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thePhysicist8

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    Bottle Rocketeer
  1. How does one increase the default size of parts with this mod? I tried increasing the size of the Rockomax X200-32 tank (which holds 1440 fuel) from 2.5m to 3.5m by changing the defaultScale= value for it in Squad_TweakScale.cfg. When I loaded the game it was bigger, but still only held 1440 fuel. When I used the slider in the right-click menu to scale it back to 2.5m, it then only held 213.3 fuel. I want the size and fuel content to scale up by default. How can I do this?
  2. Does changing scale= or rescaleFactor= in the part config files change things like the mass, thrust (for engines) and fuel content (for tanks)? I know that tweakscale does, but I'm still having issues with it. I went into Squad_TweakScale.cfg and changed the defaultScale= for a couple parts. They became bigger in-game, but the fuel content of the tanks didn't change. For example, I changed the size of the Rockomax X200-32 tank, which holds 1440 fuel, from 2.5m to 3.75m. In-game it's new default size was 3.75m, but it still only held 1440 fuel. When I used the slider to adjust it back down to 2.5m, then it only held 213.3 fuel. - - - Updated - - - This is amazing. I never knew it was a feature. Reeling in the FoV definitely increases the apparent size of Kerbin from orbit, but it makes moving the camera around feel really weird. It also makes the skybox fuzzy. I'll keep this in mind, although I think I would prefer to try and actually increase the size of the planets.
  3. I've installed tweakscale and have been playing around with the config files, but I'm not entirely sure what I'm doing. Do you know how I would go about changing the default scale for everything from, say, 1.25 to 1.875?
  4. One thing that's always bugged me about this game is the sense of scale. Making everything 1/10 real-life size makes sense from a gameplay perspective, but it makes orbiting a planet really uninspiring. Just look at this picture of me orbiting a 10x size Kerbin: I've played around with Kopernicus to double all the planet radii and semi-major axes, but that makes the game significantly harder. I tried doubling the planet radii while keeping the orbits and surface gravities the same, but then ran into this problem: I know there are lots of mods that add new, larger parts, but I'm not quite ready for that yet. I want to keep it stock for now. Is there a way for me to easily scale-up the size of all of the stock parts or make them more powerful? Thanks
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