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Everything posted by Jarin

  1. 18 seconds into the trailer for KSP Enhanced Edition for consoles, it shows a rocket under construction: But it uses a tri-coupler for a mid-stage, then back to a tri-adapter for the lower stage! Is this something we may be able to do in the future? Or is their poor example craft likely to be less structurally stable than they'd like?
  2. So how's that career going these days? You mentioned it going strong at 1.3.1. Did it survive, or are you on to new things now?
  3. The problem is less "not possible" and more "not going to be made by the devs, and is blocked from modding by engine hardcoding". Much like how we can't add axial tilt to custom planets because planetary rotations are hardcoded to the solar north/south axis (or... something like that? It's been a while since I dug into it).
  4. I mean, they could meet that goal by just... not fixing any bugs at all, I guess.
  5. I'm joining the vote for "upload the save to dropbox and make a challenge". Judge by distance/time with categories for single vehicle, no-parts-destroyed, and anything-goes.
  6. I've built a couple variants on the outrigger design, but that's a pretty slick example of it. The Mk2 cockpit adds some style, too. What's your orbital Delta-V look like with the pictured cargo?
  7. Yeah, that's the info I'd been working from. I haven't flown much in the way of precision-engineered craft since 1.3 though, and Aerogav has been flying spaceplanes long enough for me to suspect that something must be up.
  8. Gosh dangit, I have to relearn drag mechanics again? Thanks for the info there at least. I'd probably be wondering why half my fleet had stopped working when I went back to my SSTO game.
  9. Huh... is that new with 1.3? I don't remember the priority system doing that when it was introduced...
  10. I was rooting for the nerdy girl to get the other nerdy girl. (All aboard the good ship Chibiko!)
  11. Actually that's just not possible at all. If you try it, only one of the four nodes on the bottom actually attaches. (I recall a mod that could make this work, but it may have been a fever dream). The reason is, the craft file is a tree. Like a tree, once branches split, they can't merge back together (well, like most trees anyway). There has to be a single path from every single part through its parents to a root part. Couldn't see any couplers in the image or I'd have brought that up earlier (as would a bunch of other people, I suspect). So... probably looking at a number of issues then.
  12. That actually sounds to me like symmetry shenanigans borked your craft file. It happens sometimes when you try to symmetrically clone parts that themselves have symmetry on them (which sounds like what you've done with the quad-coupler). I've had that happen a few times before. See if there's other parts you can remove without taking the things that are supposedly "attached" to them. Sadly, if that's what's going on, your only option is "rebuilding from scratch in a new craft".
  13. Well, the obvious primary method is a reverse orbit, but I bet with enough engine you could accelerate to Kerbol escape velocity on that reverse orbit before hitting the canyon.
  14. Now that I know what to look for, I can tell it's "added in post" if I zoom in on the image, but only because you stated it was.
  15. So, screenshot mid-canyon, showing the speed of surface travel. Categories for powered and ballistic (i.e. all engine modules have to be ditched a certain distance out; maybe as far as SOI edge)
  16. Turn on advanced editor options, then turn off crossfeed on your radial decouplers. That should allow you to build old-style asparagus without monkeying about with fuel flow priority. (The new method does work better, but hey, you do you)
  17. ... yes, I think he got the joke. He was gently directing you away from getting in trouble.
  18. The Mun landings are faked! They faked them with an Ike landing!
  19. Here's hoping. I've got friends down in Lee county and they're hearing power might not be back until next Friday.
  20. The front reminds me of a duck for some reason. I vote naming it the "Mallard".
  21. Kraken attack on the webserver.
  22. Nah, been over that. The discussion's around here somewhere (a challenge thread I think?), but put simply, changing the intakes up didn't seem to have an effect on the top speed. Still waiting for a response from @Kerbal Noob up there to clarify the 1900... I suspect shenanigans.
  23. I was going to say "welcome to the forums" but you've been here long enough to know that deafening silence is the norm.
  24. You're probably wasting your time, unfortunately. They don't speak with us lowly mortals much these days.