Benie
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Everything posted by Benie
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I got several Rovers on Duna. My first Curiosity-like rover on Duna was skycraned down.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Benie replied to Devo's topic in KSP1 Mod Releases
Devo, you are so right of the issues with this update. I wish they would fix this. I mean I'm willing to learn the new way ASAS is done, if the load times are like they are in 0.20. Almost all the mods I use are ready for the update. But hearing MechJeb is still iffy and the load times, are keeping me away. -
Wow, that mod looks very promising. Looks like it'll give science bases a reason for their existence. I'll definitely be watching its progress.
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WHy does the maneuver node still disappearing?!
Benie replied to johnnyhandsome's topic in KSP1 Discussion
I see you're suffering from the "Damnit, stop closing on me! I'm trying to plot this course and you keep on closing on me!" scenario that I have in 0.20. I think I was told in a Youtube video to either left or right click it once it shows that red X. Just don't click the X, click the circle. -
What a very entertaining thread this is. But I agree, that they should bring End Flight back. I always used it as a panic button for when I'm about to screw up. Plus the godly long loading times between scenes don't help.
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List of working mods working/not working for 0.21.1
Benie replied to sidfu's topic in KSP1 Mods Discussions
I need to know about Damned Robotics. I read something about to use an alternative, but there was also a way to get this to work. I have to have this mod to get BoatPartsR3 to work. I do know BoatPartsR3 hasn't been updated yet, as there's an issue trying to get craft to float. -
I noticed this too of planting a flag to mark the coords of a temp Laythe base. My Kerbal didn't want to put it as I had him faced. He turns around to place it. This is in 0.20.2. So apparently this "troll bug" has been here for quite awhile.
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[WIP Plugin] Extraplanetary Space Centers!
Benie replied to skykooler's topic in KSP1 Mod Development
I know nothing about coding, sorry. Nor do I got the tools to do so. If you could help me with that, that would be awesome of you. This is what I was talking about. Sorry for not making it clear. -
It can be assumed they're in the Milky Way, but no one really knows. All we know is the star system.
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Hey. Is there planned IVAs for the cockpits, and some example ships?
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[0.22] Extraplanetary Launchpads Legacy Thread
Benie replied to skykooler's topic in KSP1 Mod Releases
Oh. That's a shame. Thanks for letting me know. -
[WIP Plugin] Extraplanetary Space Centers!
Benie replied to skykooler's topic in KSP1 Mod Development
Skykooler, any hope you can release a -slightly- modified version of the update to get it to work in 0.20 (heard the "no Kerbals showing up in rocket on spawn" is why it's only for 0.21)? I've got to have that Debug Mode. All I really want. :/ Please? I want to stick with 0.20 until the devs fix the long loading times. -
[0.22] Extraplanetary Launchpads Legacy Thread
Benie replied to skykooler's topic in KSP1 Mod Releases
Skykooler, thanks for the update. I appreciate it. But...mmm.... I wish it worked in 0.20.2. The Build Menu isn't working when I click it. -
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
Benie replied to FW Industries's topic in KSP1 Mod Releases
Thank you, thank you! I so needed this for a long time! This makes Subassembly Manager worth it! Now I can finally test my interplanetary ship, properly. -
Look. It's fine that you stopped using MechJeb. No one's against you on that. So we don't need these kind of threads, as they cause rants. Some of us use MechJeb as guidance. I need it to keep my rage level down, as I get very.... moody when it comes to, not getting what I want to see happening everytime. So again, please stop thinking you're making a difference by showing the world you've "broken free of the chains of MechJeb". We don't really care to know how you play. The point of any game is to have fun.
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Is it me, or does Duna look more... rugged on the Tracking Station in 0.21?
Benie replied to Benie's topic in KSP1 Discussion
You could say a massive dust storm swept across the planet. Just might use that as a mission to evacuate my base in 0.20 to move it in 0.21.1. -
Hey, Farnsworth. Not sure if you know, but 0.21.1 got released about a week ago. EL is possibly to be updated by tonight, and switch Debug Mode back on. Is this going to updated as well? Just wondering. No pressure.
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[0.22] Extraplanetary Launchpads Legacy Thread
Benie replied to skykooler's topic in KSP1 Mod Releases
Awesome. Didn't know you said that before. Sorry. -
Hmm. I need to try this for my Speed Rover. I tend to have issues trying to brake at high speed when I see a "Oh my god that's a dip.. Brake! Brake!!" decline infront of me, going 55m/s. Oh, using Whack-A-Kerbal helped to flip my rover upright. Just use a 1.00 Mass, low size and low speed so it won't destroy the rover. (this worked in 0.21.1, haven't tried in 0.20.2)
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Is it me, or does Duna look more... rugged on the Tracking Station in 0.21?
Benie replied to Benie's topic in KSP1 Discussion
Doesn't look like they did any changes to Laythe. Anyway, thanks guys. -
Dead Kerbal Space. Where Issac Kerman goes to investigate.
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[0.22] Extraplanetary Launchpads Legacy Thread
Benie replied to skykooler's topic in KSP1 Mod Releases
I really want to ask this, skykooler, but I don't really want to be a bother. So.. *cough* when this is updated, are you going to enable Debug Mode? -
Yeah, I've tried this idea after seeing that mod, thinking "wow, I could make VTOLs out of this!". Unfortunately, 1-2 airship envelopes aren't going to get you out of Kerbin's orbit. They will 'deflate' before you have a chance. But the inflatable parachute, that is a fun toy. It's like a balloon, and if you put a Firespitter propeller in the back, you can use it to fly around the planet. It's what I'm doing with Laythe. It's fun flying over the nearly endless oceans.