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tntristan12

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Everything posted by tntristan12

  1. We\'re calling it Cosmic Storm. Right now it isn\'t available to the public, but we want a KSP style release that involves a free demo version followed by a paid for one.
  2. Here\'s a new gif showing a rather scenic view of the battle unfolding between all computer-controlled fighters. 8)
  3. XD The 'healing thingy' was a game concept we actually scrapped. The idea was that it\'s this ring you could fly through during combat, and nanite machines would dynamically repair your craft as you passed through. Repulsors were planned to make it easier to fly through them, but what we discovered once we added computer-controlled fighters was that players would get blown the hell up *long* before they could even think of getting there.
  4. This is off topic, I know, but I\'m a nuclear engineer and I approve of your sig.
  5. They\'re standard Unity assets. It was pretty easy to slap them on. We want something a bit better later though.
  6. Hi all! Been a while since I\'ve posted in the OT forums. I figured it was time to unveil a project my friend and I have been working on. Both of us are long time fans of KSP, and HarvesteR is doing an excellent job with it. We were, however, craving something that allowed for a taste of space combat with a KSP-style feel, but rather than mod new parts for the game, we decided to create a whole new one! For now, the aim of the game is simple. Kill. We do not have mission objectives yet, or multiple game modes, but what we do have are epic space battles between both player and computer controlled fighters. That\'s right. We\'re multiplayer! There are two teams, currently denoted by red and blue. Each team has a mothership that acts as a spawn point, and one team wins by destroying the other team\'s mothership. There are currently not many ways to do that, but eventually we\'re hoping to provide players many tools necessary to the task! The game is far from complete. Our marketing campaign is brand new, and it will be a long time before we actually start charging for the game. We\'re going for a KSP style release that involves a free demo that will expose the public to the game, and help us catch any early bugs while we\'re still building the core gameplay mechanics. In the meantime, here are some screenshots to keep your interest piqued! Feel free to ask me any questions about it. Keep in mind that all screenshots at this point are developmental and not necessarily representative of the initial release. Cheers!
  7. I would like to similarly express what everybody else has been saying on this thread! I\'m a nuclear engineering major just wrapping up my bachelors degree, which means that I don\'t have a lot of time to play games. That means that I have to choose the games I do play based on what I get out of them, and one subject that has always been near and dear to my heart is manned space flight. In fact, I can attribute my desire to eventually take part in future space exploration efforts to my choice of degree! Unfortunately, the 'space flight sim' genre is essentially dominated by Orbiter, which I really get a lot of enjoyment out of (don\'t get me wrong), but hardly provides the kind of entertaining 'pure gaming' experience that KSP provides. In many ways the squad family has filled a void in my life left behind by the lack of a decent space flight sim that is realistic enough to not insult my intelligence but fun enough to not bore me or make me feel like I\'m playing through an interactive physics lesson. You guys have really come through! Furthermore I\'d like to state that you are in NO way obligated to give anyone a free demo, access to experimentals for playtesting purposes, an online community, or even a game for that matter! Not only that, but you\'ve provided one of the most comprehensive-yet-accessible flight sim experiences that I\'ve ever played through for a mere 7 dollars! Honestly, when you first opened up preordering I didn\'t feel like you were asking enough, so I donated 10, and if you keep up the good work I\'m honestly feeling like I could donate 10 dollars more and still feel a little guilty for robbing you. Thank you Harvester, and thank you squad! Also, thank you OP for dedicating an entire thread to praising the good works of this team. Given the recent unrest throughout the community, we really needed it. Also, this is my 200th post and I\'m grateful that I got to make it a positive one!
  8. I was so proud of this screenshot I turned it into my sig! Also, I couldn\'t resist applying the KSP logo because I\'m just that fond of this game. ;D
  9. Kindled! I was disappointed to find that the titles for the first two books are ____ Mars (Mars Trilogy) and the last one is just ____ Mars. The OCD in me is rebelling, but I cracked open the first book and it looks like a really interesting read! Hope it fills the hole left in my heart by the Marsbound Trilogy. :
  10. Besides, most companies would kill to have an entire *planet* named after them. It\'s free product placement and a big one at that.
