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Tuupertunut

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    Bottle Rocketeer

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  1. I think I found and fixed the issue and will be making a PR shortly. It was that the FAR model is not ready for force computations immediately after exiting time warp. It was not yet fixed even in the latest Github commit.
  2. Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one.
  3. Here's one: The "Swap left/right clicks for toolbar button" checkbox actually toggles between four states: - left click disable, right click menu - left click disable and menu, right click disable and menu - left click menu, right click disable - left click nothing, right click nothing I haven't tested if this happens also without any other mods.
  4. Github issues are disabled. Do you wish to receive bug reports here or Github?
  5. Thanks. This doesn't completely remove the issue, as ideally their inventory loadout would change depending on the ship, but it's a very good workaround.
  6. This mod does great job at remembering the crew in ships I save. Even the cargo I put into the inventory of the crew is remembered as long as I stay inside the VAB. However, when I exit the VAB and come back, the inventory of all crew members gets reset. Could this bug be fixed?
  7. ping also @Yukkine @bdole92 I found why this Scatterer black sky bug happens and a fix for it. For a technical explanation, see https://github.com/Galileo88/Galileos-Planet-Pack/issues/70. For a fix, apply these changes to your GPP config files (or just download the 3 updated files and replace the originals): https://github.com/Galileo88/Galileos-Planet-Pack/pull/71/files
  8. Robot arms are still flying to infinity with that patch. Here is a log file. There are remnants of some other mods as well. The flight happens when there is a (quite funny) log print "[Progress Node Reached]: RecordsAltitude". BTW how can I enable the new Move Launch feature?
  9. Yeah, the downside of having version specific binaries is that it's no longer compatible with future versions. Fix suggestion: If a newer version is detected, make it load the latest binary.
  10. There is now a new version of my lead angle calculator. This version is pretty robust, and can be used for ship-to-ship, ship-to-moon and planet-to-planet Hohmann transfers. https://instacalc.com/51180
  11. Because you have a full ship that has the starting part in it. You can only make subassemblies of ship segments which don't have the starting part in them. Those segments become transparent when you take them off the ship.
  12. I made this simple calculator for calculating the lead angle between you and a higher-orbit craft or moon you are trying to rendezvous with. Can only calculate transfers to higher orbits than your current one and assumes both orbits are circular. http://instacalc.com/16221
  13. I have made some tests with jets as lifters too. For the fuel, I suggest to use engine clusters with one fuel tank in the middle and a few (maybe 4-8) engines and their intakes on girder segments or m-beam 650s. (I'd use the m-beam for lower mass) This way you'll save a lot of mass. Also do the gravity turn in 10km and of course, use turbojets because you can get higher with those. Picture:
  14. Is it intentional that the words density and pressure are mixed and used for the same purpose?
  15. It seems to vary between 93° (laythe) and 115° (minmus). The difference is a lot smaller than I expected but is still important if trying to be as efficient as possible. The importance of these angles grow significantly if your current orbit is higher.
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