of resources, dedicated base systems, and a science system that works 100%. However, I do have to disagree with you on the 'warp drive' issue. I am aware that this is the subject of some contention (Dripping with sarcasm there) but I do think that it would be a bad idea for squad to completely depart from the theme they have set. The game parts are all analogues of real world parts or at least near future tech, so something so far-fetched would seem horribly out of place. However, these arguments have been going back and forth for a while, so I don't think me saying that will have a massive effect on peoples opinions. However, I think the drive should not be added simply because of how much contention it has caused within KSPs friendly little community. Such a rift would doubtless be unhealthy for the game, as a 'You're either with US, or you're with THEM' stance would be pretty nasty. I think there are alternate solutions to be looked to, such as having a dense galactic cluster rather than an earth-like distance, an extra x10^+1 on the TW and some near future tech that is far more viable then a magical space-time bending megaengine. The current solar system could also do with some new planets (-cough- Neptune -cough-). But I digress, this is not the topic at hand and I thoroughly agree with the OPs general stance. And lets face it, resources would be awesome. EDIT: @Red Iron Crown You seem to have misinterpreted the OP for someone demanding 'moar features!' I think the point he wants to get across is more about the direction the game is going, and whether SQUAD is going to have issues if they move outward rather than upwards.