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Lazer Cut

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  1. Well, there was a reason I called it "Power" during the design stage I'll admit that I basically just created that tail section and cargobay, and then just slapped on stuff around that to make it flyable. First on the agenda was to have some nacelles away from the main fuselage to make it stable on the runway, and when I had done that I was up into such a large mass that I felt like I had to spam engines. I've been using the old rule of thumb to have atleast one engine per 10t, which might very admittedly be outdated now with how the new jet engines handle. With the wings I tried to keep each heavy part supported by a lifting surface to avoid aerodynamic destruction. I think I tend to forget that aircraft should be streamlined :'D But is this what you say about the different intakes true, or just speculation? I haven't found much information on what sets them apart, and as of now I just use the ram intakes because they look better Also, wow, 45t with 130t? That's quite the achievement! Was that with stock parts or mods?
  2. I've always had a fascination with huge SSTO's since the first time I started making them. It's been about the only thing I do in KSP. And I've created alot of huge behemoths. I've stuck to only stock parts and did use FAR before 1.0. This is my latest creation. Stock with Engineer and Action groups extended. No cheats, no clipping. The SCI Levo. A SSTO capable of taking 45t out into orbit. It's 351t at launch with the payload. Consists of 387 parts, of whom 38 are RAPIERS and 4 are NERVA's. It has full RCS maneuverability, which is needed during the insertion stage for extra control authority. Has detachable front wings to alter the CoL and make reentry possible. Landing is tough, with the plane unable to land on uneven terrain in more than -2m/s in vertical velocity. I don't think you can land it if it's full of fuel. .
  3. Did this: Interplanetary SSTO aircraft carrier. Takes 10 small jet planes with VTOL capability to about everywhere in the Kerbin system.
  4. So I'm member of this group of dedicated SSTO builders and one of the guys ask for a dropship that can carry 10 kerbals to atleast LKO and drop them. I thought I could do better than a simple dropship so I created a SSTO interplanetary aircraft carrier carrying 10 small jet planes with VTOL capability. Pure stock except MJ and Engineer.
  5. Tried a SR-71 Blackbird replica a while ago, but it ended up too structurally unstable and it just spins out of control. Ain't that cool really.
  6. Indeed it is, indeed it is... How many engines did you need for that? o.o
  7. Yeah, I gotta work on building smaller less complex crafts the next time. Still wish the engine was more optimized though, would be a wonder to have decent fps for once xD
  8. Hey SofusRud love that cargobay solution (Y) Got a similar in mine, only mine has the exit in the back. Allow me to announce my WAAAY too heavy SSTO Transport. This was originally meant to able to support interplanetary travel, but I only managed to get it to orbit. The design is tested with landing and the truck inside can both drive in and out. I know that if I add more intakes(abuse) then I might be able to get it to other planets, but I'm capped by the part count as it is. 856 parts does not give a good fps... Anyway, spec time: Weight: 210t Crew capacity: 4 Part count: 856 Engines: 16 Turbojets, Roof at 25KM 2 Skipper 4 NERVA Intakes: 74 Payload: around 37t Range: Kerbin Orbit (estimated 150/150 max) Mods: Engineer and Mechjeb, rest stock
  9. So I told you guys I'd update my post with my BSG Galactica replica, and I totally forgot about it. Anyway, here's a prototype I've been working on. The project is unfortunately on hold atm due to school and my other hobbies. The plan is to create three separate crafts that I'd launch with a heavy lifter, and then assemble it in orbit. There might be a part count problem though. I'm suspecting it will come up to about 2000 parts... <a href="http://imgur.com/8FxMb6b"><img src="http://i.imgur.com/8FxMb6b.png" title="Hosted by imgur.com"/></a> <a href="http://imgur.com/HQa0OSP"><img src="http://i.imgur.com/HQa0OSP.png" title="Hosted by imgur.com"/></a> <a href="http://imgur.com/abk6iF1"><img src="http://i.imgur.com/abk6iF1.png" title="Hosted by imgur.com"/></a>
  10. Kateteochi, that's just fricking awesome! I bow my head to you good sir, you deserve the SR-71 replica award I really love the aesthetics, it's so fricking smooth ^^ I've been working on a Battlestar Galactica replica lately. I'll update this post with my prototype when I get home from school. :3
  11. Thanks! Flaps needed to achieve more lift. 140 tons needs a deal ._. Yep ^^ All stock, except mechjeb and engineer chip. And yes, prepare to spam struts! I'm looking forward to see it! Also, if you want som extra real challenge, make it SSTO cabable
  12. Thanks guys! Took me a little while And I really love these blended body wing designs katateochi! Btw, I made another SSTO, not exactly an "insane" design, and this will actually acheive LKO, but it looks cool ^^ Skylarker V6 Part count: 600 Specs: Engines: 12 Rapiers 12 Intakes 2 NERVAs Fuel: 2x jumbo plus some mk1 fuselage Range: Maybe Mun orbit with proper flying
  13. Tried a blended body design with two jumbo tanks as the main fuselage some days ago. Big, slow, and ineffective. It can reach orbit, but that's about it. I've scrapped trying to improve this design by now. Skylarker V6 Part count: 600 Specs: Engines: 12 Rapiers 12 Intakes 2 NERVAs Fuel: 2x jumbo plus some mk1 fuselage Range: Maybe Mun orbit with proper flying Link for those who want: http://www./view/3igwi2z9arq3251/Skylarker%20v6.craft
  14. I did an replica of the SR-71 Blackbird, conveniently named "Whitebird." It was supposed to be SSTO capable, but due to failed structural design it's far too fragile and just wriggles it's way out of control
  15. That's a slick looking transport. Holy damn, you gotta be the god of SSTO's! Hope you don't mind if I try to incorporate some of your design elements into my own. I'll make sure to credit you with any uploads tough. From a design perspective, I can easily see you tackle the situation very differently from me. Personally I just end up with a mk2 fuselage and tanks on the sides with engines behind, then cover it with wings and lift surfaces as well as making the wings themselves. Then I tweak it until I got an engine configuration that can take off, and provide enough delta-v to where I want to go. I guess this is the method most people do, and I would say it's a good method for small to mid sized SSTO's, but after that I'm not so sure anymore. And regarding our discussion about intakes and jets, yes I do see your point, and my opinion on intake 'abuse' has been changed. I'm tired of trying to tweak with so much to avoid it, especially since it isn't even realistic. I hope that in the future versions of the game they will add in Ram and Scram jet types, since those are the only type of engines that would be suitable to use on SSTO's for high altitude supersonic speeds. The fact that most of those jet's can't function without air being 'rammed'(hence the name) into them, is an interesting challenge I would very much like to try out.
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