Tobyz28

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About Tobyz28

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    Spacecraft Engineer
  1. Just lost a ridiculous amount of time in KSP. This isnt an uncommon occurrence, and personally i think really needs a fix. Yes this is how quicksave works, but to do this after hours of playing thinking u had done a more recent quicksave is ridiculously unforgiving and really unfriendly to the user. you're not alone DucharmeHD, I've logged over 1200 hours to KSP, and this still happens to me once in a blue moon :T. Link
  2. It absolutely does explode with any # of radiators attached. This is for sure a bug, not an actual overheat. No, not even close - nothing is generating heat, not even enough for heat bars to show.
  3. Was working on a simple SSTO, basically the above combination when mated with a cargo bay = kaboom (nearly instantly) the moment i hit 2x or more physics acceleration. The flight report states it was due to overheating. Temp gauges give no indication its even close to overheating before hitting time accell. The exact same ship configuration without the cargo bay results in no issues whatsoever. The "overheating" is near instant. I'm 99% sure this is a bug. Anyone else experiencing this?
  4. I have noticed that if you run engines while converting ore to fuel, at a certain point the thrust will reduce dramatically even though the throttle is at 100% and fuel levels are "OK". I believe this is a bug.
  5. No sympathy here, you somehow managed to miss an ocean
  6. Anyone know how much Delta-V the packs.. pack?
  7. How is this not fixed yet? This bug's terrible / game breaking especially for a 1.0 release...
  8. The rescue missions to other moons/planets are a nice touch, however in Hard mode there is very little cost incentive to do them given the time they take to do & delta-V needed. Going to Pol to recover a ship + kerbal is a very long flight even on max time accell (if the planets aren't aligned right).
  9. I'm bothered most about the OP having a "4cyl truck" ...
  10. #1 Constant Crashes from memory leaks . Had a plane saved in orbit that needed to be landed... (the last of my crew was on it) on re-entry game would fall on its face every single time :T #2 Imaginary Terrain landing on Bop (or maybe it was Pol?) ... was approaching the ground, a couple KM from the ground WHAM Ship explodes in mid air from a collision with invisible terrain. Reloaded from an F5, WhAM roughly the same place. 3rd try, descended REALLY slow and managed to land. #3 VAB went bonkers. Designed a fancy dancy rocket (quite a lot of time in it) did some undo/redo combination... couldnt click on parts properly... hit save on the ship - all buttons greyed out Closed KSP, loaded my ship and it was buggy as hell(wouldnt let me click anything, shows all parts out of the staging on the right (even though they were solid in the VAB), had to start from scratch again. Ran into so many more glitches, unbalances etc... been playing KSP since almost the very start, never seen it this buggy... I hope squad has a good vacation and comes back going bonkers on polishing the game for a month or 3....
  11. Yea, the top tier intake has a lot of friction and not a lot of mass . They basically heat up quickly and theres only one point behind it to transfer the heat to. If that point is also the same part thats attached to the engine, it'll be receiving heat on both ends during ascent, making things quite toasty.
  12. Has anyone done this on hard with full (100%) heating? I'm able to get some of my SSTO's working, but re-entry is usually very finicky, placing heat discs in-front of my inter-coolers has done wonders for me as well. I've also had a repeatable bug on rentry causing a game crash usually in the 8000-24000m range.
  13. Alternate solution: Higher tier, higher cost, higher mass nuclear Engine with better heat dissipation further up the tech tree. I agree radiators would be "cool" (haha) but at the same time i don't want to feel like i'm forced to have to use the same formula every time to use a NERVA engine.
  14. Been playing on Hard career for a while now and can report i've hit a super grindy wall. The first VAB grind was not too bad but 4.5 Million to upgrade the science center is a bit on the rough side. Ive got satellites and stations at most of the nearby moons/stations and and basically just using contracts to do science, combining missions to do big money pulls from missions... etc. It makes more sense for me to decline contracts until i find "aquire science at XXX planet missions" and jump to my already orbiting satellite/lander to perform the science. The rest of my missions are similar to "build a station supporting a ridiculous amount of kerbals with 6000L of fuel for around 200-400 cash.... and land it on Pol or some planet with atmosphere (ie. you need heat shields + massive stability to survive rentry)". They're not impossible missions, but the reward is hardly worth the insane amount of effort . I do like hard mode, the skill tree is tottaly fine now, and the challenge is welcome, but I think they need to do some playtesting themselves on career hard to get a feel for where these walls are to adjust them. The variety of missions and lack of good paying missions is pretty crummy right now.