SoraHjort
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Bottle Rocketeer
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In what way would it need to be recompiled? Not quite volunteering persay, just curious as to for what language and what kind of changes/updates would be needed.
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- mass driver
- magnetic propulsion
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http://steamcommunity.com/id/sorahjort/screenshot/583532302597314845 Are there any known mod conflicts that would result in the Science Laboratory to break like that? Clipping through the world, disconnecting from parts, and the menu just not working for it? Or is this a known issue? That was taken on a fresh reinstall of the mod, along with a fresh save.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
SoraHjort replied to sirkut's topic in KSP1 Mod Releases
suggestion for a feature: a simplistic programming interface to move parts. Nothing as complicated as having to write code, but more along the lines of what Rawbots does, where you have the parts with inputs and outputs, along with various mathematical algorithms and sensor data that you can connect together on a grid. It could work side by side with the current control system, and meant for more advanced users, while still being more user friendly than actually having to know programming in any language. I think a similar system for Infernal Robotics would be very beneficial. Here's an example video of Rawbot's programming for those who are not familiar with the game. -
http://imageshack.us/a/img42/2862/mechjeb21.png - Showing I have it in the right directory http://imageshack.us/a/img829/2208/mechjeb22.png - Showing that even though I have the part attached, it does not show the MechJeb tab anywhere. This appears to be a problem that a lot of people have been complaining about in the last bunch of pages since .20 got released. I'm wondering if this is affecting just Steam users. KSP version: 0.20.2 MechJeb2 version: 2.0.8.0-58 (latest dev as of posting)