TimMartland
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Everything posted by TimMartland
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I sit on your hill. My hill.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
TimMartland replied to Porkjet's topic in KSP1 Mod Development
Really? I thought that PorkJet would want the community to use his parts responsibl.....wait what? Porkjet, Im disappointed in you. No snacks all weekend Seriously, the sheer diffrentness of this build made me laugh so much -
Good gravy... What have I done!?!?
TimMartland replied to little square dot's topic in KSP1 Mods Discussions
Dupe it and parachute drop it into enemy territory. 'Oh no! The SWARM!' -
I have to say, despite being interested in space for my entire life, KSP helped me think about having a career in space exploration. I currently aspire to be an aerospace engineer, and KSP has definitely helped me realise that it is a career I can realistically pursue and one that I am immensely interested in.
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I wish this happened where I go to school. -sigh- A bit of constructive criticism. You talk confidently and speak clearly, which is really good, but you should try and put more feeling behind your words. Try to involve them, ask them what to do, let them help out, and be both positive and approachable. Basically, seem more enthusiastic and let them interact with whats going on.
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I sent a probe into the atmosphere of Jool on a one-way science trip. When it impacted at x4 warp, It lost all pasts apart from the core and was teleported into the void.
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The learning curve is almost of dwarf-fortress proportions, but thats what is does so well. Its hard to get frustrated when explosions are so hilarious.
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This is the greatest thing I have ever seen. Ever. I watched this like 20 times.
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You can land good bases on eve, you just need to either touch down really carefully or land on the land and roll into the ocean (The latter is usually the better). May U suggest changing it to a point based challenge with +1 point for every LFO unit, +250 For every Kerbal and +4000 for a working, reusable SSTO. Some other modules like labs and docks could confer big bonuses too.
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You Will Not Go To Space Today - Post your fails here!
TimMartland replied to Mastodon's topic in KSP1 Discussion
You should try angling the legs out with shift-WASD. Also, what's that toroidal part from? -
Im waiting for 0.24, when Im gonna have my big, brand-new super career mode run.
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Billy-Bobbles Kerman is a good one Although, I remember getting a Kirrim Kerman too!
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I got it, its that 'stereo' song right? EDIT: Aww, I got Ninja'd. Damn. EDIT EDIT: I got that without looking at any other posts or that clue of yours, so can I have some bonus points?
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I actually often rendezvous 2 or more modules in LKO or LMO before trying to capture/land. It is more difficult and less efficient yes, but it lets me bring lots of hardware and life support to the surface so I can stay for about a week to do science.
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This mod has so much awesome and win I cant express how much awesome and win it has. This is awesome. EDIT: Can you post a picture of the Kerbol system to show the locations of all these asteroids? And do said asteroids have unique science stuff yet? (As in, can I take a surface sample from Bizaro?)
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KW isnt really that stockalike. I play with lots of stockalike packs so here is some recommendations: KSPX RLA Stockalike NF Propultion Station Science Porkworks Habitat Pack StarShine Stockalike Kerbonov Mk2 Cockpit Kerbin Mini Shuttle Procedural Fairings
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I step to the left and they miss. The next poster is killed by someone travelling from 2076 who has gone to the past and shot them when they were young.
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Singularity Research Initiative - dev thread
TimMartland replied to Daemoria's topic in KSP1 Mod Development
My F5 Key has been worn down from pressing. I've been sitting here for days waiting for more stuff, cant wait for the first release! -
Cant see it either What is it?
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Take 'Em Down! (Inspired by the Elevator Thread(s))
TimMartland replied to Starwhip's topic in Forum Games!
I use the generic FPS tablet that calls in orbital strikes to call in orbital strikes. Pew pew.