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alacrity

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Everything posted by alacrity

  1. Ok so after perusing a bulk of the thread, I am having problems getting started on the new syntax. I am just trying to add parts to the tech tree. After all the high end functioning I see noted in the posts here I feel a bit a nubbin but I just need the header for a basic config, or better yet the syntax bible. Alacrity
  2. Hey now... I have been missing THSS for a while now. Post up when you have the respec for inclusion in the tech tree... I hate dealing with the Module Manager, and after doing 4 personal and 2 public transcipts would not mind a chance to be lazy and just get this one. ALacrity
  3. So I am missing the central bit of my mod packs... Where o where are my parts packs, KW, Nova, b9... TRCC ...anything would be great at this point Alacrity
  4. With my mod list the biggest achievement is landing a kethane base and extraplanetary launch on Duna, then build fuel and launch a ship from there back to Kerbin. Alacrity
  5. I recently want to Gilly... HATED IT. Orbital speed of under 20 km/s @ 15000 so it takes forever to land, and gravity so low that I am not sure I am actually landed when my altimeter reads 0. Almost tipped it over just by EVAing. Alacrity
  6. Career mode is a little sparce, just have bill, bob, and jeb in a Kerbin Station. They have a rescue lander, but three kerbins might not have the genetic level needed to support repopulation. Also the return craft is a single shot, so if Kerbin Burned, I would get a single landing with no return to space. Sandbox, well, full disclosure I do use Mods, like KAS and EPL so I have a broader range of capabilities. Bases on Mun and Duna both have mining and Kethane processing, and launch capabilities. Stations around Kerbin, Mun, Minmus, Eve, Tylo, and Duna. Total astral population around 45 I think, celestials with a total of 2 launch sites, 3 mining, and 6 kethane facilities. Total of 4 interplanetary vehicles in space already, with tugs or lunar hoppers on all the stations. Survivability is much higher with the ability for growth. Alacrity
  7. Docking for me has always been a two edged sword... Timing launches, acquiring target and gettin to my target Easy Easy Easy... The last 10 meters of aproach... HARD HARD HARD. No matter how many different styles or final approach I try I still spend 99.4% of my RCS on it. How S Manley does the docking without RCS I will never know. I have taken to mounting KAS system winches on the side of my docking ports and pulling my targets in. Gods I love being lazy. Alacrity
  8. I build my mother ships to act as SpaceStations once transport is done. I figure if I am going to spend that much time and that many launches to get it in space, better design for more than one purpose. LULIAN MISSION OVERLORD SHIP TURNED SPACE STATION Once the minion probes were deployed I had a fully operational space station in orbit of Tylo. Made a good base of operations, set up Kethane on the moon for refueling and an extraplanetary launchpad. Basically had a fully functioning secondary Launch site in the outter system. Alacrity
  9. Beta let me know when this skype get together will happen and I will try to be there Alacrity
  10. I have been an instructor in my local school district and might be able to help. It is a 16 hours difference (ie 7 pm Tuesday for me is 11 am Wednesday for Taipei). Not sure what kind of time table you are looking at or how many times per week/month. If I can't find the time scale to actually be the one to help, I could help with a lesson plan. I have dealt with ESL students (spanish speakers learning english) in a non traditional setting. I was the Tech Theatre instructor. Teaching 12-14 year olds while using power tools... Nerves of steel thats me. I do not speak any Chinese what so ever, but I do have conversant Spanish and German, and embarrassing French, so learning languages is not a problem. Let me know what you think Alacrity Fitzhugh
  11. My entry.... the Spindle Mk 3, primary design mandate was massive fuel reserves and docking ports far from each other. Alacrity
  12. I use them for seperating the srb's for my initial stages... I places them paired and pushing away from the center of mass of what I am separating away. First time I ever used them I place them at the top counting on the radial mounts to have enough push to balance the throw... IWAS WRONG... don't judge me ALacrity
  13. I like the "isntruments" on the flight screen. All kludged together on the right side like that. ALacrity
  14. I like the Linear RCS ports for keeping rovers on the ground, and the rockomax 55 for my bigger landers. this useless piece of ...tech... has never been used by my space agency. The much hated LV-1 Liguid fuel engine. 1.5 thrust almost no thrust and a pain in the ass to mount non radial. Alacrity Fitzhugh
