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SpaceSphereOfDeath

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Everything posted by SpaceSphereOfDeath

  1. I'm not getting my hopes up. They 'Implemented' the stock expansion pack, minus the interesting parts (radial oxidiser and liquid fuel tanks specifically), so I wouldn't be surprised that the cockpit or better pods were cut from the main version
  2. I either build small rovers, or rockets with kethane systems and wheels strapped on the bottom, so most of my large rovers have inbuilt engines as they used them for transfer/orbital insertion.
  3. It's like B9... But unlike B9 it might actually install properly and not just give me 2 landing gear, a few fuel tanks and a single wing (so much for 700MB or something within that order of magnitude) I will be installing, because it has that stock feel, like that stock expansion pack (~0.20, I think) that had the exact same stock like look but added so much more, and has been partially integrated into the game (not the actual useful bits, like the radial fuel and oxidiser tanks, 0.625m reaction wheels ect), I hope this is also the fate of this mod (minus the partial integration bit)
  4. I accidentally voted for other, but I would say all the planet factory planets, KSP is 64 bit, you have NO excuse any more, AHAHAHAHAHAHAHA!
  5. Never been to GP2 *hint hint* I've been everywhere else though, even... TEH SUN
  6. Can you please move it to the 'completed' section, as I have just uploaded the final piece.
  7. I see what you did there. And congratulations, I've been watching since episode 11, and it's amazing just how BIG kerbin is. Now for a lap of honour!!!!... (no, just no)
  8. I once mistook a RCS tank as a mystery goo unit and didn't realise until I landed on eve
  9. Added eve, sorry if this counts as bumping
  10. I joined at 0.13.1 (not the demo IIRC) Everything was much harder , 2 liquid engines, 1 fuel tank, 1 radial decoupler, 1 decoupler, 1 type of booster, no landing gear. no patched conics, no Minmus (and thus, no minty toothpaste ) you could fly to to the centre of the sun!, no mods!!and the old ASAS texture was awesome (I want it back, perosnally) and SAS (In my experience) did nothing to help steer your rocket, and you had to land on the Mün with winglets, no EVA or IVA kerbals where 2 times the height (3 of them inside a 1.25m capsule) and All hail the immortal trio of bill bob and jeb!
  11. But unfortunately, they have higher levels of mental capability then most of the people I know (I'm tempted to copy and post a really long rant I have saved somewhere about why I think this, but I think I will refrain from posting as to avoid derailing this thread)
  12. Why don't we get 'trees react'? They have the same intellectual capability as most teenagers today (I apologise to any trees with mental retardation that I may of offended)
  13. Yes it was, and it's the only atmosphere ever to exist where you had to be below 0m to get the parachutes to deploy, and it was tidally locked. And it had a massive volcano (A interesting terrain feature, on a planet! No, it would make it too interesting, we must remove it at once!)
  14. Start going interplanetary, it's where most of the fun is. If you want to test if a interplanetary ship is newbie friendly, launch straight up at dawn, don't turn, just keep going until you run out of fuel. If your speed is greater than 10km/s, it should be able to get you anywhere (except eve landings, and possible Moho and eeloo stuff) and back with ~3km/s DeltaV left for errors and course corrections, perhaps even a second target ( ) To get the planets in the correct position,make sure that: Moho is 247' behind kerbin Eve is ~61' behind kerbin Duna is 48-52'ahead of kerbin Dres is 60-70' ahead of kerbin (not to sure on this one because I've only been there twice) Jool is 90.6' ahead of kerbin Eeloo is 86-123' ahead of kerbin (depending on its position in its orbit, and the fact I can't really remember this phase angle too well) And inclinations (with respect to kerbin, and very roughly estimated deltaV values needed to correct said inclination) Moho-7' ~1200m/s Dv Eve 2.1' ~240m/s Dv Kerbin ~wait, what? Duna 0.07' about 50m/s Dv (not needed for an encounter) Dres 5.7' ~450m/s Dv Jool 2.3' ~200m/s Dv (not needed for an encounter) Eeloo 6.5' ~300 m/s Dv Now for SpaceSphereOfDeath's TOP PROTIPS!:*explosions* If you can, combine radial, prograde/retrograde and inclination burns into one to save fuel I recommend going to Duna first, then eve, the Jool then wherever (Dres is slightly easier) If you are going to the inner planets, make sure they are behindkerbin (or another body) and ahead if they are higher up do your burns as close to the planet as possible in order to take advantage of the... OBERTH EFFECT!!!! when leaving for a inner planet, do your burn as the sun sets whilst in orbit. The larger the burn, the longer after sunset you must wait, for outer planets, burn at or after sunrise DON'T LAND ON EVE. and that concludes this episode of SPACESPEHREOFDEATH'S TOP PROTIPS!!!*explosions I hope I gave you enough information to help you get to your first 'plernet'
  15. I say let's give tylo the old Moho atmosphere, but even thinner and 42 times as deadly!
  16. Added dres. Fun fact about dres, it's made of entirely boredom. True story
  17. I was going to say this, this is also the case in real life as well.
  18. Not be sorry, I'm not the kind of person that takes everything personally, oh and [joke]UR MUS1K SUXZZZ l3l3l3l3l[/joke]. I just like the feedback (it also quite important, as it's also me practicing for my music GCSE, so it's important that I get it right)
  19. Thanks, could you please add my 'plernets' symphony? (put it in work in progress please) Link: http://forum.kerbalspaceprogram.com/threads/88706-The-plernets
  20. +1 for teh pun. (I've got my version of duna up now, mine is much more similar to mars, minus the loud noises at the end )
  21. Scott Manley (hullo), then xacktar, then m1sz.
  22. Apologise for the necro, but is this where you request a piece of fan work to be put into the library?
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