Death Engineering

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About Death Engineering

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  1. Death Engineering

    Duna Outpost Mission Architecture Challenge

    What's it used for?
  2. Death Engineering

    Duna Outpost Mission Architecture Challenge

    @Kerbolitto The External Command Seat is virtually massless (read: 'cheaty'). It really is only meant for plodding surface rovers or in vacuums. I guess since a payload bay can be pressurized, if enclosed as you have them, this is fine for atmospheric flight but is definitely not "Habitation Space" Your designs are quite unique. Transformer-like.
  3. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Never needed to. 'Single-launch' and 'no refueling' was never stated. Exactly. I plan on leaving the backup DAV in orbit most of the time so that I can put it down where it is needed as there will soon be a Duna plane and an Elcano attempt in later missions and I'm certain the plane is going have a kerb-up. Yes.
  4. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Basically Backup Plan requires at least two Duna ascent vehicles, in case Jeb gets ahold of one and has a kerb- up with it (destroyed). Neither primary or backup DAV needs to hold the entire surface crew. However, since all crew must be returnable to Kerbin, something practical is advised. IOW, if there are 200 crew on the surface there should be a way to get 200 crew back to orbit. This does include all the standard requirements (life support, capacity, fuel reserves, etc). The open air rover seats are considered roundabouts and can be very basic. I have a 6 seater design that is very few parts, for example. Rule relaxed: Removed the over stressed penalty for actually using the backup plan.
  5. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Heh far out. Sticking with the flavour of the original challenge which specifies that "..every [module] contains enough supply for short missions" (defined as 10 days), I think that is an achievable expectation. I'd even say at minimum "some amount plus enough to sustain any crew visiting the station". That way, is isn't "none" and if it never gets visited, no resupply trucks need call. Shuttles are crew only.
  6. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Thoroughly enjoyed the video. Thanks for sharing! Well... they look like insects. That is not a bad thing or insult. Perhaps it's me.. but the top one should be called "Grasshopper" and the orbiter "Dragonfly". Sure, interesting idea. As long as the Kerbals on Duna Year 10 Day 1 are able to safely make it home (are not stranded will have continued life support drops), good plan. Hmm.. sounds more like debris. While technically within the wording of the rules, not in the spirit. I wish I'd noticed earlier that I didn't use the "supports x Kerbals" wording from the Kerbin Space Station also on the Duna Space Station rule, instead of "has room for x kerbals". Not going to change it now though. I think that's the winning plan - get those four provisions in place early and avoid all the 'Over-stressed from time away from home' penalties.
  7. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Awesome! Nothing verboten there that I can see. If you haven't read the whole thread, there have been several klarifications along the way that may help. Far out. I'll link the spreadsheet into the OP. Thanks! I've not used Kerbal Atomics, but the Nertea-made mods I've used are balanced. I think I have one in my build, so sure why not.
  8. Death Engineering

    Duna Outpost Mission Architecture Challenge

    I guess it could land on the surfaces, but I'd suggest other ways.
  9. Death Engineering

    Duna Outpost Mission Architecture Challenge

    I'm with @Kerbolitto.
  10. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Thanks works like this ---^
  11. Death Engineering

    Duna Outpost Mission Architecture Challenge

    Did similar going to 1.4.4 and now 1.4.5? I'll take my bouncing base and near-invisible obscured orbit markers for now.
  12. Death Engineering

    Duna Outpost Mission Architecture Challenge

    A boost glider Energia would be almost as surreal as this (~6 mins in):
  13. Death Engineering

    Duna Outpost Mission Architecture Challenge

    This is 302t at launch. A 39.8t payload on a liquid first stage and two SRB's followed by a non-recovered liquid stage. "Recovered launch stages must have comprised of at least 50% of the vehicles original lift-off mass (including payload)." The recovered SRB's and the first liquid stage at launch are 187t (50% lift off mass is 151t).
  14. Death Engineering

    Duna Outpost Mission Architecture Challenge

    I don't see anything amiss. My Duna Science Rover... ... yes? Oh wait... Oh wow are you planning on landing 8 crew on the first window??
  15. Death Engineering

    Duna Outpost Mission Architecture Challenge

    The Crew Habitation rule (two seats per Kerbal on mission > 10 days) applies to all missions off Kerbin.