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Corw

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Everything posted by Corw

  1. It is trivial in a way I wasn't actually trying to build anything. It is just the bare minimum parts throw in together, without intention to build an SSTO and it worked from the first try. I wasn't even trying and I'm not that good. I have no experience with rocket only SSTO, can you show me?
  2. But this is not easy, this is trivial - - - Updated - - - Oh, just to make it clear, it lifts off from runway, horizontal takeoff...
  3. This really doesn't look right. I was fooling around with new engine and accidentally got to orbit? Can someone confirm the build, my config files might be borked (upgraded install that used to be modded) and I can't be redownloading right now to confirm (I'm off to bed). - - - Updated - - - Note: it is just a cockpit, large rocket fuselage, that new rear plate part, new engine, tail, wings and single control surface pair for both pitch and roll... It is literally minimum parts I've thrown in to test engine gimbal...
  4. I think you can still switch to Steam, if you want to.
  5. They should be compatible as is. No major changes under the hood.
  6. I think we already have that? There are balloon/zeppelin mods.
  7. Things got more complex over time, that is for sure. They never actually finished adding major features (heat for example *is* a major feature, it is not an eyecandy only, that is for sure), so they never managed to get to the point where they have nothing left to do but bugfix and optimize. For all intents and purposes the game is still in beta. But from my experience with the game it was always rather stable. I do get a crash from time to time, but last time I checked it was like once in a month of gaming. I would have it running like 5-6 hours a day (playing 2-3 hours out of it, but leaving it on at all times while I'm away, something you do when you have kids, many, many, many unscheduled breaks). During that time it crashed *once* and it got me really surprised. Yes, there are part count limits and other problems, but it is a rather stable game (I have it with 20-25 mods, but none of them are part packs). From devnotes it looks like we are finally getting into a phase where fixing and optimising is getting the focus, but bare in mind that shifting to new Unity engine *is* again a major change to the game. In short, I do agree the performance has deteriorated over time, but I do believe the major reason behind that is that there just wasn't that much stuff running under the hood back in 0.17 compared to now, not lack of love from Harvester and the crew.
  8. Squad has been fixing the leaks and optimizing their code for the whole time of the development of their game. For example 1.0.4 fixed memory leak introduced in 1.0.3 There is plenty of information about bugfixing and optimisations in all devnotes regarding next releases. So your statement is rather invalid.
  9. Just another note, any unattended object in Kerbin orbit with periapis below 30 (35)? kilometres will be deleted (simulating deorbit because of atmosphere braking).
  10. 1.1 is Unity 5 implementation, so using completely new system. 1.0.5 is is what we have now with few more parts. Those two versions can't be more different than they are.
  11. If you are losing your main stage engines to boosters, you are placing both your decouplers and sepatrons wrong.
  12. BTSM disabled all those things (personally, I think removing part offset tools is retarded).
  13. This is half-true, because the mass of the vehicle changes as it expends fuel. Shedding fuel mass is main factor in TWR change during flight.
  14. If you actually want to cheat fuel in, there are so many easier ways to do it. But for the launch eyecandy, this is just beautiful.
  15. I always for for the low part count/complexity, but not because of the game performance. I just like to build efficient. As a side effect, I have no experience with game performing badly :|
  16. It is a free fuel only to a point when you stage the clamps, so basically you are not doing anything but adding nice visuals to your launch.
  17. It might have something to do with part clipping. Those can do funny things, especially in conjunction with cargo bays.
  18. Two words. Tungsten rods. https://en.wikipedia.org/wiki/Kinetic_bombardment
  19. Sorry, I don't do MechJeb. Yes, I'm one of those people But it is good to know it actually has the option to create node, I'll have to look into that. Thank you.
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