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Nodrokov

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    Minmus-Lander Wannabe
  1. That seems fair, it would be a little ridiculous if you had your ship randomly destroyed by solar flares, unless, of course, you are going suicidally close to the sun. Also, the solar sail would have to obviously be fairly weak, also I think it might make it more fair if it were incredibly frail, so that any atmospheric use would almost immediately rip it to shreds.
  2. also, there are men named Bill and Bob who live in Kerman
  3. Yes, Really, I found him here: http://www.spokeo.com/search?q=bob+kerman&s7=t91#San+Francisco,+CA:19358777031 but, unfortunately, the restaurant doesn't exist. I searched "kerbin" on google maps and a restaurant popped up because someone said in a review "...as there were large vehicles parked on the kerb in..." but Bob kerman is real
  4. There is a man named Robert Kerman who lives in San Francisco, a man named William Kerman who lives in Phoenix, and a Man named Jebidiah Kerzman who lives in Parker, Colorado. Here is a route connecting all of their houses.
  5. So, I'm a bit on the noobish side when it comes to KSP (as you can tell by my ribbons) and I was wondering if anyone had any tips on how to play the game, specifically how to get a full orange fuel tank into a 100 km orbit around Kerbin and how to travel to other planets.
  6. you can recover the flight in the tracking station if they landed on Kerbin
  7. When I updated the game to have the astronaut complex, Bill and Bob were dead, and in the Astronaut complex I saw them listed as M.I.A., but a while later they returned to my "Available" list. Are the members of the flight crew immortal, or was the game giving me a second chance because I killed them before the update, or is it because they were M.I.A. and not K.I.A.?
  8. Oh, sorry, I didn't search for other suggestions, I just checked in the do not suggest list and list of planned features. My bad.
  9. I think it would be very helpful if in action groups you could have timers, so a parachute on a booster rocket could deploy several seconds after it is jettisoned, or other similar uses.
  10. thank you this is a great way for everyone else to easily tell that the most advanced things I can achieve are escaping Kerbol and getting in a safe orbit.
  11. So, I have some questions about the astronaut complex. Firstly, does what you do on your flights affect the applicants (e.g. killing kerbals, landing on the Mun, placing a flag on Moho) and secondly, do the courage and stupidity levels do anything yet?
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