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About me
Spacecraft Engineer
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Ah, we've got a smart entrepreneur here! I'll get working on some ships soon, and post 'em on here, as I'll mostly be selling files.
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*Slicks back hair and does best New York accent* Hey, hey, a war looks like a nice place for a man to make a profit off his quality craft, count me in for this "Black Market" deal! (Assuming i can fix my KSP) You want fighters? We got 'em! You need a troop carrier? Comin' out a' our ears! We've got anything you'd ever need, for the right price, of course. [Disclaimer, Shoveycat is not responsible for any death, injuries, or malfunctions caused by his craft. NO REFUNDS]
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Couldn't agree more, im also loving that Segwaying idea for when contracts are released.
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Name KSP's currency (or at least suggest it)!
shoveycat replied to SkyHook's topic in KSP1 Discussion
I'd assume the entire global economy of Kerbin is based solely of DogeCoin -
Ask a stupid question, Get a stupid answer back.
shoveycat replied to ThatKerbal's topic in Forum Games!
When you play the game of thrones, do you win, or do you die? -
I also forgot to mention in my last post, I've got a sneaking suspicion that i live in the same town as Novasilsko....
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Indeed they do, but i've known this to be a remarkably responsive forum
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Ask a stupid question, Get a stupid answer back.
shoveycat replied to ThatKerbal's topic in Forum Games!
I can space three times Can bears get a pilots license? -
Ive recently been having a bit of an issue with my Mount and Blade save, i started noticing that after a while, my character's strength level dropped from 16, all the way to 10, and their agility from 1 to 0. if anyone know whether this is an intended feature, or a bug please let me know. I also feel i should mention that i am using the Game of Thrones "A Clash Of Kings" mod.
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I hail from the state in the US where the only remarkable things about it are its exceptionally, unbelievably high murder rate and that it looks like a mitten. Michigan: You're doing it wrong (Someone trademark that)
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Kaber Toss - See how far you can throw a stick!
shoveycat replied to shoveycat's topic in KSP1 Challenges & Mission ideas
Launch however you want, but the score is the distance from the separation point of the thrust producing body and the final resting point of the pole. -
Kaber Toss - See how far you can throw a stick!
shoveycat replied to shoveycat's topic in KSP1 Challenges & Mission ideas
Hey, i threw a pole and thought of 2 things This looks like Caber Toss This would make a great challnge -
Kaber Toss - See how far you can throw a stick!
shoveycat replied to shoveycat's topic in KSP1 Challenges & Mission ideas
Hmm, survivability would be necessary for measuring distance, so illl make that a rule, but if the launcher cant leave the runway, that crosses out a whole myriad of possibilities, after all, the distance is measured AFTER it ejects from any thrust producing body -
Kaber Toss - See how far you can throw a stick!
shoveycat replied to shoveycat's topic in KSP1 Challenges & Mission ideas
At least a single I-Beam must survive, otherwise you dont know the distance I'm having some problems measuring larger distances, would anyone have some ideas? There got to be some ways, I'm almost considering moving this to spacecraft exchange as "Show off your best stuff throwers" By the way, thanks for all the feedback, guys! you know, there are other ways to launch things other than cannons, the objective is creativity, after all Edit for Smidge: The launcher can, and is encouraged to move, by manned, i mean the base that is propelling the beam must have a kerbal that survives, and the projectile i launched in the screenshot were the long ski-like things -
Kaber Toss - See how far you can throw a stick!
shoveycat replied to shoveycat's topic in KSP1 Challenges & Mission ideas
Is an escape trajectory not an orbit it the nest largest body? Besides, you're kind of avoiding the point of the challenge...