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Everything posted by theonegalen

  1. Not a huge fan of the Confederate States of America flag shown in your OP image. I would say that is in rather poor taste. https://en.wikipedia.org/wiki/Confederate_States_of_America
  2. Well, that is truly gorgeous work. I hope you will not mind if I don't download it until the NRE spam issue is fixed, however.
  3. That means a lot, thank you. I know I haven't updated it in a while, but it's good to know that the same things that inspired (and challenged) me with the first releases of the old Unmanned Before Manned tree are still inspiring others!
  4. This is pretty great! Does it automatically add to the RPM MFDs, or does it need to be manually placed in modded cockpits?
  5. Hey man, welcome to the forums! You're going to need to give more information if you want help with this issue. Also, please don't quote a huge post unnecessarily. Thank you!
  6. The abort action group is triggered by the ejection handle in between the Kerbal's legs. EDIT: I spent several hours updating the Mk1inline cockpit to MAS tonight. Testing indicates that not all of the MAS props work as expected, so I will have to troubleshoot that on... Tuesday, probably.
  7. So, WC 0.4 is going to be very different than previous versions. No custom "feet" variables, installed in a different place, different and better names for the interior spaces. If I get it ready, I'll make and submit a pull request to fix Reviva integration.
  8. Looks like the ones I'm using that aren't explicitly supported are Bumblebee Cold War Aerospace KeR-7 (also Internal RCS and Mk-1 Stockalike open cockpit) by nesd KerBalloons Continued KSP Secondary Motion (wiggly antennas and such) Mk2 Stockalike Expansion Mk3 Stockalike Expansion Mk-X Spaceplane Parts Near Future Aeronautics PicoPort Shuttle Orbiter Construction Kit (from benjee10; goes well with HabTech2 and reDIRECT) And Angel's Wild Blue mods Buffalo Flying Saucers Heisenberg Airships Mk-33 Sandcastle I'll let you know if any of them seem out of place; and I'll see if I can make a few mod configs.
  9. I'd like to use TETRIX for my next playthrough. My one question right now is what happens to mods that don't have support. Do they disappear, or do they just appear in nodes that might not make sense, or is it set up that if mods put their parts into a logical node, that they should show up in a logical progression?
  10. Just seeing the US and Russian flags together in the patch makes me sad in the context of the current political situation, and that's all I'll say about that. Space shouldn't be political and we should all work together for the good of humanity. EDIT: I finished the videos! Fantastic work of the highest caliber! Enjoyed the Space Battleship Yamato / Star Blazers! looking thing at the end there.
  11. Guitarist who also plays bass, keyboards, and various percussion instruments. A song: A song from my old band:
  12. Thanks for the update. I intend for the next version of WC to dispense with all the custom variables and work in SI through MAS, if I'm able to get to it this summer.
  13. Ooglak, have you considered writing your own thread in the MIssion Reports forum? Your story is interesting! https://forum.kerbalspaceprogram.com/index.php?/forum/51-mission-reports/
  14. :O Awesome! That's a giant leap forward for IVAs! Yes, and I got it originally from @Electrocutor, so all credit to them! And thanks for the shout out!
  15. Cogswell is created by UKS, so it's my fault. Thought I fixed that one, though. Now updated in v1.3.1 on github and spacedock.
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