ianyikos
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Curious George
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It's just a contract.
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It's just there like all of the other asteroids, right outside of kerbin orbit. But it may be possible to use kerbin as a slingshot or something, but I don't know how much it would reduce the deltav.
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I've started designing a way to accelerate a class e asteroid 2000 m/s to reach jool. And it's going to require at least 20 S3-14400 fuel tanks, in order to have a twr of greater than .2. And this is only after the fuel reaches the asteroid, so the fuel tanks will have to be attached to the asteroid first.
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Aircraft cannot make banking turn
ianyikos replied to ianyikos's topic in KSP1 Gameplay Questions and Tutorials
I understand what you're saying, but I just feel like there's something wrong or something, since any plane supposedly just turns if it rolls to the side.This article says a paper airplane turns if it rolls to the side. https://www.grc.nasa.gov/www/k-12/airplane/alr.html https://www.grc.nasa.gov/www/k-12/airplane/objmotion.html -
Something about the aerodynamics isn't allowing the planes to bank left or right. The aerodynamic force should make it turn according to this article. https://www.decodedscience.org/how-does-an-airplane-turn-forces-working-to-turn-an-aircraft/11656
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I just wanted to suggest making a graphical editor to make mods.
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I understand. But I don't understand the interior configuration files. I can make a 3d model of the interior, but I don't know how to convert it into an actual interior view.
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Why aren't the interior models for the stock parts inside of the part folder? There's a spaces folder that has the interior views it looks like.
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I just wanted to share this command module I made in the past. It looks real. I'm trying to make a new one though.