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7499275

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Everything posted by 7499275

  1. Yeah, here is the exact path. In this folder is a bunch of MU and CFG files. C:\KSP\GameData\Squad\Parts\FuelTank\adapterTanks However I tried at one time deleting the entire adapter tanks folder and it still stopped loading, just on a different part.
  2. Yeah they're good. - - - Updated - - - Scratch that, waited about a minute, (Longer than usual) got the loading screen... However... Were back to stop loading on the same darn part! http://pastebin.com/9z6kw7J5
  3. http://pastebin.com/nMEs8tSe Copied it over. Now when I try to launch I won't even get a loading screen, its jsut black. I gotta use task manager to kill KSP to get out.
  4. Oh, crap, sorry about that... http://pastebin.com/rJS4wrX6 I believe this is the one you want.
  5. Problem is, the "KSP" folder, is sitting on my desktop and I have 0.90 in Steam right now.
  6. Went through and deleted every mod item out of the game data folder (including module manager) all that was left was "Squad" and the nasa mission folder. It still stops loading...
  7. 1. I typed the exact loading path wrong. 2. I shouldn't be over the limit as I ran the game last night just fine... Try today CHANGED NOTHING and now it pulls this stunt. 3. Tried removing the entire "Adapter tanks" folder. Now it stops loading on a different Squad part.
  8. So my game stops loading at the MK2 to MK3 adapter. No idea why, no new mods installed. or anything. any suggestions? Sorry the top pic is so small, its just the "squad/parts/fuel-tanks/adapter/MK2 to MK3/ May also want to add this is 0.25 NOT 0.90
  9. There are a lot of people I think deserve it. Zekes. Majorjim. RoverDude. Sal_Vager Anyone who spends most of their time in the questions thread helping out the new players.
  10. Okay guys, I have no idea how to navigate GitHub and its starting to make me a little ticked off... Can someone give me the link to get this and the enhanced visual atmoshpheres mod for 0.25 and NOT 0.90? Please and thank you with a cherry.
  11. Today I was testing shuttles that kept... Well... blowing up. However I noticed no matter how hard the mk3 cockpit hit, it would not be destroyed. I decided to do a little test. Attached a MK3 cockpit to a 3.75M engine, (the cluster of 4 forget the name) turned on infinite fuel and shot it up to an orbit that matched the moon. Once at AP pointed back at Kerbin and entered the atmosphere at 75km/s. Also mind you, it landed in the water. Anyone else think the MK3 cockpit needs nerfed?
  12. Wow! Okay, The B-52 is a possibility provided I can get the counter balance right. Also the space ship two the twin boom looks promising! Thank you. This gives me ideas to play and work with!
  13. I think its funny. I appreciate all the replies and help but you all seem to focus on the unloading issue, that was honestly the least of my worries lol.
  14. This is exactly what I want to do. Just on a much larger scale which is easier said than done...
  15. 7499275

    Electric

    So guys, playing with industrial craft, a minecraft mod and I have a few questions about how electricity works. Basically if you split the power and sent it to a transformer with a higher output what would the output be? 128 on a higher voltage or 64 on the same voltage? EDIT: Sorry for the lack of detail I am kinda in a rush to get ready for work but wanted to get this posted in the hope of having some replies when I get off work in a few hours.
  16. I'll have to look for that! that sounds like it would be perfect.
  17. Also if I may point out, once you decouple that rover you will have no way of getting the rocket segment off the top of it because the rocket part seems to not have any probe core to it.
  18. We've all seen the picture of the space shuttle ridding on the back on a 747. We've all seen pictures of the X-37 under a B-52. I want to do this. Essentially create a plane (ex. 747) And be able to attach a smaller more nimble plane to the top or bottom. Top would be easier though due to ground clearance with low gear. Why? Well I can make a space plane. However it usually does not have a whole lot of fuel left afterwards. Not enough to carry its cargo to its destination. What I am trying to do is use this large (747) to carry this small craft into the higher parts of the atmosphere. (30-35km) at which point it would detach and fire into orbit on its own fuel at that point. Another concern I have is... I don't want to loose both planes. If I were to control the smaller craft once the 747 got past 2.2km it would vanish and I would be out probably a couple ten thousand dollars. I could use stage recovery but that wouldn't work well as it wouldn't give me a 100% refund because it would be many kilometers away from the KSC when if I were to pilot it, it could fly back to the runway and get a 100% return value. Any help would be appreciated guys.
  19. LES? Haha, your funny. I only use them if I'm playing realistically or with mods like FF. In which case I will use some kind of emergency action plan to help out the little Kerbals in the case of rapid unplanned dis assembly.
  20. Personally I think the idea of exploring space is starting to heat up once again and gain traction. I think it will take a few more years for the U.S budget to fund NASA more. However we don't really need NASA that much when we have Space X.
  21. I still do not know how to rendezvous, it also takes a very long time to dock. Really need to practice...
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