  15. .22 where I learned the joy and frustration of Remote tech Alacrity Fitzhugh
  16. Must to test my mods... Career mode is just not the same with out Remote tech. after getting the mods rigged up time to move onto over tunning the Kerbin Planetary system with pillow forts... I mean baes and space stations (dammit Jeb stop playing with the mic) Alacrity Fitzhugh
  17. I like to use Val as my main Station in the Joolian system. Low escape velocity while still big enough for a descent extended orbit to make remote tech 2 contact fairly easy. Set a kethane factory on it and it becomes the perfect fueling station. In .21 I had everything on Laythe (Kethane, and EP Launcher) but the atmo made it more complicated then needed to maintain my outer system supply lines. Val is easy to tranfer anywhere else in the system, easy to land on and leave, low delta v with still enough mass to keep things (like Rendvous) easily controlled. Getting ready for my push to the outer systemsin .22 and since I just started using remote tech I am being a little pickier about infrastructure. Good luck at big and green Alacrity
  18. I have started using a gantry strut support hard connecting my center stage to the upper and lower. It gives an anchor point away from the central core and spreads the thrust off you big main engines through the whole craft instead of smashing flat your decoupler. Alacrity
  19. Taniwha, I have a module manager attach for rearranging the tech tree inculsion of EP parts.I can shoot it to you if you want. If there is anything else I can do to help (suck at graphics and modeling so be warned) let me know and I will jump on board. Alacrity
  20. Traches... I used slingshots to turn the orbits as much as I could, then burned for the polar orbits. The Satelites are light enough that some time spent with Nervs will get you there. Kerbol Polar orbit offer great coverage with out having to launch so many. I use polar orbits on the Munar relays too, great coverage and fewer celestial occlusions. Firov... I started with simpler ugly little sats when I was mainly playing around in Kerbin Orbit. 6 1/2 geo's and 1 geo on kerbin stacked to the cieling with batts and flat sloar panels. I had more satelites in Kerbin orbit then I have in my total network now. Once I got the panels and batts to run the big stuff it made little sence to keep building small. Demon_82 I was planning a complicated network like yours but with the mods I am running the memroy weight of all those extra flights would have killed my install. Once you get your career to the point of bigger antennas and batteries I think you will find the polar orbits multi antenna model saves you a lot of heart ache Alacrity
  21. I would imagine that instead of standard EASY< NORMAL<HARD modes I think there will be aspects you can turn on and off to increase difficulty. By this I mean players will be able to turn on or off functions like Heated ReEntry damage, Communications range accuracy, Launch and Landing assist computers, or lifesupport tracking etc. Hard mode would be turning all the realism to full and all the assists off. Easy and normal would be personalized by each player deciding what they want to able to ignore and what they want computer assist with. I myself would use life support and communications ranges. Honestly tho having seen and heard some of the plans of the Devs concerning money and career science tech I think we will see plenty of challenge. Alacrity
  22. I steal the textures other have made and color them to my tastes... (and thank them a lot in the forums for all the work they did stripping them froim the source code). Alacrity
  23. I just wanted to share my Remote Tech 2 gallery with all and get some suggestions... Primary Relays Located in a Kerbol orbit between Duna and Dres called Smart Ass and Know It All... 10 reflectron GX-128's on each counter orbiting GeoSync Relays Charlie Brown at Kerbin and Atlantis at Eve More for other planets as I need them later) 2 GX-128's, 4 KR-7's, and 2 DTS-M1's Planetary System Relays one located at the outer moon of each planet (as aplicable) Currently ReRun at Minmus and Mu at Gilly 2 GX-128's, and 4 DTS-m1's Munar Repeater located at moons without PSR's (above) currently Sally at Mun 2 KR-7's, and 8 DTS-M1's This is my current coverage map at the stellar level And the Kerbin planet system coverage I have got one more design to place out depending on the coverage og the Primary Relays... Not sure I will need another connection out towards Jool. If I do it will prolly have to be three of them in staggered orbits. What am I missing and what do you'all think. Alacrity
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