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About dlmarti

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    Spacecraft Engineer
  1. I started a new issue after capturing the crash on a brand new PC with a clean install. http://bugs.kerbalspaceprogram.com/issues/9824
  2. ERROR: ld.so: object '/home/dlmarti/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Native stacktrace: /home/dlmarti/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x8960f) [0xf368060f] /home/dlmarti/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86/libmono.so(+0x21a20) [0xf3618a20] [0xf76ef410] /home/dlmarti/.local/share/Steam/steamapps/common/Kerbal Space Program/KSP.x86() [0x897faa0] /home/dlmarti/.local
  3. There is no file called output_log.txt anywhere in my file tree. I was already aware of the KSP.log, it does not show the errors.
  4. I am a long time KSP player, playing exclusively on Linux. I have watched other players, on the forums, struggle with crashes. I however have never experienced any, not in years of playing. At least none do to the game. I have had crashes because of mods. I am struck with new territory; While I love the new 1.1, I am experiencing a lot of crashes and I am unsure of how to debug/report them. All of my crashes occur in the VAB, just leaving the VAB, or at first stage. I have experience no other crashes. The crashes either occur with a mem free error (5% of the time), or
  5. I figure one of you modeling guys might know this. Is it possible to get one of your own ship designs 3D printed? I have this one Tug that I use constantly, I have stared at this thing for probably days worth of time. I would love to have a 3D model of it.
  6. damn shame this has issues with 0.23, to me this is the most important mod I run.
  7. http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-Art-pass-terrain-conforming-grid-and-miscellaneous-improvements/page318?p=704502#post704502
  8. science grindy? no it is damn tedious.
  9. Since more that 99.9% of all software in the world is still 8bit, you have a damn long way to go to reach 64bit. In fact there is still more 8bit development than 32bit going on right now.
  10. It would need to track your progress, and I would suggest allowing it to generate forum sigs automatically. Would be really cool if it came with a mod that would auto update the website when you accomplished the goal.
  11. Most of the speed increases for KSP come from increasing CPU speed, and to a lesser extend RAM (but once you reach 4G, thats it). KSP looks graphics intensive, but graphics are rarely the bottleneck.
  12. What parts addons are you guys using for 0.21? I was not happy with B9, or novapunch. What I mostly need are structural parts. Any suggestions?
  13. B, because when you go to chase cam, they are oriented properly.
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