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sauliukas

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    Rocketeer

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  1. This is my small flying saucer, compared to others.
  2. You can try my 3 seater landers, they are for orbit-ground-orbit and work on almost any orbital body. It can land on Kerbin and come back to LKO.
  3. Here is my newest rover concept KS Husky
  4. This is my crew transport SSTO, can carry up to 10 kerbals into Kerbin orbit.
  5. Sirrobert plan is good one. For me rescue missions are easy, because then I plan a trip to new celestial I build infrastructure first, then try landing on it. My infrastructure is: Space station in LKO which acts as crew quarters and fuel depot. SSTO for crew transfers between Kerbit and Station in LKO. Rocket for Space Station refueling. Fuel tanker in LKO, docked to space station. Spacecraft for crew transfer in space. Mothership which acts as forward operation base. Has 2 landers and 1 support craft. I have a set of landers which are customized for each celestial body, so then I know where I will send the mothership I just equip it with proper landers. Then I decide to explore new celestial I just send my Mothership there and it acts as orbital base. After I have a mothership in orbit of celestial I want to explore. I send my rovers/landers or base and if there is some problems and I need to rescue the crew which were stranded there I just use my motherships landers to pick them up. Wait till taxi comes from Kerbin and ship them back to space station in LKO. Once they are there I just use my SSTO to pick them up and return to Kerbin. I will release all my basic infrastructure ships later, but some of them are still prototypes and I need to put them in 1 package. So need more testing and etc. Currently I am not focused in that.
  6. After designing lots of rovers I think I made a rover which can be used in 90% of my operations. Foxhound has 3 front seats and space in back for modifications, it can be used for extra seats, ion drive, some small cargo and etc. It has 2 SAS so it is possible to roll back onto wheels if you flip it. Sometimes it is tricky on Kerbin, but rolling + steering usually is more than enough. Solar panels on roof is rather safe option, just lose some if I flip the rover but not every time. As it is my main rover I decided to make a VTOL dropship - Grasshopper for transporting the rover over great distance. The main problem with transporting the Foxhound was getting it to sit firmly in cargo bay. Brakes are enough for short distance, but you must be extra careful not to lose it then doing turns or pitching. Tried using landing gear it works at some degree but it is not a safe option. Sometimes the rover tries to get out the cargo bay and it might end in losing few engines or it can just tear dropship apart. Docking wasn't working good enough, plus using docking ports you use customization options for the rover. So the last thing left was Grabbing Unit and it worked. To properly connect via Grabbing Unit rover must go at speed into cargo hold. The tactic I use is: Park a rover at about 50m away from dropship, aim the rover, get some speed then switch to dropship and deploy the Grabbing Unit. It doesn't work every time, but sometimes it works flawlessly. Even if it doesn't connect properly, try to close the Grabbing Unit and then deploy it. It gets firm grip and combined with rover brakes it is rather safe to transport the rover, ofc the best and safest way is to properly connect it. Forgot to add. You must lover rear landing gear to load the rover. One more hint if you drive the rover from high cliff and the drop is high it is better to flip the rover, so it lands on the roof. Much safer option than landing on the wheels. It works a treat on low gravity moons. I know Foxhound and Grasshopper have some issues, but the ones I found so far are fixed. Of course there will be more, but as it is my main rover I will upgrade it from time to time to fix the issues. I am not sure if I will release those versions unless there will be some fundamental changes. Here are the pics: And the crafts: Foxhound + Grasshopper
  7. Nice one, It looks almost like my Foxhound. Just shorter version and I use SAS to recover if I flip it.
  8. Thank you, I am rather new at posting.
  9. Oh crap I made mistake, in my Topic name. This is what happens when I stay too long, just to finish my craft =/
  10. Jeb was very excited with upgraded Ion Engines, so he decided to build Flying Saucer, which will be used to explore low gravity moons. Looks like not only Jeb was interested in new Ion Engines, Bob decided to upgrade Jeb's creation and built a Flying Frog. Here are the pictures: And craft files: Flying Saucer + Frog
  11. Range is huge I managed to go around Kerbin and it used only 170-180l, main fuel use was take off and climbing to 30km. It has 6 or 8 air intakes, so it can fly at around 30km altitude and at such height it uses just 0.05l/s at 2.2km/s speed so theoretically it can go 24000+ km. Yes BasicJets are better at lower altitude, but this is long range craft. It flies high, because it is faster and uses less fuel to cover long distances. I have short range version, it's same craft, just it uses BasicJets and carries only 10-20% of fuel. I don't want to carry excess fuel for short trips.
  12. New craft ready to join growing fleet of KerbS. Tornado: Two seat long range air craft used for exploration or just fun. Very agile considering it’s weight and fuel amount. Pics: Craft: Tornado
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