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Helix935

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Posts posted by Helix935

  1. if you're into some turn-based strategy or just games with true difficulty, try XCOM: Enemy Unknown, it took me weeks to stop being addicted to it, even after beating the game multiple times. This is coming from a guy who is a fan of FPS games but i still love strategy when i get it. i would also suggest getting it with all DLC included as the DLC actually does what it is suppose to do and utterly change the gameplay without making it feel like playing the same game.

    may cost $50 (with DLC) now on steam but since its steam, you can wait for sales

    I would also suggest that you try Space Engineers if you liked playing minecraft. Its another procedurally generated sandbox game but with an intense amount of space thrown in, you could build space ships, space stations, mine asteroids and has thousands of mods to use on steam. it cause about $25 so its pretty cheap and really fun once you wrap your mind around how to design your craft and bases. And if you get tired of building stuff and want action, check out some of the servers for any war games or battle the randomly generated ships that pop out every once in while (although they are easy)

  2. what i ask is a light weight external command seat that comes with top and bottom nodes, preferably the top node would be a .625 node and the bottom be a 1.25 node.

    What is this suppose to accomplish: hopefully if combined with some landing legs and maybe thrusters, a cheap, lightweight drop pod like structure for landing on worlds with/without an atmosphere. it would also lower part if i tried to do this with stock or other types of parts from mods.

    wait wouldn't this require a bit more new parts to truly be a drop pod: well if you mean to avoid being overpowered then yes although i imagine it wouldn't require much fuel if the frame is simple and light enough and the thrusters wouldn't have to be too powerful as they will not have to support much weight.

    Is there an simpler way to approach this request: yes, a frame for the already existing stock external command seat would also do well as a substitute for an entirely new command seat.

    Are you aware of the parts that are already small, light and utilize glass bubbles by NohArk: yes i am but his parts are although one of my favorites, they are not truly the lightweight frames that i really want.

  3. first off, if this has been suggested already then please ignore, if not then listen and consider (unless i suddenly lost sense and grammar)

    if it already exist as a mod, you can post the link for me if you choose as i really need some at the moment

    Why the need for the larger heat shields:

    This would not only work for shielding larger parts but also for things such as shielding longer/taller payloads and ships who, due to their irregular shape, would be hard to land without having outlying parts burning up due to a lack of heat shields

    of course i could the configs myself with stock parts but it would bother me too much that i am just using resized parts....

  4. hi there I would like to put in a request to the mod creator

    I know you are as busy as hell but I figured if I don't ask there's no chance

    I would like to know if it will be possible to integrate the graphatron 2000 mod into this sat package its currently out of date but there are a few modders on the below link that have taken up the graphatron mantel

    http://forum.kerbalspaceprogram.com/threads/38319-0-21-x-Graphotron-2000

    I definitely am not asking for any time lines here as I know any collaboration is tricky but definitely feel that both mods could benefit from a collaboration effort

    that seems like something that can be done via a simple config edit if the code is set up correctly

  5. Deployable grid fins would be pretty awesome, but I have no idea how to implement them here.

    i would suggest using the landing gear module (not for the suspension just the portion that allows for the part rotate out) on the lower portion of the grid fins, you may have to remake the model which shouldn't be difficult,

    links to tutorials:

    http://forum.kerbalspaceprogram.com/threads/94638-Mod-Development-Links-Compilation-START-HERE

    http://forum.kerbalspaceprogram.com/threads/72802

    http://forum.kerbalspaceprogram.com/threads/24738

    http://forum.kerbalspaceprogram.com/threads/77991

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