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Posts posted by Jarin

  1. " Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster. "

    Best patch.

    Seriously, thank you. I'd been desperately hoping this change would follow the DLC release. I'm off to color-code all my kerbals now.

  2. That works for me. I have no problem with a bit of spatial distortion to keep KIS easily working alongside stock.

    Seriously, I cannot operate without KIS. I kerbal everything together with little testing, and constantly rely on the ability to launch forgotten parts/antennas/etc up on supply runs and have my engineers staple them onto outposts and stations.

  3. On 5/31/2019 at 9:13 AM, Tonka Crash said:

    I wouldn't change anything. KIS and the new system are going to exist side-by-side for a while with no interaction between the two. Nothing that uses the new stock cargo system can be put in KIS inventories or manipulated with KIS. Also, KIS is not going to add the ability to put parts in the new cargo containers. To use the new science parts you have to use the stock cargo system.

    But it is pretty easy to add cargo slots for the new system to a part so you aren't limited to the stock cargo containers, you just need to add the following module to a part.

    MODULE // add 3 cargo slots
    	name = ModuleInventoryPart
    	InventorySlots = 3


    So... what would happen if attempting to MM patch stock inventory slots onto KIS container parts? Would you end up with, effectively, two separately-functioning inventories on the same part, or would that be likely to break something?

  4. On 8/21/2018 at 6:06 AM, JH4C said:

    I don't see the wrench for ToolbarController; do you have it installed, as well as ClickThroughBlocker? Both are required dependencies as listed in the OP. Once they're installed, you should see a "green leaf & globe" icon in the toolbar(s).

    Okay, I had those. The weird part was that I was getting the toolbar controller info pop-up when launching a new game, but didn't have the icon. A clean download and reinstall of the both of them fixed the issue. 

  5. 3 hours ago, anytarseir67 said:

    Actually the real trick I using a Dawn thruster with 1000 thrust and a probe core and reaching 17,000 mps in like 30 seconds


    Ik from experience

    Yeah, I just wanted to see what I could manage with "stock" first. Just stuck 8 mainsails on a rough framework. 

  6. From the stock speed challenge experimental science I participated in... cheating heat and infinite fuel means absurd speeds, because infinite fuel cheat means infinite intake air. I think I'll break my needleflyer back out and see how it does under the challenge conditions.

    Edit: wait... no need for airbreathing engines, per rules... All that matters is TWR... oh dear.

  7. 7 hours ago, Snark said:

    In particular, they've got all this internal shelving stuff that as far as I'm concerned just gets in the way, and they don't provide me any design options that I find that I actually need in my gameplay.  Yes, I guess it's possible to stick some small radially-attachable stuff in there, I suppose? 

    Addon to mini-rant: it doesn't even bloody surface attach properly, and the lack of radial symmetry means shoving stuff into the shelving with the offset tool just leads to unbalanced rockets.


    Yeah, the new service bays... I am not a fan.

  8. On 3/24/2018 at 3:49 PM, Snark said:

    I'm pleased to announce the release of MissingHistory v1.2.  This adds a gray/orange variant to the Kerbodyne 3.75m tanks (the S3-3600, S3-7200, and S3-14400).

    And here I was coming to apologize for not having anything to show yet on original skins for these over the weekend, and then you just go and just knock them out with a config. :)

    Looks better than I would have expected with the resize, too. Very nice.