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Everything posted by regex

  1. I don't think OP needs your approval of "solid"-ness to make the decision for themselves. I'm sure they know what's best for them. I bought my laptop for around $1300. Could I have bought a laptop and desktop for the same? Sure, I could have bought a comparable desktop for like, what, $800 or $900 and hooked it up to the 24" widescreen I already have, leaving enough for a decent development laptop. Could I have bought a laptop and desktop, with similar stats, from Dell using my Preferred Account what I've had on autopay for the last eight or nine years and don't have to think about? No. Financing helped make that decision for me (and one of the reasons I go for somewhat overpriced Dells since I'm already in with them for literally thousands in interest and no one offers better rates for computer equipment) along with some other considerations I've already mentioned. But here's the thing: I shouldn't have to tell this story to ask whether and how the new i7, 16GB, 1050M laptop I'm considering will run KSP with all those saucy mods. Just my take.
  2. There's no anger there, I just don't understand why OP is asked to clarify their choice of a laptop when they're asking others about their choice of laptop hardware. OP clearly implied they specifically want a laptop so that choice has already been made. vOv
  3. Some of us prefer the portability for a gaming setup. Some of us literally game at the kitchen table because the office separates us from our family. Some of us value a do-all computer in one package rather than having a ton of gadgets. I don't really see the point of the question. OP clearly wants a new laptop, there's no reason to debate that point and they likely have circumstances that make it more attractive to them than to you.
  4. I'm running an Alienware 15 R2 with an i5, 16GB RAM, and a 965M, Full RO/RSS setup with RSSVE and 8K textures runs great, and a stock setup with visual mods runs just as good. On a mechanical hard drive even. That laptop you spec'd should be just fine for KSP with all the sauce.
  5. This is me exactly except when I'm making an actual RO replica. Sometimes I get fanciful but my names are almost always some variation of "Crew Shuttle" and "Duna Tug".
  6. Even if they did, what legal recourse do they have against something they have precisely zero knowledge of? If it's all private between a few parties and no one's advertising the pack as their own or some other shenanigans then as far as the mod author is concerned it's just someone using their project as intended. It's not like you can magically tell a copied install apart from a manual install...
  7. Eclipses are pretty mundane in stock.
  8. Look, if the OP is just sharing the GameData directory with a friend then mod licenses hardly matter; it's basically personal use and it's a bundle between friends, probably falls under Fair Use. Just zip up everything but the Squad folder and send it on its merry way. It's an easier way than making a mod list and compiling all the personal changes so someone else can do the same. OTOH if OP is planning on making that available to more than just a few frienda who want to share a common install then they need to pay attention to mod licensing and possibly support concerns. Bottom line: Keep it personal and there's nothing anyone can really gripe about. Make it public and you run into usage concerns.
  9. Earth time, always. That's the way it was and that's the way it will always be. Keeps things in perspective when it takes a little over a year to get to Jool.
  10. So ... that's the finished product or is it still work-in-progress?
  11. We officially don't have placeholders.
  12. It's a work-in-progress.
  13. KSP's planets are already pseudorandom in a sense. Sure, there's a heightmap but for pretty much all of the planets in the game it's basically just Perlin noise, IIRC. Plus, the PQS mods all use procedural generation, probably with a static seed. Biggest problem for procedurally generated planets in KSP would probably be the biome maps, any well-written generator worth its salt could equal the bland planets we have now. I mean, look at NMS, you wouldn't need a fraction of that for KSP. This is probably the best way to do it, have a pool of curated planets that get generated into a random solar system. Varying the PQS seed would provide the needed randomness to ensure that visits to the curated planets aren't exactly the same as the last save game. Probably a lot of other randomized enhancements that could be made. Hell, they'd probably end up looking better than the planets we have now.
  14. Expendable rockets all day every day. And planes. I like planes. Falcon Heavy would fall under reusable rocket, IIRC. And Falcon Heavy hasn't flown so it's not comparable, in the slightest, to Saturn V. When (and if) it does fly we can talk. And its (not yet real) lifting capability is less than half that of Saturn V and slightly less than the (equally not yet real) SLS block 1.
  15. Off topic, and on that note, I would have stopped playing this game literally years ago if I didn't have mods.
  16. Real Solar System (10.6x). Sure, I enjoy farting around on Kerbin and sometimes start up a stock save, and yeah, I am the guy who made the original 6.4x Kerbin (not like it's anything special to multiply numbers...), but nothing beats launching from Earth with all the graphical goodies. Kerbin just can't compare.
  17. [citation needed] I go to Dres every time I start a new stock save. As for the rings/asteroids, I don't particularly care one way or the other.
  18. Would like to know this as well.
  19. Eh... I'd rather just go to a gaming con in general. Having one specifically about KSP doesn't sound especially special.
  20. As an aside, I find it highly amusing that they stopped posting previews.
  21. Welp. I mean, seriously, your only option is to do it incrementally, and it's going to take forever, if you can do it at all. Maybe try setting up a slingshot for a braking pass or raising your periapsis away from the sun.
  22. Space Engineers is alright although I've heard there are performance issues with it recently (I haven't booted it up in some time so I'm not sure what's been done). The building aspect of it is more like Minecraft than KSP, but it's still a lot of fun (I have 100 hours in it). The freeform building style of KSP is pretty unique in the gaming world, though. If you're getting bored of it and want more I'd suggest mods. Otherwise, I don't know of anything similar at this time.
  23. RSS/RO cannot become a paid DLC because it is not released under a marketable license and it constitutes the blood, sweat, and tears of multiple modders in the community; Squad can't simply grab all the constituent mods and say "Here is a paid package". And they cannot do a DLC to the standards of and with the detail within RSS/RO on their own as it represents far more person-hours in labor and research than you understand. The attention to detail within RO is astounding. Squad would need an entirely separate team of people working for several years to come close to what RO offers. I added HTP as a non-isp resource used for the RD-107/108 to represent its use driving turbopumps and correct the missing burned mass in my tanks last year, for instance. It took me an hour or so of searching to find the mass flow of HTP through the catalytic decomposer and another hour or so to test it before it could be put into the game. Contributors to RO do this every day (that's right, I'm no one special here), nit-picking details to make sure things are "just so", and Squad simply cannot match that in a satisfactory manner to produce a DLC that will be widely lauded as "realistic enough". Can they produce a realistically scaled solar system and parts that aren't ridiculously gimped for "game balance"? Sure, but they're not going to release something like RO. It's not a "merger", Take Two literally bought the KSP intellectual property. Squad still gets to work on it, likely because they know the codebase and are making money. Efficiency and all.
  24. HAHAHA Arya is probably the character I'm most conflicted about in the series, but the moral ambiguity, the back-and-forth of dynastic struggle, and every single obvious case of PTSD muddies the water so much...
  25. No, now things get complicated. Exactly. My wife and I had a theory that Jaime would eventually end up killing Cersei, but that may not be possible now.