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Cubic Cube

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    Bottle Rocketeer
  1. With patience and extreme mouse control I have made a more cubic Cube Lander. Fully plated walls and it doesn't peel apart on the launchpad. However, flying a cube has a few minor control issues. For example: And here's a another craaaazy lander. By crazy I mean stupidly top heavy and overloaded. It began as a huge stack of lights and batteries, but soon I realized its true form. BEHOLD THE FUNKY BOY! It's a true UFO. Undeniably Funky, Ohhhhh! (I will find a mod with more colorful lights in the meantime)
  2. The whole thread went by and nobody mentioned the handy maneuver markers (in detail anyways)? You can get as far as Minmus without needing them, but after that you'll have to rely on them. Step 1: Before you even launch, designate your target. Go straight to the orbital map and click on the destination planet. (You've probably done this if you've made it to Mun, since all you really have to do is wait for Mun to center in the nav ball and aim right for it.) Step 2: Get into a stable orbit. Kerbin spins from West to East so aiming East can give you a little extra power. (If that doesn't help, I've been doing something VERY wrong on my way to every planet!) Step 3: Click anywhere on your orbit. It doesn't matter where at first. You should see an "add maneuver" option that brings up a bunch of symbols. Those symbols are controls that rotate, extend, and shrink your predicted orbit (should look like a dotted line). Mess around. No, really, blindly mess with each little symbol until you pull the orbital path out of Kerbin and just zoom out. If you don't like the position you can just click on the center and drag it along your real orbit until it's in the right place. If you mess up too much you can right click it, and get the option to cancel the path. Then just start again. Step 4: Get into position, center the blue marker in the nav ball, and fire away. Some things to pay attention to: the length of the burn, and make sure your course doesn't spear Kerbin like a shishkebab. If you find yourself making long 14 minute burns, you're doing it wrong. It may be better to set a course that lines up horizontally, and then make another maneuver or two to bring the orbit in. You'll still need leftover fuel for braking, of course. This is the easy way, but not the fuel efficient way. There's no shame in launching a wobbly 10 stage behemoth just to get to Duna or Eve if that's what it takes. At least you don't need a mod to make calculations.
  3. This is my test run of an all-purpose giant cubic lander. I'm trying to send it to Eve on a giant bedstead platform. My mission: a cube on a round trip for every planet! If one gets stuck on the ground I'll just rename it as a colony.
  4. I'M COOKING WITH PROPELLANT! I'VE GOT A HANDFUL OF OXIDIZER AND A HEAD FULL OF MATH! YEAH, THAT'S YOUR MAX DELTA, BABY! DIG IT! WHO'S THE MAN? I'M THE MAN! THE BAD MAN! HOW BAD? 12.0 DEGREES NORTH OF AN APOAPSIS OF BADNESS! I DON'T NEED A COCKPIT... LIFE SUPPORT IS FOR WUSSIES! You may need a few ladders for EVA to get to the chair. Awesomeness will follow.
  5. I also just started to attempt mun landings. This is my first... um... survivor. The landing was smooth for about two seconds. Then the whole thing tipped over. As you can see, my lander design is not as good as yours. I put my second stage under the first because... for some reason. I wanted lights. I got carried away, I think.
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