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blizzy78

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Everything posted by blizzy78

  1. I should be submitting the game to Apple's store this weekend. No clue how long the review process will take, though, and if it gets through first round
  2. Blitzkriegsler He seems like an overall nice guy, I really like his presentation style.
  3. Looks like this will take a while longer while Unity is working out some of the kinks with the new Unity 5. Doesn't keep me from working on it and releasing updates on Android, though
  4. I'm often a perfectionist, but somehow I fail to see the difference in the pictures.
  5. I've just released an update on Android that removes the touch control for tanks in favor of a D-Pad and buttons. This version is also optimized for smaller devices (7.0"+) Submission to Apple's store should take place next week.
  6. Hmm, I'm not sure actually. I've specified that the physical size of target devices must be at least "large", which according to this graphic from Google: should include your device. Additionally, I've allowed any pixel density. So it really should cover the Mate 2. However, in the Google Play section where you upload your apps, I can see that the app does not support the Mate 2, but it does support the older Mate. So perhaps this is a misclassification on Huawei's part? Edit: Having said all that, 6.1" is really quite tiny. I'm currently in the process of optimizing for 7.0", which really is the minimum target size I'm shooting for.
  7. No, no, that will take a while still. I literally just have managed to get it running on an iOS device for the first time. Also there are a few things I want to get done before the next update/iOS release.
  8. Good news, I have the game running on my new iPad now.
  9. I'm afraid it will stay that way for a while. It's quite hard to build a community when there's practically no chance of hyping your stuff. Also, I was asleep when you tried Okay, that is very helpful feedback, thanks! I also get the feeling that using multi-touch isn't too good an idea here. The problem is that your hands are generally too big such that they will obscure large parts of the screen, making it difficult to see your enemies. I will implement a virtual joystick like you suggested over the next days. I think I'll leave the multi-touch controls in for now, they shouldn't hurt.
  10. Hmm, seeing that an iPad mini Retina 32 GB comes in at about 320 Euros, it might be possible for me to do it...
  11. I'd like to release for iOS, too, and it's certainly technically possible, but - I don't have an iOS test device in my possession :-(
  12. I've voted to kill the 4 guys. Why? Because it's not a real situation - my choice is without consequence.
  13. Ah, I was a bit afraid of that. My test device is rather big (10.1"). So in general you need to make sure that GUI elements stay the same physical size (which I did), but then of course you run into the problem that smaller devices can't display everything if you make it too big. Long story short, I shall make some adjustments to the UI Yes, that's to be expected for a bit, since the game is just released. You are literally "FIRST!" That would be used for sending you a message in case you forget your password. I don't plan on using it in any other way right now. I should probably add some note in the UI about that. --- If you're still with me, how did you like controlling the tank in general? I know you were alone, but I'd guess you drove around and fired some shots. (During development, I have been getting a request to also provide an alternative way of controlling the tank. Still thinking about how to go forward with that.)
  14. (Dear mods, I hope it is okay to post this here. If not, please let me know.) I've been really busy lately creating a new Android game, which is an online multiplayer game where players use their tanks to destroy enemy tanks. Tanks can be upgraded in various categories. The tank controls allow for multi-touch so that players can aim and shoot while driving. Battle Tanks on Google Play
  15. Does this work only with line numbers, or with labels, too? Y'know, it's not like it's 1985 anymore.
  16. Incidentally, in languages that have automatic garbage collection, it isn't called "memory leak", but "unintentional object retention".
  17. If they really want to fix it, they must not pay attention to backwards compatibility. The game is still in beta, after all.
  18. 1338 points. He's more than leet.
  19. Shouldn't there be a UI camera object somewhere in the scene? As a last resort, you could simply get that object by name, and use that.
  20. It does not work that way. An instance of the MissionRecoveryDialog is created every time the game needs to display such a dialog, ie. on recovery. The values are then simply set in that instance so that it has something to display.
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