whaaw
Members-
Posts
240 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by whaaw
-
http://forum.kerbalspaceprogram.com/threads/98358-KSP-RAM-Saver
- 20 replies
-
- -force-opengl
- force opengl
-
(and 5 more)
Tagged with:
-
Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
whaaw replied to Vicomt's topic in Science & Spaceflight
perhaps they have to shoot the ankers or the drill unit will push the lander up. i dont know how much gravity is there -
i playd alot of E:D and i have no problem when a Anaconda cost 70'000'000 Credits in the final game. but now its BETA and when i start fresh i have a sidewinder with 4 cargo holds and 1000 Credits! when i go to the distress beacon and kill some NPC i get 1000 Credits!!?? so for an anaconda i have to shoot 70'000 NPC's ( in my opinion ridiculous as hell) Ok there is trading too, but how much is a adorable trading ship? 30mios or 40 mios? and i have to get it with a crapy hauler? and the Weapons arent for free they cost 50'000+ if you start by 0 in Beta 3 you have to grind min. 1-2 weeks just to test Weapons all the new module and ships I just stop playing until its out! :-)
-
One more suggestion from a bad programmer: i need a emergency Flight Computer shutdown button. somtimes i code realy bad ....^^ and then i have to watch my kerbals die:-) I mean a switch that completly deactivate FC on my curent vessel, and abort every execution. (i just down know how to shut down everything. Break up the Line from the trigger works to, but cost me to much time in this situations.)
-
Im i the only one here who not gona grind 2-3 weeks to test the ships in a Beta release? The ship an weapon prices are ridiculous
-
Im swiss 30km near Zürich edit: i like the idea with the button node to start executing some Edit2: other idea, is it possible to make a node that performs the test action to accomplish the contracts. Its tricky because the node has to know witch part is testing. But this would be very nice for the anoying contracts
-
[Resolved] [Help] MechJeb, What the heck are you doing?
whaaw replied to SpaceLaunchSystem's topic in KSP1 Mods Discussions
I have the same problem with latest Dev-build 341 but i can live with it, i just need the rendezvous AP and this works good for me:-) -
Interested in making a comprehensive "part failure" mod
whaaw replied to SkyRender's topic in KSP1 Mod Development
Hi Sky Render absolutly no fan from this Quality Idea, why should i attach a engine thats blows off with 90%? even if i get a 83.33% discount? makes no sense for me. just my 2 cents mfg -
I can't put a .gif as my profile picture.
whaaw replied to Engineer of Stuff's topic in Kerbal Network
Nope! make sure your gif is 64X64 -
hi Sakai if you want a good sereis with alot of explanation i have somthing for you it starts 0.23 and goes until now 0.25!He builds very nice rockets
-
How do you fight Lander Tipping Disorder (LTD)?
whaaw replied to Vallius's topic in KSP1 Gameplay Questions and Tutorials
^ | | This! -
Interested in making a comprehensive "part failure" mod
whaaw replied to SkyRender's topic in KSP1 Mod Development
hi ! i dont like rondom failure mods but i had a idea, (hard to explain it in english for me) what if it depends on the Time a vessel spent in space. I mean as example: I have a upper stage in parking Orbit for about 2 kerbin years. after a failed mission i have to reactivate the upper stage. Now the failure mod kiks in it knows the stage was in orbit for 2 years and the chance for somthing go wrong when i activate it is now at 40% i imagine a message, when i switch to the stage say "chance of engine will ignite is at 40%" or somthing. Im looking forward to a god part failure mod! PS: i cant help you coding im really a C# noob -
Hi, i found a bug i think, if you attach the FC to an aircraft SAS wont work anymore the plan just snaps back to 0° Pitch, and flies stright forward even if i override to nearly 80° Pitch the plane goes back to 0° pitch. no node was active i just put the FC on the plane Edit: i had only Flight Computer installed / Log's
-
thx for your cfg awesome!
-
you are absolutely right works like a charm Edit:i try another suggestion maybe its already implemented and i am just to stupid to find it, but saving node layouts would be cool so i can make a lunch program and use it for every vessel without programing the same over and over again. Edit2: i found it under "Planned features" so nope :-)