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Beale

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Everything posted by Beale

  1. TantaresLV Version 15.0 Thanks for feedback, now includes Tsyklon rocket. The Tsyklon rocket is a product of Ukraine [snip] Download Links You need B9 Part Switch for all Tantares mods. B9 Part Switch TantaresLV - GitHub (Launch Vehicles and Upper Stages) TantaresSAF - GitHub (Simple Adjustable Fairings)
  2. explosivenodeid = attach should do it. No plans to change voskhod soon. Maybe in KSP2. The 2 seats are for gameplay purpose (so you upgrade to soyuz )
  3. Tsyklon nearly done, just need fx. https://github.com/Tantares/TantaresLV
  4. unfortunately we never did the 700, for KSP-2 maybe. Apologies for delays people, unfortunately actually there may be a couple of months still until I can work on KSP again, but Tsyklon will be released eventually.
  5. https://i.imgur.com/Bs5LkX4.jpeg https://i.imgur.com/j13sRMb.jpeg https://i.imgur.com/eR369m3.jpeg unfortunately image embeds are being silly.
  6. I think most parts have IVAs now, but a few don't. FInally starting unity export
  7. Vernold flunge, squendling and mulge https://i.imgur.com/BXmjN4S.jpeg (unsure why images are not embedding correctly )
  8. You moved a bunch of my in-progress shots into this new thread! Silly banana! can you put those back here? More verniers work today:
  9. that might actually be possible, I'll deff. keep it in mind other stuff:
  10. Consider that I (and other people) might know things that you do not know? RD-250
  11. For the neartime, no. In KSP 2, I plan this yes. Thanks, parts are produced with the following: Wings3D (primary modelling and UV unwrapping). Blender (creating more complicated pipes, and baking ambient occlusion). Photoshop CS6 for textures (Nvidia Plugin to generate normal maps). Unity, Part Tools for export to KSP.
  12. Pretty incredible stuff, keep at it! Very nice, happy to see it working , hopefully I will patch it soon. Want to be clear recent events really sicken me, so I will be returning to modding to do a one-off project of the rocket Tsyklon. If you are in the United Kingdom, you can donate for humanitarian aid at: https://www.dec.org.uk/ I can't promise the same kind of pace as old Tantares updates, but I will see what I can do, patches and the 2MV may finally be fortchcoming too.
  13. Apologies for issues, This is a config error, to fix, open: Tantares\GameData\Tantares\parts\core_polyus Throughout the config file, you will see the name: rcsTransform for example: MODULE { name = ModuleRCSFX stagingEnabled = False showToggles = true currentShowToggles = true thrusterTransformName = rcsTransform ... Everywhere you see this, change it to thrustTransform for example: MODULE { name = ModuleRCSFX stagingEnabled = False showToggles = true currentShowToggles = true thrusterTransformName = thrustTransform I did do a few test runs with it, should in theory work I think its tolerances are not very high though, a shallow entry is best. Sometimes KSP occlusion is not perfect and heat may sneak around shields.
  14. I'd be extremely happy to see somebody continue the mod, but I'd like to see it demonstrated that they're actually capable of adding new parts, in game, in the same spirit and style - not just squatting on the mod "namespace" and making minimal config / balance tweaks (and discouraging others from actually doing something interesting with it). Hope that makes sense. I still like to keep my finger on the pulse, and I'm looking forward to creating more mods for KSP 2, but I won't be returning to KSP 1 modding, just to clear any confusion up If you want to make an "tantares expanded" or similar mod, I don't hold the copyrights on Russian Spacecraft! go nuts!
  15. Sure I can add in CFG based transform definitions. So the intention here is to I suppose allow cameras to be added to parts without the suitable transform already? It might take a little while though, I don't have KSP installed any longer.
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