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Everything posted by Naten

  1. I think that the Stayputnik should have an option to have its mounting base act as a decoupler, much like the spherical pods from Making History.
  2. I noticed the difference right away. It's kind of strange to look at after seeing big-headed Kerbals for so many years. I personally quite like the "little green man with a big head" style of Kerbal. It's just the right amount of humorous proportions for me.
  3. When I put a single 20mm ammo box in the nose of my aircraft, it created a huge amount of drag even though it was inside the nose. I was using stock parts without any mods except for BDA, Kerbal Engineer, and Environmental Visual Enhancements (which shouldn't really change anything.) Is the stock aero model still not good with things like that?
  4. In versions before 1.0.5, I was able to safely reenter the atmosphere with this mod when I was returning from LKO. Now, the capsule begins losing the heat shield at a crazy rate before it even enters the mesosphere. I understand the window is small, but Kerbin's uppermost atmosphere shouldn't make it burn up almost instantly. In the image I posted, the capsule was returning from LKO, along a descent path that should've worked before, and it explodes before it even enters the stratosphere. It's not right, and based on the other posts, it's happening with RSS too.
  5. EDIT: *facepalm* yep, it's all fine now, I just used the Release 2.1 version rather than the one from Master/GameData. No bug, just me being stupid again. Sorry about that. Tested this, there is no P-wings when I unlocked the Advanced Aerodynamics node, and I can't find it under any of the other nodes. Using the fork from https://github.com/Crzyrndm/B9-PWings-Fork/tree/master/GameData/B9_Aerospace by Crzyrndm, and tried this multiple times. I checked the part.cfg's for the wings, and it does say "TechRequired = advAerodynamics", so I don't know what could be causing the problem. Anyone else having this problem? In addition, the toolbar icon in the Space Center is broken, it's white and I can't click on it. In Sandbox mode, it's broken too, and I just noticed that the part is not in the catalog. Very strange. It's working fine with my aircraft building install, but on my main/career install (this one) I'm experiencing these problems. The B9 button isn't in the VAB/SPH, too. In both Career and Sanbox mode. Interesting. If I am using the wrong version, please send me a link to the "good" version. I was downloading the one from the master thingy, should I download the one from Releases instead? https://github.com/Crzyrndm/B9-PWings-Fork/releases/tag/2.1 I was using the GameData folder from the master, but I'll try the Release 2.1 and will post results.
  6. I mean when returning from LKO. in a new career mode my first orbital mission came into the atmo, and heated up to red really fast. I checked the ablator, only about 15 left, and going rown quick.
  7. Huh, seems like my capsule without an external shield (the mk 1 capsule with 100 ablative shield) heats up really fast and soon explodes during reentry. Way faster than before; I only needed the shield when I was coming back from the Mun!
  8. Again, do the wings work in career mode? Can't seem to find an answer.
  9. So, are the parts really in Advanced Aerodynamics? They seem hidden for me.
  10. I tried the ripple feature using the Fire button and with the trigger armed. It worked, thanks for that! However, the bombs still all explode at once. I tried dropping them at a slower interval, but they still all exploded once the first hit the ground, and they exploded up the "chain" of bombs up to my bomber... and... I'm using FAR, if that has anything to do with it. What could be causing this? Or is this normal? Last I checked, dropping multiple bombs didn't result in a very, very large airburst.
  11. How come all of the bombs explode at once for me? It seems like once one hits the ground, the blast radius sets them all off. I'll check again in a second. Also, is there a way I can hold down the "Fire" button to release bombs quickly? Like for carpet bombing? Is this the Ripple effect, and if so, how do I use it?
