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    Airship Fleet Commander

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  1. The parts that lack textures are simply that I have not gotten a chance to work on them yet. I am not a very good texture artist so those are going very slowly. Please forgive them. The internals are not something I have anything to do with, nor do I have control over that, as they are not my parts. They will be getting removed on the next update of the mod. The toggle you want is called 'Auto Pitch' and it is only once you are in flight. Just turn it on and then back off again and the pink box will vanish. It can be found in the sidebar tab for Hooligan Labs.
  2. Yes, though with a few minor graphical quirks.
  3. So I did some testing and it's an error being tossed out by ANY Hooligan Labs parts with textures. No idea as to why that is yet...
  4. Is it that much of an issue? It has such a simple fix on the user end for the moment. But as for what version of the mod started having it? I have no idea. I think it showed up about KSP 1.9 or 1.10
  5. So that is there but it's not harmful at all. It's caused by part of the code and I don't know how to fix that. But when you launch, before doing anything else, if you just turn 'Auto Level' on and then back off it will go away.
  6. So as far as I know, FARC SHOULD still be ok. I haven't tried it myself. I don't know anything about Principia at all so I can't say one way or the other about that one.
  7. Still looking for feedback about the test parts by they way! I'm also looking to update a few parts with nodes for attaching servos and rotors or other items of interest!
  8. Glad to hear that you like it so far!
  9. Here is the parts pack that I am going to be using for testing out any parts that need balancing/adjusting. Please let me know what you think of them and show me what you can find to do with them!
  10. Update for anybody watching: Nacelle mount is created and ready for testing/balancing. Landing Gear Bay is working but needs a slightly reduced in size version of the small landing legs if you want them to not stick out. Also new is a brand new full size cargo bay for the drones! The 'bottom' is also flattened to allow for easier docking/decoupler placement! Once they are tested out, if they are liked, they will get textures and released with the next update of HL Airships! To that end, I need to know if anybody would like to give them a test run.
  11. So a further update: I still need to make the texture for the new cargo bay unit, though in truth it is more like a landing gear bay. I am also working on making a 'Nacelle' mount for the drone parts, allowing you to mount the main body of the airship under the lifting parts like you would be doing in real life. I have to do some balancing on it and get some texture for it as well.
  12. Just finished the base model for a new cargo bay unit for the drone airships! https://imgur.com/gallery/63BXljM Let me know what you think of it. And yes, I know it is missing the texture. That will come later once I finish the design.
  13. Just posting an update for anybody wondering: This mod is still alive and well in the new version of KSP. Work has sadly been keeping me from getting on and working on it at all but with the holidays almost over I'll be able to get on and start playing and working on the mod once more. My first plan is to get some landing gear made that will fit in line with the rest of the parts. Next will be a cargo bay for both the normal sized and the small airship.
  14. Is there any hope of getting a Cargo Bay added to this? I'm hoping to add a few to Hooligan Labs and can't find any good examples of how to make one.
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