Bobhendly
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Everything posted by Bobhendly
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Which one looks nicer; new Mk1 cockpit or old one
Bobhendly replied to Falkenherz's topic in KSP1 Discussion
That isn't replacing the mk1 cockpit, it is a 2 seater version taking the same width. NEW Cockpit, Not NEW MODEL. -
[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
Bobhendly replied to ensou04's topic in KSP1 Mod Releases
How did the test go? -
Mk3 Internals gone? mk3 cockpit IVA view is just black? [.90]
Bobhendly replied to Stilton's topic in KSP1 Mods Discussions
Its not done yet. Note the description: "The IVA Is still in shipping and customs" -
[WIP] [PARTS] Snacks! Parts and a Fuel Tank for Landers
Bobhendly replied to -ctn-'s topic in KSP1 Mod Development
*Kerman Just sayin.. -
Heres an idea: 3D Printed kerbals and assorted rocket parts compatible with LEGO. With all the lil holes and slots.
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Its saddening at what potential Maxis had with SPORE, and its expansions. But all wasted due to rushed production.. Tsk Tsk Tsk. I like the game too.
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Just tell them to land on their head. ..No more dead kerbals.
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No, You didn't miss anything.. I understand Bobcat is under a lot of pressure, but nothing new has been released for what almost seems like a year now.. At least for HOME. (Which is the pack I use.)
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Bobcat, With all due respect, I heavily suggest you release anything functional you have now. If your not gonna work on Home2, At least give us something to play with! I understand you are a perfectionist, But that is a useless trait if nothing ever gets released.. Please stop the cycle of feature creep. At least this will prevent the Soonâ„¢ /from turning into Neverâ„¢
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Sasquatch is "Dead".. This mod, along with the Home 2M pod, (The deli and shoestore) Are gonna be two gems that will fade if no one saves em
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Yay. More things incomplete and never released.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Bobhendly replied to Porkjet's topic in KSP1 Mod Development
If Porkjet had some kind of config that took OUT the wing modules, the fuselage would work fine -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Bobhendly replied to Porkjet's topic in KSP1 Mod Development
The spaceplane parts DO NOT like Ferram.. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Bobhendly replied to Porkjet's topic in KSP1 Mod Development
Im wondering what work is being done on them.. I love these things, I am just awaiting new ones. (Im talking about the habitats.) -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Bobhendly replied to Porkjet's topic in KSP1 Mod Development
Whats happening with habitats? -
Eh.. Im not so sure about that. I like the concept of the foldy Launchpad in the pack, It looks awesome! I don't mind removing the hexcans and having pretty looking resource containers, And the pack needs a ore scanner.. But there is no need to NOT have parts.
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Suggested Zillon's of times.. People generally do not want random failures, And Im sure this is in the DO Not Suggest list.
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What are the effects of a traveling black hole?
Bobhendly replied to WestAir's topic in Science & Spaceflight
I would pay Morgan freeman 86 Million Dollars to read me a child's bedtime story. The power of the FREEMAN. -
After you get the ALCOR Capsule looking pretty enough to call it almost done, You should make a mod to refit stock internals with your beautification skills.. Maybe entirely new internals for stock parts?
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[WIP][0.23+] AKSTechnologies Weapons Pack (release very soon)
Bobhendly replied to panzer1b's topic in KSP1 Mod Releases
There needs to be sounds for the weapons. 'Nuff Said. -
High Altitude Engine Subassembly
Bobhendly replied to Ojimak's topic in KSP1 The Spacecraft Exchange
..It still looks like a airhogging monster.