fenderzilla

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About fenderzilla

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    Sr. Spacecraft Engineer
  1. Since the ModuleCryoTank module isn't in any of the actual part files, it's got to have something to do with the @PART[*]:HAS[@RESOURCE[LqdHydrogen],!MODULE[InterstellarFuelSwitch],!MODULE[ModuleEnginesFX],!MODULE[ModuleEngines],!MODULE[FSfuelSwitch],!MODULE[WBIResourceSwitcher]]:NEEDS[!modularFuelTanks&!RealFuels]:FOR[zzz_CryoTanks] { part. I'm sorry, I'm not really experienced with this, but how would I make this line include, say, the interstellar wrapper tanks?
  2. How would I go about editing the Interstellar Extended files so hydrogen in their tanks won't boil off? I can't find the specific line for cooling a tank in the Cryotanks' cfg files.
  3. Are there any plans to combine the solar sail and beamed power for direct beamed propulsion? because that would be incredible.
  4. I might be totally wrong here, but because the Cryo Tanks hold so much more hydrogen than their liquid fuel counterparts (13.33x more roughly), aren't you making the Nervas 13 times worse by adding this,
  5. [1.3.1] Pathfinder - Space Camping & Geoscience

    stranded astronauts can spawn in the "spyglass service module" in orbit, but are unable to exit because the module has no hatch. this makes it impossible to rescue the astronaut from orbit.
  6. Of course. I wasn't about to try an interstellar journey with chemical drives.
  7. Do we have to use realism overhaul parts or just RSS?
  8. [1.3.1] Kopernicus (Release 2) - Oct. 07

    In my experience, numbers with commas work perfectly fine in Kopernicus fields.
  9. [1.3.1] Kopernicus (Release 2) - Oct. 07

    So is there a reason why the value of "semiMajorAxis" for Jool's moons is always, like, 40% of the number I put in? because this results in this
  10. [1.3] Asteroid Recycling Technologies [v0.9.0]

    The JAW works, and the available volume in the asteroid increases, but the fuel hatch doesn't do anything. Clicking "Expand Tank", "Dump" or "Compress" has no effect.
  11. Someone should modify the configs to make them run on Liquid Methane instead of Hydrogen (Like the LFO config included in the download). I tried, but I just couldn't. KSP has so many ill defined units!
  12. [1.3.1] Kopernicus (Release 2) - Oct. 07

    I used a fresh install of KSP 1.2.2, the only mods were Kopernicus and SigmaDimensions. Yes, I landed, got out, and swam around. The seas were a little glitchy at the edges (if you angled the camera right they disappeared) and when I took a surface sample it still said "Surface sample from Eve's impact ejecta", but Jeb was definitely swimming around.
  13. [1.3.1] Kopernicus (Release 2) - Oct. 07

    Yeah, that doesn't work. Eve's oceans are still there.
  14. Excellent parts. You should make them tweakscale compatable.
  15. [1.3.1] Kopernicus (Release 2) - Oct. 07

    Right, that works if you're making a new body based on a stock one. But if I want to remove the oceans from, say, Eve, something like this does nothing.