  11. Just thought I would call for the attention of anyone who likes science fiction literature. I just finished this amazing book series by Joe Haldeman (author of the Forever War, and if you haven\'t heard of that book it is definitely worth checking out as well). Basically it is about a girl who discovers life on mars by happenstance and this has far reaching consequences for the rest of humanity. It is interesting to explore these consequences in detail but there is still plenty of mystery and a very gripping character drama. If you\'re interested, it\'s called Marsbound, and it is part of a recently finished trilogy containing the books Starbound and Earthbound. The reason I am mentioning it is because I really appreciate good science fiction and I wish there were someone out there who had told me this series existed long before I discovered it on my own. Unfortunately, like most hard (realistic) science fiction, it is relatively obscure... But I know the KSP community can appreciate it. PS you should totally check out the tvtropes page I made for it. It really needs some updating! Lol
  12. I found a somewhat useful illustration hidden away in a presentation on micrometeorite protection of the ISS. Not sure if it is what I think it is, but it says that the pressure wall is approximately 2mm thick Aluminum, 2.3mm 'Nextel AF62', 2.3mm 'Kevlar 710' and 4.8mm Aluminum again. This would mean that the entire pressure wall is only 3/8' thick, which is consistent with figures I found on a different page. The only thing now is that I have no clue what the composition by weight of the two middle portions of the pressure wall sandwich are, which is what I actually need so I can run my MCNP simulation.
  13. Thanks for the resources! I definitely plan on using them, but do you have anything with some information on the pressure wall and any shielding that might be in it? That\'d be awesome!
  14. Radiation shielding. I\'m trying to create a monte carlo simulation to estimate dose equivalent to a sleeping astronaut as the ISS transits through the proton portion of the van allan radiation belt. I just need a very simple approximation for a model but so far my searches have turned up jack schmidt.
  15. I\'m stumped here, guys. I need to make an MCNP model of one module on the International Space Station, and I\'m thinkin the Zvezda module since it actually has some sleeping quarters in it. The only problem is that the dimensions I found on wikipedia are for a cylinder... and Zvezda is not a cylinder. Furthermore, I have nothing about how thick the walls are, and how big the sleeping cubicle is for the astronauts or anything like that. I\'ve searched on nasa.gov for any sort of real numbers and I can\'t find anything. I was wondering if there were any die-hard space station junkies out there who might know a few numbers I can use to make a somewhat reasonable approximate model. Thanks
  16. I like orbiter better as an orbit simulator but I like KSP better as a game. They are apples and oranges; both fruit yet satisfy different tastes. I do feel like KSP is far more accessible than orbiter, in that it is easier to learn how to play, has a far less intimidating interface, and doesn\'t require a host of third party mods to run. Sure, I may have had to download munar lander legs, but with orbiter I had to download SOUND. I feel that at the rate KSP is progressing, it will eventually surpass orbiter for sheer number of available features that dont require third party intervention to run, and just plain ole entertainment value. Just my two cents not that anybody asked.
  17. I find it interesting that that page still measures time in meters per second.
  18. Here are a few of my favorites! Epic Failures from my experimentation on orbital launched spaceplanes: And my mock mun mission with the Munstak I (contains everything you\'d need for a mission to the mun except for a way to land! )
  19. My X-1 spacecraft is exactly as it says on the tin. The first spacecraft in an experimental series designed to determine the viability of sending a space plane into orbit, and returning it safely to the Kerbal Space Center. Early designs of the X-1 proved to be... unstable... to say the least. Even Jebediah had a trickle of sweat going into the danged thing... But that\'s not the point. The point is that the X-1 is a massive improvement over the recently... redesignated X-0 (after it was proven to be a total failure straight off the launchpad). A nearby news chopper covering the highly classified launch (for reasons as yet unknown by the administrator of KSP) took the following image which media officials said is typical of the 'hot doggin\'' mentality, and disregard for Kerman life that is so prolific within the program: Investigations into the crash are currently ongoing (and will be concluded once the rest of Jebediah\'s teeth are located for dental record). Meanwhile, tax-payer dollars were pumped into stabilizing the instability of the X-0, and the result is the X-1. By offsetting the weight of the hefty upper stage with depleted uranium modules, the center of gravity was lowered to the point of controllability. While there is still some residual wobbling at the intersection of the lower stage with the upper (thus contributing to the spacecraft\'s affectionate nickname by the ground crew: The Iron Maiden), structural supports holding the top part steady prevent catastrophic failure on the same magnitude as that of the X-0. Unfortunately, these safety measures add a large burden of weight onto the engines, and so the X-1 is incapable of reaching stratospheric altitudes (capping at a maximum altitude of 5,000 meters). Once the lower stage is discarded, the combined nuclear and ion engines are insufficient to increase altitude further, but do serve to slow the descent to non-pant-crapping velocities. While studies into exactly how much radioactive material these propulsion methods do spread across the country side, the KEPA has been informed that 'it probably isn\'t that big a deal,' so until further testing of the X-1 is banned, its mission to test a possible candidate for an orbital space plane platform will continue. Once the lower stage runs out of fuel (or is discarded, as long as KEPA doesn\'t find out), the space plane component of the X-1 is activated, and the command module can be safely (or not so safely depending on your piloting skills) guided back to the space center. WARNING: Landing skids have, as yet, not been attached to the X-1 landing module. Currently the only way to not smear bits of Kerbonaut across the landscape is to eject the command module and fire off the main chutes... provided you\'re not flying too low. This concludes the X-1 safety brief. Stand by for further versions.
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