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FERCONEX

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Everything posted by FERCONEX

  1. ^^ Second that Pretty please with sugar on top?
  2. Well, I have finally found the settings menu, I just had to update my KSP version (did not have the time yet). But still, anybody, any thoughts on the darkening of the terrain? Thank you very much!
  3. Hello there Astronomer! First of all, thank you very much for taking the time to implement such an idea, and for sharing with us! Also thank you for updating your file on Curse! Second: I have an Nvidia GeForce 9800GT running KSP 0.24.2 on Win 8.1 64bit, and I have set it up conform to your indications on curse: "If you have an NVIDIA Graphics Card, go to your NVIDIA Control Panel and add KSP.exe if you already haven't: Manage 3D Settings > Program Settings > Add > KSP.exe Now, make sure the following settings are set for KSP.exe: Anisotropic filtering: 4x or higher All antialiasing should be Application-controlled - it kills FPS when looking at complex geometry (KSC or large spacecraft), try changing this setting in the KSP settings menu and see if it's worth it Maximum pre-rendered frames: 4 (or more if available) Texture filtering - Anisotropic sample optimization: On Threaded optimization: On Triple buffering: On (if Vertical sync is on) Vertical sync: On or Adaptive (unless you still have poor performance, then turn it Off)" I have also copied your settings.cfg file in the Kerbal folder. However I face 2 problems: 1. "There are 3 settings (Low V2, Default V2, and High V2) that you can choose from in the settings menu (Curse)" - How can I access these settings, they do not appear anywhere in the Kerbal settings menu! 2. I have the same problem as above, the terrain on Kerbal becomes dark. Replacing you config file with the original one, it has reset to normal, with the Nvidia control panel settings remaining as described. So is there a prob in the config file somewhere? Thank you for your time!
  4. Love the pack, use it all the time! Thanks Bac9! quick question: Can one use the HL reaction wheel as SAS for rockets? thinking about the behemoths I'm gonna build, and how to control them... I really need a 3.75 SAS...
  5. Thanks for the answer Touhou, and I am really sad this is the case with it. I hope they will fix it someday, it's really annoying. I have tried quantum struts, and indeed, really tricky, especially since they appear to not connect to external undocked objects. KAS seems a better solution, albeit less elegant than straight docking. I'll try and figure out something.
  6. Err... I cannot figure whether I am doing something wrong here, because apparently no one can see my question, or I am proving so unbelievably stupid that no one on the forum wants to answer me. So again, PLEASE, PLEASE answer me on the below question. I have started browsing the entire forums for the answer, and yes I read all the replies to this thread until now. So in the interest of not being annoying, last time I ask. Thank you in advance for whomever answers.
  7. Touhou, sorry if it is a stupid question. I am a total noob at KSP, and apparently nobody else had this problem, since google can't find any similar questions. I guess you can see how this would drive me crazy... So please, just an idea or something... Btw, happens the same for B9...
  8. TouhouTorpedo, sorry mate if this has been reported, but I can't browse 165 replies problem: vanilla KSP 0.20.2, only MK4 Fuselage installed. I want to use it as cargo bay for truck. The truck is inside the cargo bay, with docking clamps attaching it to the fuselage, using micronodes connected to the front node of the fuselage (or the floor). When I launch on the runway, the truck falls through the floor of the fuselage. Same prob if I do two launches and I dock it afterwards. Apparently, if the object inside the bay is connected in any way to the fuselage, then on launch the object will fall though the floor, it giving the object no support. Thanks mate, love ur mods!
  9. Please check this: On vanilla version with only Infernal installed, I cannot use pistons as legs. On the runway, they sink into the ground. On the pad, if I add some structure (panels) under them, they stay put; If it's only the pistons, they sink. just place a probe CM over a piston and see what happens.
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