  12. A request for a propeller piston engine: My Na-3 design for a light aircraft struggles with a high stall speed (85 km/h with flaps down). The goal is around 60-70 km/h. The aircraft weighs around 700 kg, with 250 of that being its engine. I use the Continental IO-550, which is in the SXT pack. I request an engine like the Continental A40 or Continental O-170. These engines only weigh around 70 kg, and don't output 250 hp. I only need around 60 or less hp for the Na-3. In addition, the IO-550 is HEAVY for a light aircraft! The engine pretty much defines the center of mass on the aircraft, and it weighs more than the cockpit. I think you could use the IO-550 model for this engine I request. It would be very much appreciated if you could implement something like this. I understand that modding can be difficult, but this should just be a copypaste config with the engine data. Thanks. EDIT: Silly me, why would you make a propeller when you can make a piston engine?
  13. The SXT 0.625m engine for the Bonanza, the Continental something something, is not wörk wörk. It works completely fine except for the fact that it doesn't need any fuel to run.
  14. My plane is overheating on the runway. I have no idea what's causing this. When it spawns in, the parts already have the temperature indicator and are glowing orange. They die soon after.
  15. I am using BD Armory to make military aircraft, and it's really fun. However, I cannot seem to make a bomber with a bomb bay using the stock Mk 3 parts, or the Mk 2 parts. If it matters, I am using FAR. The problem is, when I release the bombs, I must be perfectly level and I cannot change attitude while dropping the bombs. Also, the bombs hit the back of the bomb bay if I am accelerating or not accelerating much, and hit the front (and explode) if I am decelerating. In addition, the bombs do not release quickly. I can drop one or two, but then the bombs are detected as being in the way and nothing is dropped for a bit. I can only mount bombs externally without much problem, but even then the bombs don't drop very fast.
  16. I have been having this bug with BDArmory and Ferram Aerospace Research. In the image below, you will see my Na-2A "Not-a-Cessna-Dragonfly" having a bad time. FAR has decided to take a day off, the Flight Data window shows no aerodynamic forces, and the machmeter is kaput as well. This seems to happen when I put BDArmory parts on my craft (it has B9 Procedural Wings if it's important,) but it doesn't always happen. Halp ples. I tried doing an AoA sweep after that, and more kaput. This time, KSP is throwing nullrefs: (╯KSP.exe)╯︵uoᴉʇdÇÂÉâ€xÆŽÇÂÉâ€uÇÂɹÇÂÉŸÇÂɹllnN EDIT: After taking the weapons on the wings off (not the pylons, just the weapons) and replacing them, I was able to sweep AoA without it throwing nullrefs, and it actually gave me results. I will test it in flight shortly.
  17. Haha, nice! I love the latte art. Keep up the good work, this looks promising so far!
  18. Is relaxed stability a good idea for a maneuverable plane? I've tried it and even with AoA limits on many different values it's too uncontrollable to be practical. To increase maneuverability on a stable aircraft, can I just increase wing area so it brings the prograde vector towards the nose's position faster? I'm working on fighter planes right now, so tips would be much appreciated!
  19. Is there a way to turn on the magnetos? I don't know how to restart my engine once I've throttled down.
  20. I use your mod a lot, almost always, unless I'm stock. Thanks for the great mod. I also have configs in my sig for fixing toolbar icons. I'm slowly building it up. A small typo: When you wrote what Aggressive does, you accidentally a typo. Just so you know, no mean to be rude. The text: (obviously, typo in bold) "Rresizes all textures to 1/2 size, with a max of 256x256 for normal maps." EDIT: I have discovered that this mod has little effect on DDS textures by reading the previous posts here. I like your mod, but without a way to scale DDS textures that many of the mods have switched to using. I hope to see a fix for this, and I appreciate the work you've done to get here. However, this is quite a roadblock in the mod's usefulness and I'd really like to see it fixed. Good day
  21. I have made the decision to go Realism Overhaul. I want to make a space station in LKO, and really appreciate how large space is. I'm tired of feeling like I'm orbiting a blue, spherical asteroid... I want to see THIS! (not in such detail, obviously, but I want to see more blue, less black) And thank you, the hard-working developers, modelers and people who aren't developers and/or modelers at Realism Overhaul, for making this possible! Now I can SPACE harder than ever before! I love you. No homo.
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