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Beale

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Everything posted by Beale

  1. I wouldn't go that far exactly, the lander itself is such a basic shape that it fits on just about any old rocket, but I would really very much enjoy a full UR-700 stack. Github https://github.com/Tantares/Tantares Image because it won't embed.
  2. Nah sadly not, it uses a baked occlusion map behind the boosters, and there's no clean slate on the texture to fill it in.
  3. I would love to, but unfortunately the proton assets have been lost for years (Not the ones on GitHub). I'd be interested in an actual UR-700 in future .
  4. This isn't a stock / vanilla feature so no, there's no special compatibility with CLS or FreeIVA - it would have to be created.
  5. Screenshots might have been confusing / hard to read angle - It has no custom cross section, it's just size1 / 1,25m with a bump for the crew cabin.
  6. We might be basing on the same thing, the DHC-3 Otter This is now on GitHub, though still a bit WIPy
  7. I admittedly don't know much about helicopters. It would certainly be nice (I've made a few small probe helicopters with the existing parts, but they're too small to look cool for crewed vehicles). Focus is on planes for now, but who knows in future.
  8. If anyone recognises the plane they get a shiny silver penny.
  9. WaterDrinker v0.3 A simplified and lightweight analogue to the basic FireSpitter propeller plane controller, with some example parts. Add the "WaterDrinker" folder to your KSP/GameData folder. Includes: - size 0 piston prop - size 0 electric prop - size 1 piston prop - size 1 turbo prop v0.3: - added size 1 turbo prop MIT https://github.com/Tantares/WaterDrinker/releases/tag/v0.3
  10. Guess who just learned the difference between the prop and turboprop. Yes I must update this wording next update, where I will be adding an actual turboprop. Re: porting - yes this would be more difficult than a simple re-config. I've gone with animations for max flexibility for both the looping spin and the thrust reverser, so that one could for example move a piston while the blade spins etc. If you have access to the source files for an engine, it would be really trivial to re-export it in a WaterDrinker format from unity.
  11. WaterDrinker v0.2 A simplified and lightweight analogue to the basic FireSpitter propeller plane controller, with some example parts. Add the "WaterDrinker" folder to your KSP/GameData folder. Includes: - size 0 turboprop - size 0 electric turboprop - size 1 turboprop v0.2: - Added thrust reverser support. - Localisation - Code cleanup and fixes. MIT https://github.com/Tantares/WaterDrinker/releases/tag/v0.2 The larger engine can reverse thrust in-flight (usually to disastrous effect). The smaller engines can only be reversed in the VAB, or by a kerbal on EVA.
  12. I do totally get where you come from, and get the coolness factor behind newly announced modules or craft or probes, but it's all vaporware to me. And I feel a bit icky shoulder to shoulder with anything slightly modern. I think I'd like to know what personally you would be interested in 1990+ ? Few things I've touched / had interest in that happened after 1991: 1F / Fobos / mars-96 craft, firmly rooted in late 80s. Energia, borderline late 80s early 90s Same for Polyus/Skif ISS and ISS adjacent stuff, mostly based in hardware from the 80s, (zvezda / dos8 is from 1985) Mir-2, not sure this counts since it's alternative history, but would be 1993+ Fregat (late 90s to 2000), it's just cool, ubiquitous, and successful (definitely not a paper pipe dream). It's lesser known but it was also from the Fobos program, or got its start there. Only real outlier I can tell is Fobos grunt (which I admit, I like a lot) seems to only got going 1998, might have used some leftovers from 1F but info is a bit sketchy I think at the very minimum you've made a compelling case for a patch lol V. Nice examples and images
  13. Respectfully, I think the Russian space program is a joke, and currently in little more than a managed decline, and I won't really be touching anything beyond the 80s. In lighter news,
  14. WaterDrinker WaterDrinker is a mod that, much like FireSpitter, aims to add propeller engine parts into KSP, using a new custom plugin. The plugin behind this aims to be lightweight, take advantage of stock engine features that have been added to the game, but still decently fleshed out and flexible. ToDo Features coming: More parts. Plugin-only distribution. Downloads https://github.com/Tantares/WaterDrinker/releases Images Part Authors The information here is subject to change, while initial features are developed and fleshed out, and feedback is extremely welcome. The make-up of a WD propeller engine is extremely simple: Additionally, you need an animation which completes a single rotation of both the "high" and "low" elements. These elements don't have to be meshes, but can be parents containing multiple meshes, which can all be animated as you please. The part should be exported with this. Finally, this can all be put together in the config. "baseAnimationSpeed" and "baseAnimationMult" control how the animation reacts to the throttle. "lowHighThrottleThreshold" is the percentage of throttle at which the spinning "high" disc kicks in. MODULE { name = FXModuleWDAnimatePropeller preferMultiMode = False engineIndex = 0 engineName = Main lowThrottleTransformName = low highThrottleTransformName = high lowHighThrottleThreshold = 0.8 IsMirrored = False animationName = wd_prop_engine_s0_1_spin baseAnimationSpeed = 0.01 baseAnimationMult = 1 animationLayer = 1 }
  15. Right now, unfortunately the answer has to be no. That being said, they still do match decently well - since the LOK parts were already blanketed
  16. There already is 7K-OKS parts, and the docking port was revamped to a very high standard by Benjee last update.
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