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Beale

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Everything posted by Beale

  1. Small adapter bit The old soyuz adapters will need to be deprecated in this version, and I forgot to add equivalents to the new soyuz parts, so I have added some generic adapters in 4 colours to fill this role. REQUEST! As we are nearing the release of the VA parts, can I ask or any bugs people are experiencing, so they can be fixed in time for this release?
  2. Was ist dein lieblingsfach? Englisch oder was? https://github.com/Tantares/Tantares (There are a few small bugs left, and no alternate colours yet)
  3. LU 2 The door is on the side of the capsule (like IRL) so a little different, may take some getting used to.
  4. I've been guilty of it myself, I will try to stick to imgur (that will never suffer the same fate hahaha... ha... ha. ...ha)
  5. I love coffee, I love tea, I love the Java jive and it loves me.
  6. Unfortunately I cannot have the time for spaceplanes right now. Maybe one day, who knows.
  7. It is literally impossible for me to meaningfully optimise, I'm sorry to tell you (believe me, I would love to). In most games, 3D models an textures are loaded when required, in blink-of-an-eye intervals when required, you've probably seen this where you go to a new place in a modern game and everything has low-res blurry textures for a moment. KSP loads everything at once at startup, all at once, in one long process. @DeadJohn's recommendations are about as good as you will get. Other way is to prune what you don't need, Tantares is designed so that you can delete each folder inside "Parts", e.g. the "core soyuz" folder, deletes all the soyuz parts. Not falling off yet:
  8. I'll do it for $2,000. Fun experiment to see if I had improved enough (in my other work) to model the VA capsule, door, and hinge for a bit higher quality. Could be a fun project.
  9. They definitely did all have the capability to track the sun as far as I know, and IIRC even the capability to be turned internally manually if needed. Not sure if any of them lingered fixed for any long time, but wouldn't surprise me, the dorsal solar panel on the core model was for example basically dead weight by the end of the station's life, and producing very little power. There's somehow no way in the vanilla module to allow tweaking solar panel rotation, so I'd recommend Tweakable Everything too. Unfortunately never got around for that, you guessed right it's for procedural fairings.
  10. That's @Zarbon44's mod Intercolour: That part (the Energia-M fairing base) included with basic Tantares does not have any variants by default. Tantares 26.0 for KSP 1.12.X Finally. The existing (now old) Soyuz parts have not been deprecated, just hidden. All existing craft files should work as normal. The new Soyuz parts should be 1-1 replacements, identical node placements. The only caveat is that the Service Modules are now more like fuel tanks, the engines are separate parts. This Update: - Revamped the Soyuz to be prettier. Warning: - Some parts may have been deprecated. Previous craft built using these parts should still load, but the deprecated parts will appear black, without a texture. I recommend retiring these craft, as deprecated parts will be removed in the next version. https://github.com/Tantares/Tantares/releases/tag/v26.0
  11. 25.2 is just a small hotfix for fuel feed issues. The Soyuz update 26.0 will be here shortly.
  12. I do appreciate the input fellas, but simple fact is I only really have a huge enjoyment (with legs) for games when I enjoy playing them at the same time. KSP is bled dry, I've done planet packs, parallax, realism, blah blah blah - everything. I don't play it anymore. I'm not going to drop names, but I know for a fact this rings true for many other people who modded the game for years alongside me. Needs fresh ground and fresh ideas, KSP 2 has had a very rocky start yes, but I like the direction it has taken, the presentation, the atmosphere. I have faith in the devs, and they're a good bunch of people. If you haven't tried the recent update yet, the performance is really improved in it, and the science update is just around the corner. Love this stuff, thanks for it.
  13. You would have to raise it with the developers for these, I don't have a clue how those mods change terrain generation / unity layers etc. In photohop you can go Channels -> r / g / b and paste into the individual colour channel for each, then when you return to the regular view, it should be full colour image
  14. Pretty incredible job, definitely not a rocket that lends itself to being remade in KSP with all its quirks. Love it! The last one until the next last one. Love the station! GitHub https://github.com/Tantares/Tantares Now has the green colour. @Zarbon44 may provide some recolour to be included in the mod, but I will leave the mystery of what colour it is to him.
  15. GitHub https://github.com/Tantares/Tantares The flappy engine is here.
  16. Dear god! This was not fun to read! Thanks for flagging this to attention, and apologies if I missed this bug if reported before. I have released a patched version, all fuelcrossfeed = false has been removed, except for decouplers. Tantares 25.2 for KSP 1.12.X This Update: - Fixed bug where certain parts were incorrectly marked FuelCrossfeed = False https://github.com/Tantares/Tantares/releases/tag/v25.2 Okay, what about the actual update you disgusting hack fraud? Yes, sorry for teasing a bunch of fancy new Soyuz rework and then vanishing (though, you can get them right now if you download the latest GitHub branch). I've bought a new house, started a new job, changed my citizenship, then started a new job again, which tends to make me focus on one hobby or the other (and sad to say KSP lost out this time). I'm hoping to give y'all the finished Soyuz, and 3MV Venera probe parts in December, but I can't promise nuffin. Beyond that (and I know I've said this a million times) I'd like to move on to KSP 2 modding after this. Whenever that becomes a thing, if it becomes a thing? Tantares is nearly 10 years old now, which is very cool! But, I was in my 20s when starting it, and now I'm a flabby middle-aged person, so I'd really like to move onto something a bit fresher
  17. The "Raw" version on GitHub has those parts, and they are 99% complete (same for Soyuz). Unfortunately I can't commit to finishing anything right now - life gets in the way!
  18. Afraid not no, I made some simple mockups of Luna probes in the middle but never finished them.
  19. I wouldn't go that far exactly, the lander itself is such a basic shape that it fits on just about any old rocket, but I would really very much enjoy a full UR-700 stack. Github https://github.com/Tantares/Tantares Image because it won't embed.
  20. Nah sadly not, it uses a baked occlusion map behind the boosters, and there's no clean slate on the texture to fill it in.
  21. I would love to, but unfortunately the proton assets have been lost for years (Not the ones on GitHub). I'd be interested in an actual UR-700 in future .
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