-
Posts
4,410 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by KerbMav
-
-
3 hours ago, Xavven said:
It wasn't until I uninstalled completely, deleted the KSP directory from my Steam common folder, and redownloaded completely that the crashes stopped. Is there a chance that the part drifting bug could be solved by others if they deleted and reinstalled completely fresh like I did?
After making a copy of savegames and mods?
-
So on the 1st of Januar, cool!!!
-
19 minutes ago, DeadJohn said:
The stream confirmed 1.12 comes out tomorrow.
10am Pacific
-
1 hour ago, MR L A said:
Anyone reckon we'll get another KSP Loading today or not?
Don’t think so. The features have been featured here. Previews for the patch notes in regards to bug fixes never really happened.
-
29 minutes ago, Knight of St John said:
It follows the density. that's how waterfall works. can't really change that aspect of it. the only thing I can do is determine at what density I want a specific expansion.
All good, that is what I was hoping for.
(Let me guess, could have probably reread the first post?)
-
17 hours ago, Knight of St John said:
I understand what you mean. when designing the plumes, I intentionally had my plumes expand lot higher in the atmosphere.
Did you make it look at altitude or atmosphere density?
-
36 minutes ago, Anth12 said:
To me it looks like its going to be amazing but I am still not going to buy it until I have seen it in action by one of the popular KSP1 streamers
Which is what we always should do anyway.
-
Talking of stock things: I lost track of the football balloons thingy. Are they actually still working?
-
30 minutes ago, blowfish said:
Each of those passes runs in alphabetical order.
And since sImple comes before sMurff - but I want them to run the other way around. Which is why I asked for clarification on the “only one directive” part.
I could check whether I can rename Smurff easily.
-
Is Windows giving any error messages about security?
Friend of mine has a similar problem in another game using Windows Home.
-
On 5/28/2021 at 2:01 AM, mikegarrison said:
Yes, this was changed so that everyone on the mission gets credit for the flag-planting.
Do you happen to know whether everyone has to leave the vessel for that to work?
-
12 minutes ago, CaveJohnson376 said:
all these new parts are cool, but what about bugfixes and performance improvements?
The previous previews presented predominantly content.
Patch notes will contain bugfixes at release.
-
@ docking ports
Interestingly the game‘s docking part module has an inherent way to make the ports only attach at certain angles set by degrees and a definable leeway.
So adding robotics for this seems an interesting approach?
Still looking forward for anything else and patches.
-
1 hour ago, Minmus Taster said:
The what's now?
You can even see it in the video here. Since the surface updates everything regularly floated above ground.
-
Since it’s a preview - and the last body to get the treatment - they might be working on them … maybe as well on the floating anti-grav boots of the Kerbals?
-
From https://github.com/sarbian/ModuleManager/wiki/Patch-Ordering
"You can control how module manager applies patches through these five directives, that are applied at the top-level node. Only ONE of these directives can be applied to a specific top-level patch."
So I cannot do ...:FOR[abc]:AFTER[xyz] ?
Specifically I want SMURFF (which uses :FOR[zzz_SMURFF] ) to run before SimpleFuelSwitch (which uses :FOR[SimpleFuelSwitch] ).
To avoid the alphabetical order I wanted to add :AFTER[SMURFF] to SimpleFuelSwitch (because that would be only two lines to change).As far as I can see SMURFF does not recognize SimpleFuelSwitch, that is why I want them to run in that order.
-
@Jimbodiah Do you only adjust thrust and ISP - or also change the mass of parts, thereby changing the drymass of tanks like SMURFF?
-
I remember that ELP (at least I think it was from that mod) had a big funnel-like thingy you could fly scrap parts and vessels into that would dismantle it completely into construction resources.
Is there something similar in SimpleConstruction? Or how would I go about putting it in?
-
I made maybe two posts in here? And enough people either still are on topic or enjoy a bit of silliness. And you single me out why?
Also, send my regards to Barbara Streisand!
-
9 hours ago, SpaceX_Boi said:
STOP POSTING
This is my last post on this page
You’re not my supervisor!!
-
16 minutes ago, Dientus said:
I can't wait till FRIDAY!!!!
What did i miss??
-
12 minutes ago, MechBFP said:It frankly feels like I am Alice going down the rabbit hole attempting to piece together what you seem to think makes sense.
Stay in the light then?
I only ever return to this thread to see if something interesting came up. So far this is rarely the case.
-
Hmmm...
Yesterday an item got duplicated while removing it from a vessel and storing it in a container, another one got lost somehow.
Time to set up a bug documentation workflow and keep an open eye for this kind of thing.
Also I can’t see why some parts cannot be removed - shouldn’t have been the root part, but difficult to tell.
-
3 hours ago, SpaceX_Boi said:
Bruh, this thread is a 1 year old, and an April fools joke, so I don't understand why people are still posting on it
Why are you?
Kerbal Space Progam 1.12.2 is live!
in 2021
Posted
Hello, cousin Violet …