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Naten

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Everything posted by Naten

  1. Of course! I will add pictures once KSP loads. EDIT: Screenshots added! The TAC life support icon fixes config simply makes the TAC window button be marked with an override that makes Active Texture Management not compress it, since compression is not needed, and since the image that is used as the icon button's texture is at such a low resolution already, it makes it horribly pixelated, and in my eyes, awful and ugly. Basically, all of these configs are eyesore fixes. Also, for some reason, FAR's toolbar icon is a black square for me if I don't have my configs installed. It seems the configs fix this issue, too. Thanks and cheers, -Naten
  2. It worked with my new Active Texture Management config fixes, so nvm. It was an issue with the fixes that "disabled" the FAR folder. I thought it was just disabling compression, but it looked like it disabled the FAR folder's textures altogether! Cheers. -Naten
  3. Changes: v0.1.4: -Added a config to not scale the static solar panel's textures, by request v0.1.3: -Fixed ferram aerospace research override config to be more like the TAC life support one v0.1.2: -Ferram aerospace research toolbar icon overrides v0.1.1: -Squad agency icon overrides -TAC Life Support toolbar icon overrides. v0.1.0: -first Squad overrides
  4. My toolbar icon for FAR is dead... it's just black. I'm running Active Texture Management. What is happening? It looks so ugly... ;_; It's just a black square. Uninstalling and re-installing FAR or Active Texture Management is not working.
  5. This mod contains config files for Active Texture Manager, a mod made by rbray89. It fixes issues with certain parts, and their part folders' names being changed, which causes ugly rendering of those parts with Active Texture Management. Screenshots! (before and after) The original config references the old names for the part folders for the RCS fuel tank and the winglet. To fix really ugly rendering of these parts, the normal list has been corrected. Thanks rbray89 for the configs included in your mod that I based my fixes off of, and for the mod that I supply these fixes for. The mod also includes fixes for Ferram Aerospace Research and Tac Life Support, to prevent the toolbar icons from being compressed into a pixelated mess. More fixes will come soon! -Naten Download the fix here. I am NOT, in any way, shape, or form, nor do I claim to be, the creator, owner, or contributor to Active Texture Management. This is an add-on to the Active Texture Management plugin, which is NOT mine, and I do not claim any form of ownership of the mod. This additional set of config files is simply to improve one's experience with using rbray89's amazing mod, and to fix certain parts looking awful, like the 2.5m RCS fuel tank. License (MIT): https://github.com/rbray89/ActiveTextureManagement/blob/master/README.md This is Active Texture Management's license, and to comply with MIT, I stuck with the same license. Though this is not code, it still could be considered part of rbray89's mod in certain cases. If I am wrong, please tell me so I can use a proper license, I suck at mod licensing!
  6. I updated my fix to include a config that prevents the Admin Strategy icons from being compressed.
  7. I threw together a quick fix for your Squad config. Its code does not work alone, it needs the overrides from the config in BoulderCo/ActiveTextureManagerConfigs/. Download the fix here. ACTIVE_TEXTURE_MANAGER_CONFIG { folder = Squad enabled = true NORMAL_LIST { texture = Squad/Parts/FuelTank/RCSFuelTankR1/model001 texture = Squad/Parts/Aero/wingletAV-R8/model001 } } Place the folder in the .zip file in your GameData folder. EDIT: Now includes another config to prevent compression of strategy icons in the admin building! New config's code: ACTIVE_TEXTURE_MANAGER_CONFIG { folder = Squad enabled = true OVERRIDES { Squad/Strategies/Icons/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } } If you like it enough to include it in the mod, that's fine with me. If you want to implement my config into your mod's current config, replace your Squad config with this: ACTIVE_TEXTURE_MANAGER_CONFIG { folder = Squad enabled = true NORMAL_LIST { texture = Squad/Spaces/mk1CockpitInternal/model002 texture = Squad/Spaces/mk1CockpitInternal/model004 texture = Squad/Parts/FuelTank/RCSFuelTankR1/model001 texture = Squad/Parts/Aero/wingletAV-R8/model001 } OVERRIDES { Squad/Agencies/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } Squad/Strategies/Icons/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } } } The original config references the old names for the part folders for the RCS fuel tank and the winglet. To fix really ugly rendering of these parts, the normal list has been corrected. Thanks. -Naten
  8. kawaii desu~~~!!!! (=^-̉ۡ-^=) I am trying to make compact spaceplanes with FAR. It's fun. I hope mine are as kawaii as Overfloater's little biplanes. In fact, Overfloater inspired me to take the SSTO way. I might submit an entry soon...
  9. aeiou? I would like to order a pizza You can not order a pizza Why? Becaue you are John Madden
  10. Thank (uber-deity here) Roscosmos wasn't able to kill anyone with their own rocket-death-disaster Buran Energia. No, really. pls no nasa, no mor shutel
  11. Lol, challenge accepted. Will edit this post once KSP loads and I finish, I'll add pics EDIT: Touche
  12. Well, there's no possible way to exceed 2400 m/s with jet engines only. The jet velocity curve for turbojets says 000% thrust at 2400 speed (2400 m/s.) Yep, it's impossible. Airhogging is how you get close enough, but the lower you are, the more impossible it is. The only feasible way I can think of to exceed this limit is to fly straight up and accelerate enough to get a Mun gravity assist to catapult you back into the atmosphere. Other than that, impossible.
  13. https://www.youtube.com/watch?v=pJ29UJVasPU http://forum.kerbalspaceprogram.com/threads/89256-Tiny-Cat-Rocketry-Tiger-2-Rocket-%28more-than-360-tons-to-orbit%29-with-video 360 tons to orbit without asparagus spam. Only outer boosters that feed in like the Falcon 9 Heavy concept. Once it deposited the 10 orange tank payload in orbit, its final stage had a large amount of fuel remaining.
  14. I tell my friends about it. They get bored. I get bored of talking about KSP, too, so I just tell them about aircraft design They get bored.
  15. This fits very little of the criteria of what Maxmaps said, too. Squad, can we be freed and replaced by new lab rats plox? Also, yeah... destructible buildings. woohoo... the hype train's boiler has run cold...
  16. Nice. I hate it how the decouplers are like impossibly powerful sticks of dynamite.
  17. http://www.reddit.com/r/KerbalSpaceProgram/comments/1mcd0t/weekly_challenge_orange_efficiency/ This challenge was not thought through well, either. Altitude with an orange tank is not a very good challenge since there is an atmospheric dV limit with KSP's stock engines. Also, RAPIER engines' low thrust and utter uselessness for anything other than tiny SSTO spaceplanes make them part of still diverse constructions. Highest altitude, as demonstrated here, is not a very good requirement. As you can see, Scott Manley has managed to get to Duna with only one orange tank, under the rules of the reddit challenge. -Naten
  18. Marvelous! Now we need a duckling for the egg!
  19. Mine looks exactly like this. Native Resolution I use: 1920x1080
  20. Go to the Settings menu. This option that we need is also in the in-flight "settings" window. Find "Aerodynamic Effects Quality" or something like that. It should be a "slider." Move the slider to your desired setting, then click Accept. If you accessed this via the game menu, not the pause menu, the setting may be under Video or Graphics. Good luck.
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