PyjackMeat

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About PyjackMeat

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  1. @PART[*]:HAS[@MODULE[ExWorkshop]:NEEDS[Launchpad]:FINAL { @name = ELWorkshop } @PART[*]:HAS[@MODULE[ExSurveyStation]:NEEDS[Launchpad]:FINAL { @name = ELSurveyStation } This should work in the mean time.
  2. Could someone update this to 1.4.5?
  3. PyjackMeat

    Universal Storage II

    Any chance for 3.75 size bays?
  4. PyjackMeat

    [1.4.1+] NASA CountDown Clock Updated

    Okay, this is weird but suddenly this and the other plugins giving me trouble are suddenly working again.
  5. PyjackMeat

    [1.4.1] Part Commander Continued - New Dependencies

    AssemblyLoader: Exception loading 'PartCommanderContinued': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'PartCommanderContinued.PartCommander' from assembly 'PartCommanderContinued, Version=1.1.5.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<setHighlighting>c__AnonStorey0' from assembly 'PartCommanderContinued, Version=1.1.5.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<setHighlighting>c__AnonStorey1' from assembly 'PartCommanderContinued, Version=1.1.5.0, Culture=neutral, PublicKeyToken=null'. Broken for me. Using 1.4.5 windows 64bit
  6. PyjackMeat

    [1.4.5] Smart Actuators v1.1.1 (8/1/18)

    ADDON BINDER: Cannot resolve assembly: UnityEngine.CoreModule, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ADDON BINDER: Cannot resolve assembly: UnityEngine.CoreModule, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Exception loading 'SmartActuation': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Broken for me. Using 1.4.5 windows x64
  7. PyjackMeat

    [1.4.1+] NASA CountDown Clock Updated

    AssemblyLoader: Exception loading 'NASA_CountDown': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'NASA_CountDown.CountDownMain' from assembly 'NASA_CountDown, Version=1.3.7.3, Culture=neutral, PublicKeyToken=null'. Doesn't work. On Kerbal Space Program 1.4.5 64bit
  8. Also the Scatterer effects vanish above 160km on 10x rescale...
  9. Having the same problem. Help?
  10. PyjackMeat

    [1.4.x] Pathfinder - Space Camping & Geoscience

    I have all the latest WildBlue mods, but it's still broken. Here is the log. NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.WBIGeoLab.SetParentView (IParentView parentView) [0x00000] in <filename unknown>:0 at WildBlueIndustries.WBIPathfinderLab.SetParentView (IParentView parentView) [0x00000] in <filename unknown>:0 at WildBlueIndustries.OpsManagerView.UpdateButtonTabs () [0x00000] in <filename unknown>:0 at WildBlueIndustries.OpsManagerView.SetVisible (Boolean newValue) [0x00000] in <filename unknown>:0 at WildBlueIndustries.WBIOpsManager.ReconfigureStorage () [0x00000] in <filename unknown>:0 at BaseEvent.Invoke () [0x00000] in <filename unknown>:0 at UIPartActionButton.OnClick () [0x00000] in <filename unknown>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WildBlueIndustries.OpsManagerView.DrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at WildBlueIndustries.Dialog`1[T].PreDrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
  11. PyjackMeat

    [1.4.5-4 & 1.3.1-13] Kopernicus & KittopiaTech

    It would probably be best to lock the thread until there's an update.
  12. I fixed the RemoteTech config. Basically you change all instances of [RemoteTech!SETIrebalance] to [RemoteTech,!SETIrebalance].
  13. PyjackMeat

    [1.4.4] RemoteTech v1.8.12 [2018-07-17]

    Does anyone have a working cfg for BDB?