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alacrity

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Posts posted by alacrity

  1. IgorZ

    I have been using KAS/KIS for the ful duration of my time on Kerbal, and love that you took it over when Kospy needed someone to take it over. 

    I have been lapse in my forum time and just saw this. I want to be sure I understand KAS Beta will be a full rewrite and and replacement for KAS? If so... damn man, you are ambitious. I look forward to seeing the end product.

    Was wondering what the end game is... Single MOD KAS to replace kis/kas

    I will be setting up a separate install of 1.4.x to help testing as I can (I have an unfortunate lack of digi art and coding skills). Keep up the great work and hope I can help.

    Fitz

  2. Ok I have been playing Kerbal a LOOOOONG time, and I have just today run into something that makes me feel like a noob. I just started loading the 1.2 career with it's mods.
     

    Dropped 6-7 mods on there and suddenly I got the rainbow cat. Now I understand that there is somemeaning to this or was... but as I have never gotten it before, my lazy space faring ass never looked into what was the meaning...

    Now I have it... and I can't seem to find a single true answer... and some of what I saw scares me a bit.... SOOOO does anyone has the single true answer to what this evil feline means?

     

    Alacrity

  3. So every once in a while I do a great purge of my KSP folder.... ALl the mods and versions and saves... all must go.

    I did it at .21, 1.0, 1.1, and now at 1.2. I will play in the prerelease with no mods, no old files to look back on, no old plane builds to cheat back to. All clean and fresh.

    How many do their own purge and why?

    I purge to start my thinking over again and to try to change my build designs without cheating back to old jerry rigging I did before.

  4. OK too much is too much... I admit defeat... RVE, EVE, SVE, Scatterer... I got lost...

    I am running a stock solar system, a fair amount of MODS, and want to improve the look of things as I plan my next crash landing. I think I should be using SVE and Scatterer, and GEM for snap shot publishing, but after reading all the descipts I got confused. Any help would be appreciated

     

    Alacrity

     

  5. Anyone have a map view of the Neighborhood they can post.

    I am looking to add GN and having problems deciphering the OP as too what additions of certain planets packs will do.

    What I want is Kerbol system to be unchanged and to add two or three additional sun systems. My problem is that OP lists the planet packs with attached stars without really saying this changes the base system or not.

    I may just be being thick but what I under stand is that 4 systems are added in the base mod, and planets are added by packs... please educate this poor lost soul.

     

    Alacrity

  6. Dres ... like EVE with no atmo.... Landing at ballistic speeds with no aerobraking is BAD. But I will make a visit once I probe launch over a dockable landing rig.

    Can't even think about gilly or mojo until I get my harpoons back from KIS/KAS. Need something to hold me to the ground.

    Alacrity

  7. I have had no new problems with wheel;s that I didn't have in 1.05. I still loose control of planes trying to get off the runway. The wheels are not the problems as the planes spin out of control tilt and rip there own wings off.

    You are not proving the 1.1 is a let down. You are proving you don't like the new wheels. With all the other upgrades in Turbo (cutaway IVA's, new models, better load times, more mods stability, better frame rates, x64, the pedia, draggable info boxes, etc) if think you are throwing out the baby with the bathwater.

    Just figure out the new physics like we all do every iteration and roll with it. Even I managed to get a plane off the ground

     

    Alacrity

     

  8. My rules...

    1. Play career stock until USI, KAS/KIS, RemoteTech, are updated. Then restart a new career

    2. Missions fail. I don't use perma death, but when my missions fail I so them righter the second time... Fail is always an option.

    3. Life support always, either simulated with part weight or when a mod becomes available to do the math for me.

    4. Orbit then station then mun then minmus. ALWAYS. these are the stepping stones of flight. And no sneaking off to Duna until the Minmus fueling station and mining base are built.

    5. Probes are good. Probes go first everywhere except orbit... (contractual obligation with Jeb... don't ask)

    6. Contracts are meant to completed, do them all. Other then "Test part X in.." all contracts are to be persued... except rescue missions... they annoy me. I got too many of my own kerbals to save without cleaning up other peoples screw ups

    7. Testing is allowed. No one ever sent a human or even an expensive probe into space without ground and step up testing and even sims. Finding out after four days of flying ships to layth is not the time to deal with a misaligned landing leg, or mistimed stage.

    8. Everyone flys. No hiring a pile of kerbals just to fill up ships. Every star is gotten by every kerbalnaut. Even Jeb needs a day off.

    Alacrity

  9. I still haven't built an ssto...

    I use Kerbin side just so I can have more launch points closer to contract areas ...

    I use Hyperedit to speed up my EPL builds.

    I stop using the KSC as soon as my mun base can build ships...

    I have started my Duna Direct mission in 5 versions but never finish it all before the next version comes out.

    After I make a station I trash it, and make a version with fewer struts and remove the docking ports that I launch with Hyperedit so I can keep the part count down.

    I have killed hundred of kerbals in EVA by not keeping track of lateral speed and slamming into the ground.

    I never do rescue contracts... screw em for getting stranded in the first place.

    I HATE TOURISTS

     

    Alacrity

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