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Sirrobert

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Everything posted by Sirrobert

  1. You could have the MPL in orbit, and a tiny lander land on each biome, and than dock with the station each time. Should be cheaper than trying to lift/land the MPL itself, and it'll be much faster than trying to drive all around Duna
  2. What exactly do you mean with bouncing? Like a harmonica when thrusting? That usually means you have a relatively weak connection and a gigantic amount of thrust (more than the rocket needs/is optimal) For any concrete advise, we'd need a screenshot though
  3. I hope it doesn't go the way of the zombie survival genre, with 500 early acces games popping up all over the place
  4. I did not concider that. DOWN WITH FACIAL RECOGNITION!
  5. When I show the game to friends, they say 'wow you build a space station, that's so cool' My roommates sometimes come in and watch me launch a few rockets, or land on the Mun, they think it looks cool
  6. It actually IS the point. The question was: 'is there any reason not to use nukes...' The awnser: Yes, if you don't want to sit through super long burns, there are other engines that are better than NERVAs. Please stop trying to argue your perception of fun as fact. Fine, for your specific desires, nukes are best. Personally, I love buidling things. Those countless hours in the VAB, and docking stuf tougether, are my perception of fun in this game. I don't care if I need to spend a little more to get my stuf to it's destination. It's not like it's hard to get funds in this game
  7. It would be fine, if that's how they advertised it. Instead they advertise it as a game, and the media starts hyping it to high hell. And than sooo many people pre order it, and it turns out to be full of bugs, or they downgraded the graphics that got people to pre order it in the first place, ect ect. That it keeps working only encourages publishers to keep pushing pre orders more and more aggrasively, than releasing a broken mess and let the users figure out the bugs. It's a cycle that's poisoning the industry. Me not pre ordering is a start, but just that is not going to cut it. Alot more people need to wake up before anything improves. My problem is not with No mans Sky specificly. It's with the whole hype building around things that we know nothing about yet. Just wait until they actually DO release it. Or at the very least, release a release date, or some gameplay
  8. It'll work as an add on to regular security, because it only requires minimal effort from a legitimite user
  9. Yea. Nowdays it's either try to get out of the uncanny valley on the realistic side (and often spend way to much money and fail), or just stay comfortably on this side and spend that money on gameplay
  10. No clue about those games, don't have them. I don't really care either, games are about gameplay. Graphisc are secondary (KSP looks awesome though)
  11. Don't forget names. Most nonstandard names aren't in the dictionairy either
  12. WHY are people looking forward to that thing? There is NO gameplay known. The ONLY thing we know about it is that it's pritty. Why are people hyping something that, for asfar as we have seen, is not even a game? Sure the devs claim it has gameplay, but Ubisoft also claimed AC: Unity would be a good game without bugs. Stop trusting developers until they prove they can follow up
  13. How does a cracker know there's a pattern? Is it going to take several days to test every possible combination of words out of all languages first, before concluding it's random, and than try out all possible random combinations? There's nothing indicating to outside users that my password is a big sentence. People are indeed unable to pick random passwords. They are ALSO unable to remember actual random passwords, which forces them to write down passwords that are forced to be 'random' with punctuation marks and stuf, which makes those 'secure' passwords horrible passwords
  14. Sure, but it's still possible to REMEMBER your password. Unlike that crap with 2 numbers, a capital, and a special symbol that has to be changed every month. That just ends up being way shorter, and written down somewhere.
  15. Yeay, more hype crap about games noone even knows anything about yet...
  16. "It's x words from the dictionairy" doesn't really make it any easier to guess a password. There are ALOT of words. But yea, all those password 'rules' with characters, capitals, numbers, and crap are stupid. And they keep forcing more and more off it
  17. Right... Most of us don't actually want to babysit a manouver node for 90 minutes. Really, there is only 1 thing I learned from this topic. There are people here that like watching a number tick down very slowly for 30 minutes. Well, have fun
  18. And ISP is useless if you have to burn for 30 minutes at a time to get anywhere
  19. It's fine for personal computers. Like my PC doesn't need a password. I'm the only one who has physical acces to the thing anyway, and there's no sensitive information on it (and I turn it off when I'm not using it, so you can't get in remotly either). The only reason I have for a password on my PC would be to keep the people I live out of my 'photo collection'. But that's not worth the hassle. If I could just smile at the webcam and unlock it that way, it might be worth the hassle And for real security, it'd be great as suplement to a password. Something that doesn't require any effort to remember from the legitimate owner, but is still an extra hurdle for criminals is always good
  20. Unless offcourse you are moving probes, in which case the entire transfer stage + probe masses less than a single NERVA
  21. Are you sure there are no additional requirements? Some contracts want you to have a thermometer, or a materials lab, or a goo sample on the satelite. Wouldn't be the first time someone forgets that, I reguarly do it
  22. There are 2 exe's in the KSP folder (actually 3, but 2 called KSP) There is KSP.exe, and KSP_x64.exe BY default, if you start through steam, it will use the KSP.exe, which is 32 bit. You are only in 64bit if you start the KSP_x62.exe
  23. It didn't really start off as educational though right? It evolved into an educational game, and explosions were part of it's early days. Personally I see it like looking back at an awkward youth, and smiling. Also, the whole explodable buildings isn't just about explosions. It's added a big change to career mode. It allowed you to actuall screw up, beond just crashing the thing you were flying
  24. It doesn't look like your centers of Thrust, lift, and mass are in line. That's fine in atmosphere, where the wings can compensate. But once you leave the range where the wings have effect, the unalligned thrust is going to flip it
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