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Pds314

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Everything posted by Pds314

  1. Tips: Build your vehicle with an intake/engine ratio of at least 4 or 5. More wing area is good. In vanilla, use the wings with the highest lift/mass ratio and use a lot of them. Yes, this will create drag, but it will be necessary for take-off and landing. Get as high and as fast as possible before using any non-jet propulsion. Even if you have to throttle down to basically zero, don't lose speed and air. Put as much jet-fuel as you need and no more in the craft. If you have extra fuel, bleed it off before trying to burn for orbit. Don't send the thing to a 500 km apoapsis, 80 km should be plenty. Get away from the lower atmosphere ASAP. Once you start making your burn to orbit, pitch up slightly. The lower you are, the more you should pitch. Don't pitch noticeably if you are above 35 km. Put your spacecraft piggy-backed or in the middle trying to land a plane shaped completely differently from how it took off is too difficult. Since you will likely be dealing with flame-outs, don't put your jet engines on the wings, put them exactly behind center of mass.
  2. Double the amount won. E.g. 100% chance of winning at least $1. 50% chance of winning at least $2. 25% chance of winning at least $4. 12.5% chance of winning at least $8. 100/2^N% chance of winning at least $2^N.
  3. Suppose that you given a $1 and flip a coin, if heads, you double it and flip again, if tails, you keep it and nothing else happens. How much, on average, would this opportunity be worth? In other words, how much, on average, would you make. Hint: the answer is most-certainly not $2.
  4. My question is, how long would it take by sunlight? That is to say, cover the Mun in mirrors that can be flipped upside down. My previous knowledge tells me that sunlight applies a drag of like 0.00001 N/m^2 for mirrors vs. Black. The Mun weighs 1e21 kg and has a intercepts about 300000 km^2. That is 3000 kilonewtons, equivalent to a couple mainsails. On average though, it is only roughly 1000 kilonewtons. That means it would take 1e15 seconds to change the speed by 1 m/s, and 3e17 to 6e17 to deorbit. This is 10-20 billion years, the age of the universe.
  5. They conveniently have 600 m/s of delta-v. Which means you need a pile of kerbals slightly more massive,and much larger in diameter than the Mun. Or one Kerbal and a command pod ands few quadrillion years to kill.
  6. A lander entirely covered in landing gears is fun. Tried to land one on the Mun at 600 meters/sec horizontally, but it was shredded into debris upon hitting a steeply sloped area. P.S. Dodging crater rims is terrifying.
  7. Did this on Minmus with an SSTO, but then realized I was landed on a 45-degree right-left slope. The plane toppled, and I lost everything but the cockpit, one landing gear and my reaction wheel. I then proceeded to unicycle down 2 miles of Minmus mountains to the sea.
  8. Your math is very off. 170 Billion Times 8.8 Billlion is not 1.7 Trillion, but 1.5 Sextillion Earths.
  9. 539 - Fermi's paradox is solved. There are no other stars for Aliens to come from.
  10. 534 - summer and winter are the same thing. 535 - we have ample equatorial land to build space centers on. 536 - we can not circumnavigate by sea. 537 - we can circumnavigate by land, fortunately, since boats on Kerbin are weird. 538 - we use NERVAs as landing legs.
  11. 532 - "Bouldering" is even more terrifying than on Earth.
  12. 531 - synchronized Jool diving is as much an Olympic sport as synchronized diving.
  13. 530 - We can see dark side of the moon clearly at noon.
  14. 529 - Before .22, science was measured in deaths and public support in tnt-equivalents
  15. 525 - We use infiniglide to repeatedly autonomously circumnavigate at mach I. 526 - We have infiniglide. 527 - We use rockets/flamethrowers as mass drivers for our astronauts. 528 - need to send a 2-tonne satellite to orbit? Heres 15 km/s of delta-v for an upper stage weighing 100 tonnes. Need to colonize Jool's moon's? Here is the same thing.
  16. 519 - our planes' control surfaces have infinite strength and speed for no energy. 520 - crashing airliners into important buildings is in the flight schedule. 521 - our buildings can survive having an airliner crashed into them with no visible damage. 522 - lost a canard or winglet? Cut the other one off by clipping it on a building! 523 - If you miss your moon landing, you don't call mission control, you set up a Duna impact and engage parachutes. 524 - flying the lander under the bridge is part of a KSC landing.
  17. 515 - We factor jetpack into our mission delta-v. 516 - We can produce jetpack fuel from the false vacuum. 517 - We occasionally escape the solar system at at superluminal speeds by bumping into the ground. 518 - Jool-diving is an Olympic sport.
  18. 514 - One-man lander-sized colonies on Eeloo are common.
  19. 513 - we launch manned ships in retrograde orbits to try and hit debris.
  20. 510 - the above ships are manned with no return capability after detonation. 511 - we leave our kerbals outside the capsules on physics warp to see if they get hit by something.
  21. 509 - we design ships that blow themselves up in orbit to spread 2000 rcs thrusters around, just to see what would happen.
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