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CaptainKipard

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Everything posted by CaptainKipard

  1. I have a specific request for something. Is anyone who's reading this an aero engineer or a hobbyist? I'd like to get back to modding again and I need to know how control surface mechanisms look IRL for something big like the Skylon. Cutaways, CAD renders and animations, cross sections.
  2. nestor_d did the links that Svm420 posted not prove helpful?
  3. Any help is appreciated. If you're an engineer or a serious hobbyist, that's preferable. Have a look at the main thread OP (link in my signature). There are a few empty headings that could use filling if you're up for it. You can also keep an eye on the Add-on Development section and Modelling and Texturing Discussion of the forum and bring relevant technical questions to our attention here. Cheers
  4. Could someone please have a look at these free alternatives to solidworks and let me know if you've used them and how they compare? Cheers.
  5. That's a great find InsaneDruid. If someone could make a complete beginners tutorial for this this modifier using a common example like those windows (maybe with an explanation of vertex normals as in nothke's post) then that would be a great addition to the dev sticky.
  6. IMO As a collection it would be better placed in the dev sticky along with all the other reference material. Alternatively I could move all the reference material from the dev sticky to the engi sticky, and just add the link to the album. Personally I would prefer to see the images added individually with labels and arrows. Or both. I mean all of them are great for artists, but not all of them would be more useful for engineering-minded artists.
  7. I've seen a few people complain about the seeming sea of information in the OP so I added a table on contents with gotos and tags.
  8. Hi. I added a link to this mod and the tutorial under the Addons For Modders section in the dev sticky.
  9. What does everyone think of adding a section with cutaways to the sticky? Sorry for the large image. -- Image removed because it's from a book not in the public domain --
  10. @LandeTLS How did you get that particular edge flow in the 24-sided one? I can't think of a way or recreating it precisely. Did you boolean the window as the last thing? Or did you work around it?
  11. The only thing that it could be that I can think of is the sketchfab embeds. I don't even know what that is. It does have a license in the readmes, I just forgot to state it in the op. You're free to mess with it under this license, but since I'm not completely gone from the forums if you'd like to do some work on them and have it uploaded as part of the mod I would prefer it if you worked with me rather than simply fork it. Please use this thread for all discussions regarding development.
  12. Has anyone seen them all? That seems like a lot of hours to watch with no obvious description of what's going on. I'd like to at least be able to give people an idea of what they should expect.
  13. Bring back the old Devnotes format. This wall of text is really horrible to read.
  14. It's your thread. I'm sure no one will complain if you continue. I remember the discussion here was very interesting. I don't see the point in starting a new one.
  15. Just bumping this for attention. Anyone interested in taking over the torch?
  16. Yeah I'm just here to update the links lol. By the way, did you get a notification when I did the @ thing or did you just check the thread?
  17. @lo-fi That thread is beyond me. Where do you think I should put the link?
  18. @Yemo I have two options: - Create new variants like you described, and leave existing parts as-is. This would likely make little difference for those that don't use CLS, but make the mod more bloated. - Change the existing parts the way you suggest, which would slightly limit functionality, though not too much. I'm leaning towards the second option, but I'm not convinced enough to decide. Any ideas?
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